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	<title>Nielsen Wire &#187; Xbox 360</title>
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	<link>http://blog.nielsen.com/nielsenwire</link>
	<description>Consumer Insights, News, Research &#38; Reports</description>
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		<title>Top 20 Games to Watch – Gamers Make Their Holiday Wish Lists</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/top-20-games-to-watch-gamers-make-their-holiday-wish-lists/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/top-20-games-to-watch-gamers-make-their-holiday-wish-lists/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 15:24:02 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[Online + Mobile]]></category>
		<category><![CDATA[holiday shopping]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[purchase intent]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=29258</guid>
		<description><![CDATA[Nielsen’s Top 20 Games to Watch reveals the most anticipated games of the 2011 holiday season, with Call of Duty: Modern Warfare 3 the most coveted among active U.S. gamers.]]></description>
			<content:encoded><![CDATA[<p>Which video game titles top gamers&#8217; wish lists this year? Nielsen’s Top 20 Games to Watch reveals the most anticipated games of the 2011 holiday season, with Call of Duty: Modern Warfare 3 the most coveted among active U.S. gamers. The list was developed by examining a variety of consumer measures from Nielsen’s Video Game Tracking survey, including the top five titles active gamers are considering for purchase.</p>
<p>To help narrow the focus of this analysis, Nielsen filtered the field to those titles releasing on at least one of the three major consoles (Xbox 360, PlayStation 3, Wii) during the timeframe of late August to late November. This year’s list underscores the various interests of gamers—as well as the strength of video game brands. All but one of the Top 20 titles stem from a franchise, with brands such as Madden NFL and The Legend of Zelda dating back more than 20 years. Deep Silver’s Dead Island represents the lone new IP included on this year’s list.</p>
<p>Activision’s Call of Duty: Modern Warfare 3, an expected juggernaut for this holiday season, is desired by more than one quarter (27%) of active gamers. Microsoft’s Gears of War 3 and EA’s Madden NFL 12 follow closely behind; both titles were selected by nearly one out of every five (19%) active gamers. Apart from Gears of War 3 for Xbox 360, other platform exclusives expected to resonate strongly with consumers in the coming months include Nintendo’s The Legend of Zelda: Skyward Sword for Wii and Sony’s Uncharted 3: Drake’s Deception for PS3.</p>
<p>Nielsen’s Top 20 Games to Watch is supplemented by information from <a href="http://www.nmincite.com">NM Incite</a>, a Nielsen McKinsey company, which analyzed the primary elements driving consumers’ online conversations around each title. Recent consumer buzz shows that those anticipating Ubisoft’s Assassin’s Creed: Revelations are excited for the return of multi-player functionality to the franchise, while gamers looking forward to Warner Bros Interactive’s Batman: Arkham City are speculating on the villains they’ll face in the new title. Fans of EA’s FIFA franchise are hoping for more pro and career mode options in the upcoming iteration, and those addicted to Microsoft’s Dance Central are rejoicing in the news that they’ll be able to import tracks from the original title into the sequel.</p>
<table class="chart" border="0">
<tbody>
<tr>
<th colspan="6"> Nielsen&#8217;s Top 20 Games to Watch for Holiday 2011</th>
</tr>
<tr>
<th> Title</th>
<th> Genre</th>
<th> Platforms</th>
<th> Publisher</th>
<th>% Choosing<br />
as Top 5</th>
<th> Key Elements of Online Conversations</th>
</tr>
<tr>
<td class="axis">Call of Duty: Modern Warfare 3</td>
<td>Shooter</td>
<td>360, PS3, Wii, PC</td>
<td>Activision</td>
<td>27%</td>
<td>upcoming launch parties, changes in the new game, &#8216;darker mood&#8217;, hardened version vs standard</td>
</tr>
<tr>
<td class="axis">Gears of War 3</td>
<td>Shooter</td>
<td>360</td>
<td>Microsoft Game Studios</td>
<td>19%</td>
<td>high anticipation for launch, best prices at retailers, sharing info on codes and downloads</td>
</tr>
<tr>
<td class="axis">Madden NFL 12</td>
<td>Sports (Simulated)</td>
<td>360, PS3, Wii, PSP</td>
<td>Electronic Arts</td>
<td>19%</td>
<td>challenge matches, calling in sick in order to play</td>
</tr>
<tr>
<td class="axis">Assassin&#8217;s Creed: Revelations</td>
<td>Action / Adv</td>
<td>360, PS3, PC</td>
<td>Ubisoft</td>
<td>17%</td>
<td>downloadable previews, multi-player functionality</td>
</tr>
<tr>
<td class="axis">Batman: Arkham City</td>
<td>Action / Adv</td>
<td>360, PS3, PC</td>
<td>Warner Bros Interactive</td>
<td>15%</td>
<td>new villains in the game</td>
</tr>
<tr>
<td class="axis">The Legend of Zelda:                           Skyward Sword</td>
<td>Action / Adv</td>
<td>Wii</td>
<td>Nintendo</td>
<td>14%</td>
<td>nostalgia for series brings back &#8216;old school&#8217; gamers, similar feel to Ocarina Of Time</td>
</tr>
<tr>
<td class="axis">Battlefield 3</td>
<td>Shooter</td>
<td>360, PS3, PC</td>
<td>Electronic Arts</td>
<td>12%</td>
<td>many feel this title is superior to competing titles in the genre, differences in game performance by platform</td>
</tr>
<tr>
<td class="axis">Just Dance 3</td>
<td>Music / Rhythm</td>
<td>360, PS3, Wii</td>
<td>Ubisoft</td>
<td>12%</td>
<td>excitement for new tracks announced</td>
</tr>
<tr>
<td class="axis">NBA 2K12</td>
<td>Sports (Simulated)</td>
<td>360, PS3, Wii, PC, PSP</td>
<td>2K Interactive</td>
<td>9%</td>
<td>online demos, discussions of how to adjust schedule to allow more time to play</td>
</tr>
<tr>
<td class="axis">Need for Speed: The Run</td>
<td>Racing / Driving</td>
<td>360, PS3, Wii, PC, 3DS</td>
<td>Electronic Arts</td>
<td>9%</td>
<td>exclusive Porsche models in the game,                      anticipation as a holiday gift</td>
</tr>
<tr>
<td class="axis">Uncharted 3: Drake&#8217;s Deception</td>
<td>Action / Adv</td>
<td>PS3</td>
<td>Sony Computer Entertainment</td>
<td>9%</td>
<td>high expectations of this title being even better than the previous iterations</td>
</tr>
<tr>
<td class="axis">Mario &amp; Sonic at the                     London 2012 Olympic Games</td>
<td>Sports (Arcade)</td>
<td>Wii, 3DS</td>
<td>SEGA</td>
<td>8%</td>
<td>gaming experts mention this title alongside other titles announced at the 3DS conference</td>
</tr>
<tr>
<td class="axis">LEGO Harry Potter: Years 5-7</td>
<td>Action / Adv</td>
<td>360, PS3, Wii, PC,                     PSP, DS, 3DS</td>
<td>Warner Bros Interactive</td>
<td>8%</td>
<td>sharing previews and speculation on the upcoming game</td>
</tr>
<tr>
<td class="axis">FIFA Soccer 12</td>
<td>Sports (Simulated)</td>
<td>360, PS3, Wii, PC,                     PSP, DS, 3DS</td>
<td>Electronic Arts</td>
<td>8%</td>
<td>FIFA vs Madden, desires for more pro and career mode options in the new release</td>
</tr>
<tr>
<td class="axis">The Elder Scrolls V: Skyrim</td>
<td>RPG</td>
<td>360, PS3, PC</td>
<td>Bethesda Softworks</td>
<td>8%</td>
<td>M rating / graphic nature not a deterrent,                         daily countdown until release</td>
</tr>
<tr>
<td class="axis">Dead Island</td>
<td>Action / Adv</td>
<td>360, PS3, PC</td>
<td>Deep Silver</td>
<td>7%</td>
<td>looking for gaming partners for online co-op</td>
</tr>
<tr>
<td class="axis">Kinect Sports: Season 2</td>
<td>Sports (Arcade)</td>
<td>360</td>
<td>Microsoft Game Studios</td>
<td>6%</td>
<td>high expectations for the upcoming sequel, considerable attention from casual gamers</td>
</tr>
<tr>
<td class="axis">Resistance 3</td>
<td>Shooter</td>
<td>PS3</td>
<td>Sony Computer Entertainment</td>
<td>4%</td>
<td>franchise fans call it a &#8216;must have&#8217; &#8216;game of the year&#8217;</td>
</tr>
<tr>
<td class="axis">Dance Central 2</td>
<td>Music / Rhythm</td>
<td>360</td>
<td>Microsoft Game Studios</td>
<td>4%</td>
<td>enthusiasm for the ability to import songs from the original title</td>
</tr>
<tr>
<td class="axis">Deus Ex: Human Revolution</td>
<td>Shooter</td>
<td>360, PS3, PC</td>
<td>Square Enix</td>
<td>3%</td>
<td>best prices at retailers,                                                 differences in game performance by platform</td>
</tr>
<tr>
<td class="table_meta" colspan="6">Source: Nielsen</td>
</tr>
</tbody>
</table>
<p><!-- end chart --><br />
While Action/Adventure games hold the most spots in the Top 20, the list is a testament to the diverse interests of today’s gamers—from the intense action of First Person Shooters like Square Enix’s Deus Ex: Human Revolution, to the energetic enthusiasm of Music / Rhythm games such as Ubisoft’s Just Dance 3, to the epic sense of adventure in Bethesda’s RPG Elder Scrolls V: Skyrim. Sports and racing titles like 2K’s NBA 2K12 and EA’s Need For Speed: The Run are represented as well.</p>
<div style="table_meta">* Data collected between the timeframe of August 21 – September 17, during which ~ 5,000 active gamers were interviewed for Video Game Tracking via online survey, and 417,433,251 online conversations were examined by NM Incite.</p>
<p>** Top 5 is the proportion of respondents that rank each title in their top five titles being considered for purchase.  Percents shown are among those active gamers that qualify for at least one platform on which the title is being released.</p></div>
]]></content:encoded>
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		<title>Who, When and How? A Closer Look at Video Game Measurement</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/who-when-and-how-a-closer-look-at-video-game-measurement/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/who-when-and-how-a-closer-look-at-video-game-measurement/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 19:25:13 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Online + Mobile]]></category>
		<category><![CDATA[GRP]]></category>
		<category><![CDATA[media measurement]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=21455</guid>
		<description><![CDATA[Research shows there is a "prime time" for video game play in the U.S., just like television, with the peak time for play between 7-11pm. But can an hour of video game play be thought of by advertisers the same way as an hour-long prime time TV drama?]]></description>
			<content:encoded><![CDATA[<p>Research from <a href="http://en-us.nielsen.com/tab/product_families/nielsen_games">Nielsen Games</a> shows there is a &#8220;prime time&#8221; for video game play in the U.S., just like television, with the peak time for play between 7-11pm. But should an hour of video game play be thought of by advertisers the same way as an hour-long prime time TV drama?</p>
<p style="text-align: center;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2010/04/game-primetime1.png"><img class="aligncenter size-full wp-image-21460" title="game-primetime" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2010/04/game-primetime.png" alt="game-primetime" width="442" height="304" /></a></p>
<p>As a way to help get better answers for media companies and advertisers, and to begin to establish a standard metric for game play that can be compared to other media measurement,  The Nielsen Company teamed up with Microsoft  and conducted a pilot study that took a closer look at the video game-playing audience.  Initial findings from the study were presented at  this week’s <a href="http://www.ad-tech.com/sf/adtech_san_francisco.aspx" target="_blank">Ad:Tech</a> conference.</p>
<p>To get a clearer picture of who’s playing what, when, and for how long, watermarks were placed in Season 2 of the Xbox LIVE game “1 vs 100.” Using the same Nielsen panel used to measure TV, we were able to draw comparisons between a video game audience and a TV audience. For example, while Nielsen’s Video Game Play metrics can provide a snapshot of who’s playing a specific console, the addition of the watermark provided the ability to get specific audience data on a title-level.</p>
<p>The consumption of Xbox 360 console usage minutes by 18-34 year olds is generally 45 percent. When looking at the gamer profile for Xbox LIVE’s “1 vs 100” game show, 18-34 year olds made up 55 percent of the player set. These specific metrics help to provide the type of insights advertisers and media planners need to compare video game platforms to other types of media.</p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2010/04/gameplay-demos.png"><img class="aligncenter size-full wp-image-21509" title="gameplay-demos" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2010/04/gameplay-demos.png" alt="gameplay-demos" width="575" height="275" /></a></p>
<p>Nielsen data for the Xbox 360 shows that month-to-month, between 20-25  percent of Xbox 360 consoles are active during prime time hours in  Nielsen homes. With the Xbox 360 being a multimedia device capable of  not only playing games, but also movies, TV content, music, and social  media interaction via Facebook and Twitter, the need to measure all of  its capabilities has been a popular client request.</p>
<p><strong>Time Spent Playing</strong><br />
The Nielsen and Microsoft joint study evaluated 13 weeks of programming from November 2009 through February 2010. The Xbox LIVE game show “1 vs 100” was available for play in two forms, “1 vs 100 Live” in which a live host, Chris Cashman, provided commentary and real prizes were awarded, as well as “1 vs 100 Extended Play,” where players could practice in more condensed, theme-based versions of the show.</p>
<p>Based on panel and meter date, the average length of play for “1 vs 100” (both Live and Extended Play sessions combined) is more than 70 minutes. More impressively, , the average length of play during “1 vs 100 Live”  is87 minutes. Both types of play offer advertising integration during the “game breaks” after each set of 10 questions.</p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2010/04/avg-time-1v100.png"><img class="aligncenter size-full wp-image-21512" title="avg-time-1v100" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2010/04/avg-time-1v100.png" alt="avg-time-1v100" width="575" height="392" /></a></p>
<p>“Advertisers should be very interested to see the amount of time consumers spend interacting with these games – especially during those appointment-based ‘1 vs 100 Live’ sessions,” said Gerardo Guzman, Nielsen Games. “What makes this pilot study so important is the potential for precise audience segmenting. As more game companies and advertisers participate in studies like these, we’re able to define and refine an efficient set of metrics for gaming that can be compared against other media.”</p>
<p>“Our independent research shows that gamers are very engaged while playing, especially during Live Play,” said Carolyn Fuson, Sr. Audience and Analysis Manager, Xbox LIVE Advertising. “In one specific case, an advertiser who placed ads within the games saw notable brand recall and lift. Our ability to learn more about the audience can only be a positive to those brands looking to make an impact on the growing gaming community.”</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Video Game Engagement At All-Time High During Recession</title>
		<link>http://blog.nielsen.com/nielsenwire/media_entertainment/video-game-engagement-at-all-time-high-during-recession/</link>
		<comments>http://blog.nielsen.com/nielsenwire/media_entertainment/video-game-engagement-at-all-time-high-during-recession/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 13:57:14 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
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		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PC games]]></category>
		<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[recession]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[video game consoles]]></category>
		<category><![CDATA[Video Game Tracking Survey]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[video gaming]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=13325</guid>
		<description><![CDATA[How have gamers responded to the recession? While much of the conversation has focused on fluctuations in new game sales, a new study &#8220;The Value Gamer: Play and Purchase Behavior in a Recession&#8221; by the Nielsen Company shows there is much more to the story. Over the past several months, the number of hours that gamers claim to be playing is at an all time high, part of a rising trend in gameplay that began in 2007. Additionally, gamers have increased their purchase of used games to record-breaking totals since ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/game-controller-150x150.jpg" alt="" width="150" height="150" />How have gamers responded to the recession? While much of the conversation has focused on fluctuations in new game sales, a new study <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/valuegamer_final1.pdf">&#8220;The Value Gamer: Play and Purchase Behavior in a Recession&#8221;</a> by the Nielsen Company shows there is much more to the story. Over the past several months, the number of hours that gamers claim to be playing is at an all time high, part of a rising trend in gameplay that began in 2007. Additionally, gamers have increased their purchase of used games to record-breaking totals since the Video Game Tracking survey began asking about this in 2006. The same is true for subscriptions to video game rental services by mail. Taken together, these trends point to gamers&#8217; continued engagement with the category even as their budgets have come under pressure. Overall, the recession has not abated the trend of increasing gameplay and may have in fact accelerated it as gamers look to get more value out of the games they own.</p>
<p style="text-align: center;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/hoursplayed.png"><img class="aligncenter size-full wp-image-13340" title="hoursplayed" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/hoursplayed.png" alt="" width="516" height="273" /></a></p>
<p style="text-align: left;">&#8220;Primarily, we believe mainstream gamers are playing more of  the broadly appealing games (i.e Wii Fit, Guitar Hero and Rock Band) pushing their hours of gameplay up,&#8221; said Michael Flamberg, director  of client consulting, Nielsen Games. &#8220;The social aspects of these games have engaged them. We don’t believe hardcore gamers are driving up the usage averages we&#8217;ve  observed. Second, gamers may be looking to stretch their entertainment dollar  further through playing games they own more. The importance of value for them is  evident in the findings on used game purchase.&#8221;</p>
<p style="text-align: left;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/usedgames.png"><img class="aligncenter size-full wp-image-13335" title="usedgames" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/usedgames.png" alt="" width="525" height="311" /></a></p>
<p><span id="more-13325"></span>In terms of why new game sales have been soft, Nielsen offers three contributing factors that explain this:</p>
<ol>
<li> Used game purchasing is at all-time highs in 2009, looking back since 2006. Claims about how many used games are being purchased in absolute terms and as a share of the total (used vs. new) have increased substantially (see graph). This is corroborated by GameStop’s record-breaking first quarter financial results, on the strength of <a href="http://games.ign.com/articles/985/985478p1.html" target="_self">used game sales</a>.  Best Buy <a href="http://www.gamasutra.com/php-bin/news_index.php?story=24161" target="_blank">recently announced</a> it was getting into the used game market as well and Wal-Mart is testing this out.</li>
<li>There has been an uptick in claimed subscriptions to video game rental services by mail, to all-time highs since 2006 (14% of gamers in May). This is a plausible substitute for new game purchasing.</li>
<li>New game sales have been soft compared to last year in part because of unfavorable title comparisons in terms of how popular the releases have been this spring vs. last spring. This is a hit driven business and there haven’t been as many hits. Awareness of new titles, when prompted with their names, has dipped in 2009 to lows not seen since 2007.</li>
</ol>
<p>For more, download <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/valuegamer_final1.pdf">The Value Gamer: Play and Purchase Behavior in a Recession</a> and read the coverage in the <a href="http://www.latimes.com/business/la-fi-ct-games6-2009jul06,0,5757905.story" target="_blank">Los Angeles Times</a>.</p>
<p>A gamer is defined as claiming to have purchased a title in the past 6 months and played for at least 1 hour per week on any of the current consoles or the PC.</p>
]]></content:encoded>
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		<slash:comments>26</slash:comments>
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		<title>Resident Evil, Metallica, Halo Lead In Video Game Name Recognition</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/resident-evil-metallica-halo-lead-in-video-game-name-recognition/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/resident-evil-metallica-halo-lead-in-video-game-name-recognition/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 18:21:42 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Metallica]]></category>
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		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PC games]]></category>
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		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=10369</guid>
		<description><![CDATA[Resident Evil 5 maintained its lead as the top title in unaided consumer awareness, as 10.6% of respondents cited the game in Nielsen&#8217;s latest weekly Video Game Tracking survey. Buzz around the game has remained strong, even three weeks after its March 13 release. Guitar Hero: Metallica moved up two spots to take second place at 7.7%, likely due to its March 29 release date and the rock band&#8217;s Rock And Roll Hall of Fame induction. The recently released Halo offshoot, Halo Wars, took third with 7.1% of respondents identifying ...]]></description>
			<content:encoded><![CDATA[<p>Resident Evil 5 maintained its lead as the top title in unaided consumer awareness, as 10.6% of respondents cited the game in Nielsen&#8217;s latest weekly Video Game Tracking survey. Buzz around the game has remained strong, even three weeks after its March 13 release. Guitar Hero: Metallica moved up two spots to take second place at 7.7%, likely due to its March 29 release date and the rock band&#8217;s Rock And Roll Hall of Fame induction. The recently released Halo offshoot, Halo Wars, took third with 7.1% of respondents identifying the title. Wii Fit jumped five spots up to 7th on this week’s list and Grand Theft Auto IV jumped six spots up to 10th. Despite the fact that both GTA and Wii Fit are coming up on one year since release, the staying power remains strong for both brands.</p>
<table class="chart" border="0">
<tbody>
<tr>
<th colspan="3">Top Games In Unaided Recall</th>
</tr>
<tr>
<th> Rank</th>
<th> Title</th>
<th> Unaided Awareness</th>
</tr>
<tr>
<td class="axis">1</td>
<td>Resident Evil 5</td>
<td>10.60%</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Guitar Hero: Metallica</td>
<td>7.70%</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Halo Wars</td>
<td>7.10%</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Killzone 2</td>
<td>4.70%</td>
</tr>
<tr>
<td class="axis">5</td>
<td>The Godfather II</td>
<td>4.30%</td>
</tr>
<tr>
<td class="axis">6</td>
<td>Wanted: Weapons of Fate</td>
<td>4.00%</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Wii Fit</td>
<td>3.90%</td>
</tr>
<tr>
<td class="axis">8</td>
<td>Call of Duty: World at War</td>
<td>3.60%</td>
</tr>
<tr>
<td class="axis">9</td>
<td>Street Fighter IV</td>
<td>3.50%</td>
</tr>
<tr>
<td class="axis">10</td>
<td>Grand Theft Auto IV</td>
<td>3.00%</td>
</tr>
<tr>
<td class="”table_meta”" colspan="3">Source: Nielsen Games</td>
</tr>
</tbody>
</table>
<p><span id="more-10369"></span></p>
<p><strong>Online Buzz for Resident Evil 5 And Metallica&#8217;s Guitar Hero</strong><br />
<a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/resevil.png"><img class="size-full wp-image-10389 alignnone" title="resident evil / metallica buzz" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/resevil.png" alt="" width="500" height="300" /></a></p>
]]></content:encoded>
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		<title>The State Of The Video Gamer: Suitable For All Ages</title>
		<link>http://blog.nielsen.com/nielsenwire/media_entertainment/the-state-of-the-video-gamer-suitable-for-all-ages/</link>
		<comments>http://blog.nielsen.com/nielsenwire/media_entertainment/the-state-of-the-video-gamer-suitable-for-all-ages/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 19:00:48 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
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		<category><![CDATA[Microsoft]]></category>
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		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PC games]]></category>
		<category><![CDATA[PlayStation 2]]></category>
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		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=10252</guid>
		<description><![CDATA[Video games are attracting more people than ever.  Traditionally the realm of younger males, gaming has grown increasingly popular among women, older players and other demographic groups.  And while the weak economy has had an effect on many forms of entertainment, video games have shown an amazing resilience, with sales of both gaming consoles and games continuing to show healthy growth.  These are just a few of the findings of a new comprehensive report on PC game and video game console usage from Nielsen Games.
In addition to gaming consoles such as PlayStation and Xbox, PC ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/game-controller.jpg"><img class="alignleft size-thumbnail wp-image-10254" title="game-controller" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/game-controller-150x150.jpg" alt="" width="120" height="120" /></a>Video games are attracting more people than ever.  Traditionally the realm of younger males, gaming has grown increasingly popular among women, older players and other demographic groups.  And while the weak economy has had an effect on many forms of entertainment, video games have shown an amazing resilience, with sales of both gaming consoles and games continuing to show healthy growth.  These are just a few of the findings of a new comprehensive report on PC game and video game console usage from Nielsen Games.</p>
<p>In addition to gaming consoles such as PlayStation and Xbox, PC gaming is alive and well, while new platforms like mobile phones offer new possibilities for game developers.  More than ever before, video games encompass a broad spectrum of genres, platforms and price.</p>
<p>Other key findings from Nielsen&#8217;s report include:</p>
<ul type="disc">
<li>PlayStation 3 and Xbox 360 attract the more engaged users, who are less likely to be watching prime time TV that users of other consoles.</li>
</ul>
<ul type="disc">
<li>PlayStation 2 still leads all other consoles in total minutes of usage, but continues to have the highest downward trend.  Data suggests that the PS2 will lose the top usage spot within the next few months.</li>
</ul>
<ul type="disc">
<li>Females 25 years and older make up the largest block of PC game players, accounting for 46.2 percent of all players and 54.6 percent of all game play minutes in December 2008.</li>
</ul>
<ul type="disc">
<li>The most played games on the PC are card games from Microsoft, with Solitaire being the most played game in December 2008 with over 17 million players.</li>
</ul>
<p>&#8220;Gaming, once the domain of kids and a small group of core fans, is now more mainstream than ever.  As the number of platforms continues to expand, we would expect that more people will be drawn to the entertainment video games can offer.  Along with this, the evolution of gaming consoles into multimedia devices has changed consumption habits of traditional media such as TV, movie and Internet content,&#8221; said Bradley Raczka, Marketing Manager for Nielsen Games.</p>
<p>View the complete State of the Video Gamer report <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/stateofvgamer_040609_fnl1.pdf"></a><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/stateofvgamer_040909_fnl.pdf">here</a>.</p>
]]></content:encoded>
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		<title>Every Gaming System Has Its Fans, But Women Like Wii</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/every-gaming-system-has-its-fans-but-women-like-wii/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/every-gaming-system-has-its-fans-but-women-like-wii/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 15:18:13 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
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		<category><![CDATA[Call Of Duty]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Halo Wars]]></category>
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		<category><![CDATA[Resident Evil 5]]></category>
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		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=8271</guid>
		<description><![CDATA[The choice of which gaming system to buy can be difficult: Wii, Xbox 360 and PS3 all have their pros and cons.  But according to recent metered usage data from Nielsen, each console tends to appeal to different demographic groups.
&#8220;All three of the consoles have their fans, and sales of consoles and games have been some of the few bright spots in an otherwise bleak retail environment,&#8221; said Bradley Raczka, Marketing Manager for Nielsen Games.  &#8220;It will be interesting to watch the continued migration to the current generation consoles in 2009, and see how releases ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/02/game-controller.jpg"><img class="alignleft size-thumbnail wp-image-8277" title="game-controller" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/02/game-controller-150x150.jpg" alt="" width="150" height="150" /></a>The choice of which gaming system to buy can be difficult: Wii, Xbox 360 and PS3 all have their pros and cons.  But according to recent metered usage data from Nielsen, each console tends to appeal to different demographic groups.</p>
<p>&#8220;All three of the consoles have their fans, and sales of consoles and games have been some of the few bright spots in an otherwise bleak retail environment,&#8221; said Bradley Raczka, Marketing Manager for Nielsen Games.  &#8220;It will be interesting to watch the continued migration to the current generation consoles in 2009, and see how releases of titles such as Halo Wars, Resident Evil 5, MadWorld, Killzone 2 and Street Fighter IV impact usage trends in the first half of the year.&#8221;</p>
<ul>
<li><strong>Wii</strong>: The best-selling of the three systems, appeals to boys age 6-11 and women age 25-34. Usage of Wii by women 35+ is much higher than with the Xbox 360 and PS3. Games such as Wii Fit, Guitar Hero and Rock Band appear to have engaged an older female gamer like never before.</li>
</ul>
<p style="padding-left: 30px;">Usage of Wii by the 18-24 age group, considered the core/hardcore gaming segment, is low for both genders compared to the other two consoles.  However, Wii has been successful in broadening the gaming market to a wider demographic audience.</p>
<ul>
<li><strong>Xbox 360</strong>: For males, the largest percentage of usage is in the 12-17 age group, older than Wii, but younger than PS3. For females, the 25-34 age group had the highest percentage of usage. These consumers may also be attracted to the other services featured such as Xbox Live, which offers online play, onlineaudio/videochat, and the ability to download movies (now with Netflix as part of the NXEXbox Live update),classic video &amp; user generated games, additional game contentand music videos.</li>
</ul>
<ul>
<li> <strong>PS3</strong>: The Sony console skews the oldest of the three consoles, and that could be the result of consumer brand loyalty, since Sony has been the dominant market player since it introduced the PS One in 1994 and PS 2 in 2000. Gamers who owned one or both of these consoles in their youth may have &#8220;graduated&#8221; to the PS3 in their assumed adulthood. For both males and females, the highest usage came from the 18-24 age group.</li>
</ul>
<p>In terms of overall usage, males using the Xbox 360 are playing almost twice as many days per months as females (10.2 vs. 5.4 in December), but on the other two consoles, usage days for males and females are much closer.  On average, the least used console is the Wii.</p>
<p>During the fourth quarter, November had higher than average usage days on all three consoles, due largely to the fact that the bulk of game releases occur during October and November in advance of the holidays.  In 2008, a number of highly anticipated titles were released, such as Gears of War 2,  Wii Fit, Grand Theft Auto IV, Dead Space, Guitar Hero: World Tour, Call of Duty: World at War and  Left 4 Dead .</p>
<p>A complete comparison of console usage during the fourth quarter can be viewed in PDF form <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/02/4th-qtr-2008-console-gender-usage-abridged.pdf">here</a>.</p>
<p>Nielsen Games&#8217; GamePlay Metrics service provides measurement of console activity from the National TV Panel of homes.</p>
]]></content:encoded>
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		<title>Tops In 2008: Top Game Consoles, PC And Mobile Games</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/tops-in-2008-top-game-consoles-pc-and-mobile-games/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/tops-in-2008-top-game-consoles-pc-and-mobile-games/#comments</comments>
		<pubDate>Wed, 17 Dec 2008 14:20:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=5862</guid>
		<description><![CDATA[Nielsen has issued a year-end look at the most popular trends among Americans during 2008, covering everything from the top TV programs to the most popular consumer packaged goods.
Sony&#8217;s Playstation 2 was the top game console of 2008, claiming 31.7% of all measured console minutes, according to Nielsen.  The Xbox 360 and Wii ranked second and third, respectively, with 17.2% and 13.4% of all usage minutes between January and October of this year.
Blizzard Entertainment&#8217;s &#8220;World of Warcraft&#8221; was the most popular PC game title of the year, drawing an average of 0.723% of all PC ...]]></description>
			<content:encoded><![CDATA[<p><em>Nielsen has issued a <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2008/12/nielsen-top-tens-2008-final15.pdf">year-end look</a> at the most popular trends among Americans during 2008, covering everything from the top TV programs to the most popular consumer packaged goods.</em></p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2008/12/video-game_joystick.jpg"><img class="alignleft size-medium wp-image-5876" title="video-game_joystick" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2008/12/video-game_joystick-300x199.jpg" alt="" width="150" height="100" /></a>Sony&#8217;s Playstation 2 was the top game console of 2008, claiming 31.7% of all measured console minutes, according to Nielsen.  The Xbox 360 and Wii ranked second and third, respectively, with 17.2% and 13.4% of all usage minutes between January and October of this year.</p>
<p>Blizzard Entertainment&#8217;s &#8220;World of Warcraft&#8221; was the most popular PC game title of the year, drawing an average of 0.723% of all PC gamers per minute between January and October 2008.</p>
<p>Among mobile gamers, &#8220;Tetris&#8221; was the top game for Q3 2008, in terms of share of revenue. </p>
<p><span id="more-5862"></span></p>
<p><strong>Top 10 PC Game Titles: U.S.</strong></p>
<table class="chart" border="0">
<tbody>
<tr>
<th>Rank</th>
<th>Game Title</th>
<th>Publisher</th>
<th>AU%</th>
<th>Average Minutes<br />
Played Per Week</th>
</tr>
<tr>
<td class="axis">1</td>
<td>World of Warcraft</td>
<td>Blizzard Entertainment</td>
<td>0.723%</td>
<td>671</td>
</tr>
<tr>
<td class="axis">2</td>
<td><span style="font-size: 9pt; font-family: Arial; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"><span style="font-size: xx-small; font-family: Verdana;">Call of Duty 4: Modern Warfare</span></span></td>
<td>Activision</td>
<td>0.163%</td>
<td>403</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Halo: Combat Evolved</td>
<td>Microsoft Game Studios</td>
<td>0.092%</td>
<td>295</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Sims, The</td>
<td>Electronic Arts Inc.</td>
<td>0.09%</td>
<td>213</td>
</tr>
<tr>
<td class="axis">5</td>
<td>Sims 2, The</td>
<td>Electronic Arts Inc.</td>
<td>0.086%</td>
<td>291</td>
</tr>
<tr>
<td class="axis">6</td>
<td>RuneScape</td>
<td>Jagex Ltd.</td>
<td>0.084%</td>
<td>451</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Diablo II</td>
<td>Blizzard Entertainment</td>
<td>0.065%</td>
<td>313</td>
</tr>
<tr>
<td class="axis">8</td>
<td>Team Fortress 2</td>
<td>Valve</td>
<td>0.063%</td>
<td>371</td>
</tr>
<tr>
<td class="axis">9</td>
<td>Counter-Strike</td>
<td>Sierra Studios</td>
<td>0.062%</td>
<td>282</td>
</tr>
<tr>
<td class="axis">10</td>
<td>Counter-Strike: Source</td>
<td>Valve</td>
<td>0.061%</td>
<td>426</td>
</tr>
<tr>
<td class="table_meta" colspan="5">Source:  The Nielsen Company (January &#8211; October 2008).<br />
Note: AU% is the percent of PC Gamers playing title in the average minute.</td>
</tr>
</tbody>
</table>
<p><strong><br />
Top 10 Mobile Games By Revenue Share: U.S. &#8211; Q3 2008</strong></p>
<table class="chart" border="0">
<tbody>
<tr>
<th>Rank</th>
<th>Game</th>
<th>Share of Revenue</th>
</tr>
<tr>
<td class="axis">1</td>
<td>Tetris</td>
<td>7.0%</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Bejeweled</td>
<td>4.0%</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Guitar Hero III</td>
<td>3.6%</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Wheel of Fortune</td>
<td>2.6%</td>
</tr>
<tr>
<td class="axis">5</td>
<td>PAC-MAN</td>
<td>2.5%</td>
</tr>
<tr>
<td class="axis">6</td>
<td>The Oregon Trail</td>
<td>1.9%</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Ms. PAC-MAN</td>
<td>1.7%</td>
</tr>
<tr>
<td class="axis">8</td>
<td>Are You Smarter Than A 5th Grader?</td>
<td>1.6%</td>
</tr>
<tr>
<td class="axis">8</td>
<td>Tetris Mania</td>
<td>1.6%</td>
</tr>
<tr>
<td class="axis">9</td>
<td>Surviving High School</td>
<td>1.2%</td>
</tr>
<tr>
<th class="table_meta" colspan="3">Source: The Nielsen Company (July &#8211; September 2008).</th>
</tr>
<tr>
<th class="table_meta" colspan="3">&#8220;Note: Data is based on carrier-billed revenue at the top four U.S. carriers.  Data includes post-paid, personally liable lines only.&#8221;</th>
</tr>
</tbody>
</table>
<p><strong><br />
Top Video Game Consoles By Usage</strong></p>
<table class="chart" border="0">
<tbody>
<tr>
<th>Rank</th>
<th>Console</th>
<th>Usage Minutes %</th>
</tr>
<tr>
<td class="axis">1</td>
<td>PlayStation 2</td>
<td>31.7</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Xbox 360</td>
<td>17.2</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Wii</td>
<td>13.4</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Xbox</td>
<td>9.7</td>
</tr>
<tr>
<td class="axis">5</td>
<td>PlayStation 3</td>
<td>7.3</td>
</tr>
<tr>
<td class="axis">6</td>
<td>GameCube</td>
<td>4.6</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Other</td>
<td>16.2</td>
</tr>
<tr>
<td class="table_meta" colspan="3">Source:  The Nielsen Company (January &#8211; October 2008).<br />
Note:  Usage Minutes % is the percent of all measured console minutes.  &#8220;Other&#8221; consists of any other console systems found in the home.</td>
</tr>
</tbody>
</table>
<p>View the <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2008/12/nielsen-top-tens-2008-final14.pdf">press release</a>.</p>
<p>Read coverage of Nielsen&#8217;s findings in <a href="http://www.forbes.com/technology/2009/01/06/game-consoles-xbox-tech-enter-cx_bc_0107consoles.html" target="_blank">Forbes</a>.</p>
<p><strong>Relive the greatest hits of 2008 &#8212; stay tuned on Nielsen Wire for more </strong><a href="http://blog.nielsen.com/nielsenwire/tag/tops-in-2008/" target="_blank"><strong>Tops In 2008</strong></a><strong> coverage.</strong></p>
<p><strong>Look ahead to the new year with Nielsen Wire&#8217;s </strong><a href="http://blog.nielsen.com/nielsenwire/tag/2009-outlook/" target="_blank"><strong>2009 Industry Outlook</strong></a><strong> series.</strong></p>
]]></content:encoded>
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