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	<title>Nielsen Wire &#187; Wii</title>
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	<description>Consumer Insights, News, Research &#38; Reports</description>
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		<title>Hottest June on Record for Video Gaming</title>
		<link>http://blog.nielsen.com/nielsenwire/media_entertainment/hottest-june-on-record-for-video-gaming/</link>
		<comments>http://blog.nielsen.com/nielsenwire/media_entertainment/hottest-june-on-record-for-video-gaming/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 14:00:23 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Video Game Tracking Survey]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=14429</guid>
		<description><![CDATA[Nielsen video game data released today shows that Video Gamers are playing more this summer than last.  Total video game console usage minutes in June 2009 went up 21% from the the previous June.  The average console gamer played 768 minutes on consoles during this year&#8217;s June reporting month.

Other notable trends from June 2009 show:

Video game consoles are not just being played by kids &#8211; just under 50% of gameplay came from adults 18+
Teenagers 12-17 have the largest percent of play, which accounted for 25% of gaming in ...]]></description>
			<content:encoded><![CDATA[<p>Nielsen video game data released today shows that Video Gamers are playing more this summer than last.  Total video game console usage minutes in June 2009 went up 21% from the the previous June.  The average console gamer played 768 minutes on consoles during this year&#8217;s June reporting month.</p>
<p style="text-align: center;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/6month-trend-console.png"><img class="aligncenter size-full wp-image-14458" title="6month-trend-console" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/6month-trend-console.png" alt="" width="525" height="283" /></a></p>
<p><span id="more-14429"></span>Other notable trends from June 2009 show:</p>
<ul>
<li>Video game consoles are not just being played by kids &#8211; just under 50% of gameplay came from adults 18+</li>
<li>Teenagers 12-17 have the largest percent of play, which accounted for 25% of gaming in June<a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/gameplay-age-june2009.png"><img class="aligncenter size-full wp-image-14432" title="gameplay-age-june2009" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/gameplay-age-june2009.png" alt="" width="293" height="313" /></a></li>
<li> Xbox 360 and PS2 are now neck and neck in terms of minutes played per month, yet June data shows Xbox 360 is the most active console, with the 6-month trend show Xbox 360 with the highest active users</li>
<p style="text-align: center;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/active-user-percentage.png"><img class="aligncenter size-full wp-image-14431" title="active-user-percentage" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/active-user-percentage.png" alt="" width="525" height="270" /></a></p>
<li>PlayStation consoles tend to be more gender neutral than other consoles.  Xbox 360 continues to skew more male and Wii continue to skew more female.</li>
</ul>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/console-gender-june09.png"><img class="aligncenter size-full wp-image-14457" title="console-gender-june09" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/console-gender-june09.png" alt="" width="522" height="260" /></a></p>
<ul>
<li>More Americans are playing the newer consoles.  Nielsen data shows that current generation consoles, such as Xbox 360, PS3 and Wii, made up 50% of total share of minutes in June 2009, while last generation consoles, such as Xbox, PS2 and Gamecube, made up only 31% of total minutes. Use of older gaming consoles (PS One, Atari 2600, Nintendo 64, Sega Genesis,  etc.) made up the 19% balance of usage minutes for the month.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://blog.nielsen.com/nielsenwire/media_entertainment/hottest-june-on-record-for-video-gaming/feed/</wfw:commentRss>
		<slash:comments>44</slash:comments>
		</item>
		<item>
		<title>Video Game Engagement At All-Time High During Recession</title>
		<link>http://blog.nielsen.com/nielsenwire/media_entertainment/video-game-engagement-at-all-time-high-during-recession/</link>
		<comments>http://blog.nielsen.com/nielsenwire/media_entertainment/video-game-engagement-at-all-time-high-during-recession/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 13:57:14 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
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		<category><![CDATA[video game consoles]]></category>
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		<category><![CDATA[video games]]></category>
		<category><![CDATA[video gaming]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=13325</guid>
		<description><![CDATA[How have gamers responded to the recession? While much of the conversation has focused on fluctuations in new game sales, a new study &#8220;The Value Gamer: Play and Purchase Behavior in a Recession&#8221; by the Nielsen Company shows there is much more to the story. Over the past several months, the number of hours that gamers claim to be playing is at an all time high, part of a rising trend in gameplay that began in 2007. Additionally, gamers have increased their purchase of used games to record-breaking totals since ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/game-controller-150x150.jpg" alt="" width="150" height="150" />How have gamers responded to the recession? While much of the conversation has focused on fluctuations in new game sales, a new study <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/valuegamer_final1.pdf">&#8220;The Value Gamer: Play and Purchase Behavior in a Recession&#8221;</a> by the Nielsen Company shows there is much more to the story. Over the past several months, the number of hours that gamers claim to be playing is at an all time high, part of a rising trend in gameplay that began in 2007. Additionally, gamers have increased their purchase of used games to record-breaking totals since the Video Game Tracking survey began asking about this in 2006. The same is true for subscriptions to video game rental services by mail. Taken together, these trends point to gamers&#8217; continued engagement with the category even as their budgets have come under pressure. Overall, the recession has not abated the trend of increasing gameplay and may have in fact accelerated it as gamers look to get more value out of the games they own.</p>
<p style="text-align: center;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/hoursplayed.png"><img class="aligncenter size-full wp-image-13340" title="hoursplayed" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/hoursplayed.png" alt="" width="516" height="273" /></a></p>
<p style="text-align: left;">&#8220;Primarily, we believe mainstream gamers are playing more of  the broadly appealing games (i.e Wii Fit, Guitar Hero and Rock Band) pushing their hours of gameplay up,&#8221; said Michael Flamberg, director  of client consulting, Nielsen Games. &#8220;The social aspects of these games have engaged them. We don’t believe hardcore gamers are driving up the usage averages we&#8217;ve  observed. Second, gamers may be looking to stretch their entertainment dollar  further through playing games they own more. The importance of value for them is  evident in the findings on used game purchase.&#8221;</p>
<p style="text-align: left;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/usedgames.png"><img class="aligncenter size-full wp-image-13335" title="usedgames" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/usedgames.png" alt="" width="525" height="311" /></a></p>
<p><span id="more-13325"></span>In terms of why new game sales have been soft, Nielsen offers three contributing factors that explain this:</p>
<ol>
<li> Used game purchasing is at all-time highs in 2009, looking back since 2006. Claims about how many used games are being purchased in absolute terms and as a share of the total (used vs. new) have increased substantially (see graph). This is corroborated by GameStop’s record-breaking first quarter financial results, on the strength of <a href="http://games.ign.com/articles/985/985478p1.html" target="_self">used game sales</a>.  Best Buy <a href="http://www.gamasutra.com/php-bin/news_index.php?story=24161" target="_blank">recently announced</a> it was getting into the used game market as well and Wal-Mart is testing this out.</li>
<li>There has been an uptick in claimed subscriptions to video game rental services by mail, to all-time highs since 2006 (14% of gamers in May). This is a plausible substitute for new game purchasing.</li>
<li>New game sales have been soft compared to last year in part because of unfavorable title comparisons in terms of how popular the releases have been this spring vs. last spring. This is a hit driven business and there haven’t been as many hits. Awareness of new titles, when prompted with their names, has dipped in 2009 to lows not seen since 2007.</li>
</ol>
<p>For more, download <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/valuegamer_final1.pdf">The Value Gamer: Play and Purchase Behavior in a Recession</a> and read the coverage in the <a href="http://www.latimes.com/business/la-fi-ct-games6-2009jul06,0,5757905.story" target="_blank">Los Angeles Times</a>.</p>
<p>A gamer is defined as claiming to have purchased a title in the past 6 months and played for at least 1 hour per week on any of the current consoles or the PC.</p>
]]></content:encoded>
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		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>Major E3 Announcements Fuel Big Buzz for Gaming Companies</title>
		<link>http://blog.nielsen.com/nielsenwire/online_mobile/major-e3-announcements-fuel-big-buzz-for-gaming-companies/</link>
		<comments>http://blog.nielsen.com/nielsenwire/online_mobile/major-e3-announcements-fuel-big-buzz-for-gaming-companies/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 15:52:12 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
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		<category><![CDATA[Beatles Rock Band]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Microsoft Xbox]]></category>
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		<category><![CDATA[Project Natal]]></category>
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		<category><![CDATA[PSP Go]]></category>
		<category><![CDATA[Sony Playstation]]></category>
		<category><![CDATA[Super Mario Bros.]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=12529</guid>
		<description><![CDATA[The three major gaming corporations went head-to-head for the attention of consumers last week by making major announcements at E3, one of the largest gaming conferences in the world. Consumers online have taken notice &#8211; during last week&#8217;s conference, buzz is up 30% from the comparable time period for E3 2008. After press conferences by Microsoft, Nintendo and Sony, no clear winner emerges in online buzz, with Microsoft earning the most brand discussion, but buzz for Wii, Xbox 360 and PS3 is nearly equal. Additionally, the game title receiving the ...]]></description>
			<content:encoded><![CDATA[<p>The three major gaming corporations went head-to-head for the attention of consumers last week by making major announcements at E3, one of the largest gaming conferences in the world. Consumers online have taken notice &#8211; during last week&#8217;s conference, buzz is up 30% from the comparable time period for E3 2008. After press conferences by Microsoft, Nintendo and Sony, no clear winner emerges in online buzz, with Microsoft earning the most brand discussion, but buzz for Wii, Xbox 360 and PS3 is nearly equal. Additionally, the game title receiving the most buzz is Nintendo&#8217;s <em>New Super Mario Bros. Wii</em>.</p>
<p style="text-align: center;"><strong><em>E3, Microsoft, Nintendo and Sony Buzz, May 24 &#8211; June 6, 2009</em></strong></p>
<p style="text-align: center;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/06/e3buzz1.png"><img class="aligncenter size-full wp-image-12532" title="e3buzz1" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/06/e3buzz1.png" alt="" width="500" height="313" /></a></p>
<p><span id="more-12529"></span>Microsoft kicked-off the excitement with a pre-expo press conference on Monday, announcing the new Project Natal, a hands-free motion sensing device for Xbox 360, and the upcoming <em>The Beatles: Rock Band</em> game. Even with an on-stage appearance by Paul McCartney and Ringo Starr to endorse the new <em>Rock Band</em> title, Project Natal overshadowed all other announcements, generating 12% of E3 discussion.</p>
<p>Not to be outdone, Nintendo and Sony each held press conferences on the first official day of E3, revealing major upcoming products of their own. Nintendo unveiled a new Vitality Sensor for Wii, but consumers more heavily discuss two upcoming games for the ever-popular Mario franchise, <em>New Super Mario Bros. Wii</em> and Mario Galaxy 2. In fact, New Super Mario Bros. Wii beats out other highly anticipated titles like God of War III for PS3 and Metal Gear Solid for Xbox 360 in buzz volume. Consumers also heavily discuss the PSP Go!, the new handheld gaming device officially unveiled by Sony on Tuesday. The new device makes up 11% of all E3 buzz, coming a close second behind the heavily discussed Project Natal in hardware-related discussion.</p>
<table class="chart" border="0">
<tbody>
<tr>
<th> Title</th>
<th> % of E3 Buzz</th>
</tr>
<tr>
<td>New Super Mario Bros Wii</td>
<td>4.60%</td>
</tr>
<tr>
<td>Final Fantasy XIV (PS3)</td>
<td>4.30%</td>
</tr>
<tr>
<td>Metroid: Other M (Wii)</td>
<td>3.80%</td>
</tr>
<tr>
<td>New Zelda Wii</td>
<td>3.60%</td>
</tr>
<tr>
<td>Uncharted 2 (PS3)</td>
<td>3.40%</td>
</tr>
<tr>
<td>God of War III (PS3)</td>
<td>3.10%</td>
</tr>
<tr>
<td>Gran Turismo 5 (PS3)</td>
<td>3.10%</td>
</tr>
<tr>
<td>MAG (PS3)</td>
<td>1.90%</td>
</tr>
<tr>
<td>Super Mario Galaxy 2 (Wii)</td>
<td>1.90%</td>
</tr>
<tr>
<td>Wii Sports Resort</td>
<td>1.50%</td>
</tr>
<tr>
<td class="table_meta" colspan="2">Source: Nielsen Online</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Every Gaming System Has Its Fans, But Women Like Wii</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/every-gaming-system-has-its-fans-but-women-like-wii/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/every-gaming-system-has-its-fans-but-women-like-wii/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 15:18:13 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
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		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=8271</guid>
		<description><![CDATA[The choice of which gaming system to buy can be difficult: Wii, Xbox 360 and PS3 all have their pros and cons.  But according to recent metered usage data from Nielsen, each console tends to appeal to different demographic groups.
&#8220;All three of the consoles have their fans, and sales of consoles and games have been some of the few bright spots in an otherwise bleak retail environment,&#8221; said Bradley Raczka, Marketing Manager for Nielsen Games.  &#8220;It will be interesting to watch the continued migration to the current generation consoles in 2009, and see how releases ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/02/game-controller.jpg"><img class="alignleft size-thumbnail wp-image-8277" title="game-controller" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/02/game-controller-150x150.jpg" alt="" width="150" height="150" /></a>The choice of which gaming system to buy can be difficult: Wii, Xbox 360 and PS3 all have their pros and cons.  But according to recent metered usage data from Nielsen, each console tends to appeal to different demographic groups.</p>
<p>&#8220;All three of the consoles have their fans, and sales of consoles and games have been some of the few bright spots in an otherwise bleak retail environment,&#8221; said Bradley Raczka, Marketing Manager for Nielsen Games.  &#8220;It will be interesting to watch the continued migration to the current generation consoles in 2009, and see how releases of titles such as Halo Wars, Resident Evil 5, MadWorld, Killzone 2 and Street Fighter IV impact usage trends in the first half of the year.&#8221;</p>
<ul>
<li><strong>Wii</strong>: The best-selling of the three systems, appeals to boys age 6-11 and women age 25-34. Usage of Wii by women 35+ is much higher than with the Xbox 360 and PS3. Games such as Wii Fit, Guitar Hero and Rock Band appear to have engaged an older female gamer like never before.</li>
</ul>
<p style="padding-left: 30px;">Usage of Wii by the 18-24 age group, considered the core/hardcore gaming segment, is low for both genders compared to the other two consoles.  However, Wii has been successful in broadening the gaming market to a wider demographic audience.</p>
<ul>
<li><strong>Xbox 360</strong>: For males, the largest percentage of usage is in the 12-17 age group, older than Wii, but younger than PS3. For females, the 25-34 age group had the highest percentage of usage. These consumers may also be attracted to the other services featured such as Xbox Live, which offers online play, onlineaudio/videochat, and the ability to download movies (now with Netflix as part of the NXEXbox Live update),classic video &amp; user generated games, additional game contentand music videos.</li>
</ul>
<ul>
<li> <strong>PS3</strong>: The Sony console skews the oldest of the three consoles, and that could be the result of consumer brand loyalty, since Sony has been the dominant market player since it introduced the PS One in 1994 and PS 2 in 2000. Gamers who owned one or both of these consoles in their youth may have &#8220;graduated&#8221; to the PS3 in their assumed adulthood. For both males and females, the highest usage came from the 18-24 age group.</li>
</ul>
<p>In terms of overall usage, males using the Xbox 360 are playing almost twice as many days per months as females (10.2 vs. 5.4 in December), but on the other two consoles, usage days for males and females are much closer.  On average, the least used console is the Wii.</p>
<p>During the fourth quarter, November had higher than average usage days on all three consoles, due largely to the fact that the bulk of game releases occur during October and November in advance of the holidays.  In 2008, a number of highly anticipated titles were released, such as Gears of War 2,  Wii Fit, Grand Theft Auto IV, Dead Space, Guitar Hero: World Tour, Call of Duty: World at War and  Left 4 Dead .</p>
<p>A complete comparison of console usage during the fourth quarter can be viewed in PDF form <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/02/4th-qtr-2008-console-gender-usage-abridged.pdf">here</a>.</p>
<p>Nielsen Games&#8217; GamePlay Metrics service provides measurement of console activity from the National TV Panel of homes.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Tops In 2008: Top Game Consoles, PC And Mobile Games</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/tops-in-2008-top-game-consoles-pc-and-mobile-games/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/tops-in-2008-top-game-consoles-pc-and-mobile-games/#comments</comments>
		<pubDate>Wed, 17 Dec 2008 14:20:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=5862</guid>
		<description><![CDATA[Nielsen has issued a year-end look at the most popular trends among Americans during 2008, covering everything from the top TV programs to the most popular consumer packaged goods.
Sony&#8217;s Playstation 2 was the top game console of 2008, claiming 31.7% of all measured console minutes, according to Nielsen.  The Xbox 360 and Wii ranked second and third, respectively, with 17.2% and 13.4% of all usage minutes between January and October of this year.
Blizzard Entertainment&#8217;s &#8220;World of Warcraft&#8221; was the most popular PC game title of the year, drawing an average of 0.723% of all PC ...]]></description>
			<content:encoded><![CDATA[<p><em>Nielsen has issued a <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2008/12/nielsen-top-tens-2008-final15.pdf">year-end look</a> at the most popular trends among Americans during 2008, covering everything from the top TV programs to the most popular consumer packaged goods.</em></p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2008/12/video-game_joystick.jpg"><img class="alignleft size-medium wp-image-5876" title="video-game_joystick" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2008/12/video-game_joystick-300x199.jpg" alt="" width="150" height="100" /></a>Sony&#8217;s Playstation 2 was the top game console of 2008, claiming 31.7% of all measured console minutes, according to Nielsen.  The Xbox 360 and Wii ranked second and third, respectively, with 17.2% and 13.4% of all usage minutes between January and October of this year.</p>
<p>Blizzard Entertainment&#8217;s &#8220;World of Warcraft&#8221; was the most popular PC game title of the year, drawing an average of 0.723% of all PC gamers per minute between January and October 2008.</p>
<p>Among mobile gamers, &#8220;Tetris&#8221; was the top game for Q3 2008, in terms of share of revenue. </p>
<p><span id="more-5862"></span></p>
<p><strong>Top 10 PC Game Titles: U.S.</strong></p>
<table class="chart" border="0">
<tbody>
<tr>
<th>Rank</th>
<th>Game Title</th>
<th>Publisher</th>
<th>AU%</th>
<th>Average Minutes<br />
Played Per Week</th>
</tr>
<tr>
<td class="axis">1</td>
<td>World of Warcraft</td>
<td>Blizzard Entertainment</td>
<td>0.723%</td>
<td>671</td>
</tr>
<tr>
<td class="axis">2</td>
<td><span style="font-size: 9pt; font-family: Arial; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"><span style="font-size: xx-small; font-family: Verdana;">Call of Duty 4: Modern Warfare</span></span></td>
<td>Activision</td>
<td>0.163%</td>
<td>403</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Halo: Combat Evolved</td>
<td>Microsoft Game Studios</td>
<td>0.092%</td>
<td>295</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Sims, The</td>
<td>Electronic Arts Inc.</td>
<td>0.09%</td>
<td>213</td>
</tr>
<tr>
<td class="axis">5</td>
<td>Sims 2, The</td>
<td>Electronic Arts Inc.</td>
<td>0.086%</td>
<td>291</td>
</tr>
<tr>
<td class="axis">6</td>
<td>RuneScape</td>
<td>Jagex Ltd.</td>
<td>0.084%</td>
<td>451</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Diablo II</td>
<td>Blizzard Entertainment</td>
<td>0.065%</td>
<td>313</td>
</tr>
<tr>
<td class="axis">8</td>
<td>Team Fortress 2</td>
<td>Valve</td>
<td>0.063%</td>
<td>371</td>
</tr>
<tr>
<td class="axis">9</td>
<td>Counter-Strike</td>
<td>Sierra Studios</td>
<td>0.062%</td>
<td>282</td>
</tr>
<tr>
<td class="axis">10</td>
<td>Counter-Strike: Source</td>
<td>Valve</td>
<td>0.061%</td>
<td>426</td>
</tr>
<tr>
<td class="table_meta" colspan="5">Source:  The Nielsen Company (January &#8211; October 2008).<br />
Note: AU% is the percent of PC Gamers playing title in the average minute.</td>
</tr>
</tbody>
</table>
<p><strong><br />
Top 10 Mobile Games By Revenue Share: U.S. &#8211; Q3 2008</strong></p>
<table class="chart" border="0">
<tbody>
<tr>
<th>Rank</th>
<th>Game</th>
<th>Share of Revenue</th>
</tr>
<tr>
<td class="axis">1</td>
<td>Tetris</td>
<td>7.0%</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Bejeweled</td>
<td>4.0%</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Guitar Hero III</td>
<td>3.6%</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Wheel of Fortune</td>
<td>2.6%</td>
</tr>
<tr>
<td class="axis">5</td>
<td>PAC-MAN</td>
<td>2.5%</td>
</tr>
<tr>
<td class="axis">6</td>
<td>The Oregon Trail</td>
<td>1.9%</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Ms. PAC-MAN</td>
<td>1.7%</td>
</tr>
<tr>
<td class="axis">8</td>
<td>Are You Smarter Than A 5th Grader?</td>
<td>1.6%</td>
</tr>
<tr>
<td class="axis">8</td>
<td>Tetris Mania</td>
<td>1.6%</td>
</tr>
<tr>
<td class="axis">9</td>
<td>Surviving High School</td>
<td>1.2%</td>
</tr>
<tr>
<th class="table_meta" colspan="3">Source: The Nielsen Company (July &#8211; September 2008).</th>
</tr>
<tr>
<th class="table_meta" colspan="3">&#8220;Note: Data is based on carrier-billed revenue at the top four U.S. carriers.  Data includes post-paid, personally liable lines only.&#8221;</th>
</tr>
</tbody>
</table>
<p><strong><br />
Top Video Game Consoles By Usage</strong></p>
<table class="chart" border="0">
<tbody>
<tr>
<th>Rank</th>
<th>Console</th>
<th>Usage Minutes %</th>
</tr>
<tr>
<td class="axis">1</td>
<td>PlayStation 2</td>
<td>31.7</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Xbox 360</td>
<td>17.2</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Wii</td>
<td>13.4</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Xbox</td>
<td>9.7</td>
</tr>
<tr>
<td class="axis">5</td>
<td>PlayStation 3</td>
<td>7.3</td>
</tr>
<tr>
<td class="axis">6</td>
<td>GameCube</td>
<td>4.6</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Other</td>
<td>16.2</td>
</tr>
<tr>
<td class="table_meta" colspan="3">Source:  The Nielsen Company (January &#8211; October 2008).<br />
Note:  Usage Minutes % is the percent of all measured console minutes.  &#8220;Other&#8221; consists of any other console systems found in the home.</td>
</tr>
</tbody>
</table>
<p>View the <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2008/12/nielsen-top-tens-2008-final14.pdf">press release</a>.</p>
<p>Read coverage of Nielsen&#8217;s findings in <a href="http://www.forbes.com/technology/2009/01/06/game-consoles-xbox-tech-enter-cx_bc_0107consoles.html" target="_blank">Forbes</a>.</p>
<p><strong>Relive the greatest hits of 2008 &#8212; stay tuned on Nielsen Wire for more </strong><a href="http://blog.nielsen.com/nielsenwire/tag/tops-in-2008/" target="_blank"><strong>Tops In 2008</strong></a><strong> coverage.</strong></p>
<p><strong>Look ahead to the new year with Nielsen Wire&#8217;s </strong><a href="http://blog.nielsen.com/nielsenwire/tag/2009-outlook/" target="_blank"><strong>2009 Industry Outlook</strong></a><strong> series.</strong></p>
]]></content:encoded>
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		<title>Holiday Blog Buzz Battle: Xbox Bests Wii, Playstation</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/holiday-blog-buzz-battle-xbox-bests-wii-playstation/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/holiday-blog-buzz-battle-xbox-bests-wii-playstation/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 21:54:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Consumer]]></category>
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		<category><![CDATA[Online + Mobile]]></category>
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		<category><![CDATA[buzz]]></category>
		<category><![CDATA[DVDs]]></category>
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		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=5639</guid>
		<description><![CDATA[Microsoft’s Xbox is the most buzzed about game console so far this holiday season, Nielsen Online reported Thursday.
The Xbox 360 garnered the largest share of online buzz between November 1 and December 9, with 41.6% of blog messages mentioning Xbox, Wii or Playstation.
In comparison, Nintendo’s Wii was mentioned in 29.8% of game console blog messages, while Sony’s Playstation ranked third with mentions in 28.6% of gaming-related blog posts.

Among gift-related online buzz, TV-related terms, mentioned in 52.5% of gift-related messages, dominated blogosphere chatter.
DVDs (24.4% share), toys (11.3% share), laptops (8.4% share), and ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2008/12/blog.jpg"></a><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2008/12/blog_use-this-onejpg.jpg"><img class="alignleft size-medium wp-image-5677" title="blog_use-this-onejpg" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2008/12/blog_use-this-onejpg-300x225.jpg" alt="" width="150" height="112" /></a>Microsoft’s Xbox is the most buzzed about game console so far this holiday season, Nielsen Online <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2008/12/buzzblast_121108_final1.pdf">reported</a> Thursday.</p>
<p>The Xbox 360 garnered the largest share of online buzz between November 1 and December 9, with 41.6% of blog messages mentioning Xbox, Wii or Playstation.</p>
<p>In comparison, Nintendo’s Wii was mentioned in 29.8% of game console blog messages, while Sony’s Playstation ranked third with mentions in 28.6% of gaming-related blog posts.</p>
<p><span id="more-5639"></span></p>
<p>Among gift-related online buzz, TV-related terms, mentioned in 52.5% of gift-related messages, dominated blogosphere chatter.</p>
<p>DVDs (24.4% share), toys (11.3% share), laptops (8.4% share), and GPS (3.4% share) rounded out the select five gift ideas.</p>
<p> </p>
<p>View the <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2008/12/buzzblast_121108_final.pdf">press release</a>.</p>
]]></content:encoded>
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