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	<title>Nielsen Wire &#187; video games</title>
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	<link>http://blog.nielsen.com/nielsenwire</link>
	<description>Consumer Insights, News, Research &#38; Reports</description>
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		<title>Retailers and Game Servers Prepare for New &#8216;Call of Duty&#8217; Onslaught</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/retailers-and-game-servers-prepare-for-new-call-of-duty-onslaught/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/retailers-and-game-servers-prepare-for-new-call-of-duty-onslaught/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 16:11:26 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Online + Mobile]]></category>
		<category><![CDATA[Call Of Duty]]></category>
		<category><![CDATA[role playing games]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=17772</guid>
		<description><![CDATA[With gamers expected to rush out en mass to buy Modern Warfare 2 this week, retailers may be just as excited for the release as even the biggest COD franchise fans.]]></description>
			<content:encoded><![CDATA[<p>With today&#8217;s release of <em>Call of Duty: Modern Warfare 2</em>, the sequel to the highly-acclaimed original first-person shooter <em>Call of Duty 4: Modern Warfare</em>, gamers and retailers nationwide look to get in on the register-ringing action of multiplayer gaming.  In what they hope to be to be the largest first week of release for a video game ever, publisher Activision and developer Infinity Ward may be looking at one of the year&#8217;s few “sure things” at retail.  By examining game usage trends, buying patterns, consumer awareness and internet buzz, we can get a deeper look inside the habits, profiles and retail preferences for the Modern Warfare franchise.</p>
<h3>Online Buzz</h3>
<p>With huge anticipation for the Modern Warfare sequel, online buzz levels from Nielsen have been consistently strong in the 4 weeks leading up to launch.  At three weeks pre-launch, buzz levels spiked after Microsoft confirmed that the special edition <em>Call of Duty: Modern Warfare 2</em> bundle would be available for the Xbox 360.  Five days prior to release, the game’s launch trailer was posted on YouTube, which caused yet another surge in buzz, further fueled by ongoing discussion of high pre-order rates.</p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/COD_buzz.png"><img class="aligncenter size-full wp-image-17773" title="COD_buzz" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/COD_buzz.png" alt="COD_buzz" width="575" height="447" /></a></p>
<h3>High Game Awareness and Anticipation</h3>
<p>Data from Nielsen’s weekly Video Game Tracking service corroborates what the online buzz suggests: Active gamers are aware of and highly eager to experience <em>Call of Duty: Modern Warfare 2</em>.  In addition, there is an expectation that the game will be high-quality.  Key metrics for the game have been growing steadily since the title first appeared in tracking in May of this year, with <em>Call of Duty: Modern Warfare 2</em> outperforming benchmarks across measures including awareness, purchase interest, rating and purchase urgency.</p>
<p>Active gamers know that <em>Call of Duty: Modern Warfare 2</em> will be available, with current unaided awareness six times higher than historical benchmarks (12% vs. 2%, respectively) and aided awareness nearly triple that of the average video game release (71% vs. 26% on average).  Last week, nearly half of the gamers aware of <em>Call of Duty: Modern Warfare 2</em> report seeing the title advertised on television (46%) and approximately one-in-three (30%) note that word-of-mouth through friends, relatives or co-workers contributed to their awareness of the game while almost the same proportion (28%) saw an online preview/review.</p>
<p>While awareness is important, Nielsen data shows <em>Call of Duty: Modern Warfare 2</em> is also a highly anticipated game, with 3 to 4 times the proportion of gamers in recent weeks indicating they would pre-order or buy the game in its first week of release compared to the average title (9-12% vs. 3% on average).  Current definite purchase interest for <em>Call of Duty: Modern Warfare 2</em> is nearly three times higher than for the average title (21% vs. 8%, respectively) and overall purchase interest is almost double (37% vs. 19%, respectively), suggesting strong demand for the title at retail. These potential buyers expect the game to be a good one, with those aware of the game rating it substantially better than average (7.7 vs. 6.8 on a ten-point scale).</p>
<h3>Likely to Buy</h3>
<p>In addition to buying high-profile titles like Modern Warfare, Nielsen Homescan for Video Game indicates that households that bought the original title spend nearly 3 times the amount of money on video game purchases annually vs. typical video game buying household, and even outspend the average household that purchases shooter titles more broadly. These higher purchase rates make Modern Warfare franchise fans valuable, highly desirable customers at retail – which is perhaps why we see a concerted effort to entice them to not only purchase the game itself, but also special editions and limited-edition consoles.</p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/category_buyrate.png"><img class="aligncenter size-full wp-image-17786" title="category_buyrate" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/category_buyrate.png" alt="category_buyrate" width="575" height="408" /></a>Nielsen data also shows that households purchasing Modern Warfare (across all platforms) were more likely to have children aged 13 to 17 (index 121), earn a household income of $100,000+ (index 148), and be of Asian descent (index 141) vs. the average game-buying household.</p>
<h3>&#8230;and Eager to Play</h3>
<p>If prior play rates are any indication, PC gamers in particular will be glued to their computers the minute they acquire <em>Modern Warfare 2</em>. Over the last twelve measured months from Nielsen&#8217;s GamePlay Metrics metered PC data, we see consistent and vibrant activity for the original Modern Warfare title.  The average weekly gameplay on the single game mode was nearly two hours, while multiplayer consumed almost four hours per week.  On average, nearly five sessions were logged per week, per player.  Of note, multiplayer gameplay peaked in June 2009, when Nvidia sponsored a free multiplayer map pack download: during this month, the average weekly hours jumped to six.</p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/meteredgameplay.png"><img class="aligncenter size-full wp-image-17787" title="meteredgameplay" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/meteredgameplay.png" alt="meteredgameplay" width="575" height="381" /></a></p>
<p>Of course, other titles will have to move over to make room for some PC gamers’ marathon <em>Modern Warfare 2</em> sessions in the coming weeks. Judging from Nielsen’s GamePlay Metrics, cross-title play data among the most recent (September 2009) players of the original Modern Warfare game, World of Warcraft, Call of Duty: World at War, and Half-Life 2 (in addition to COD: MW) are the most frequently alternately played titles that could experience a blip in PC play with the title’s launch. This list suggests that PC gamers who play the franchise skew toward the more traditional, hardcore gaming audience, corroborated by their 70% male, 54% ages 25-54 profile.</p>
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		<title>Flat is the New Up: Web Buzz Also Suggests Soft Holiday Retail Season</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/flat-is-the-new-up-web-buzz-also-suggests-soft-holiday-retail-season/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/flat-is-the-new-up-web-buzz-also-suggests-soft-holiday-retail-season/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 18:23:08 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[Online + Mobile]]></category>
		<category><![CDATA[buying trends]]></category>
		<category><![CDATA[buzz]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[gift cards]]></category>
		<category><![CDATA[holiday]]></category>
		<category><![CDATA[holiday shopping]]></category>
		<category><![CDATA[incentive programs]]></category>
		<category><![CDATA[Ken Cassar]]></category>
		<category><![CDATA[online shopping]]></category>
		<category><![CDATA[toys]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Zhu Zhu Pets]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=17137</guid>
		<description><![CDATA[Despite increased optimism about the economy, the social media landscape indicates that we are in a similar place to where we were this time last year.]]></description>
			<content:encoded><![CDATA[<p><strong><em>Maya Swedowsky, Associate Research Director, Online Division</em></strong></p>
<p>Despite increased optimism about the economy, the social media landscape indicates that we are in a similar place to where we were this time last year when it comes to spending; buzz about Christmas and holiday shopping is down 3% year-over-year. This activity is in line with other research at Nielsen relative to <a title="2009 Holiday Season Sales Expected To Be Flat" href="http://blog.nielsen.com/nielsenwire/consumer/2009-holiday-season-sales-expected-to-be-flat/" target="_blank">retail expectations</a> and consumers&#8217; <a title="Is the Economic Storm Over? Consumers Weigh in on the “New Frugality”" href="http://blog.nielsen.com/nielsenwire/consumer/is-the-economic-storm-over-consumers-weigh-in-on-the-new-frugality/" target="_blank">personal finances</a> that indicate modest spending from a cautious consumer base.</p>
<p>However, consumers are still buzzing about the gifts they’ve already purchased or are planning to buy in the coming weeks. Notably, online discussion focuses largely on offline shopping.</p>
<p>While online shopping has been rising over the last few years, we&#8217;re also finding that consumers are using the internet to find the best deals at retail outlets, toy stores and more. So what happens online, doesn&#8217;t always stay online in the new economy where deal hunting is driving buzz.</p>
<p>As consumers count down the days to the holiday season, we see two key trends emerging:</p>
<ol>
<li>Parents are actively buzzing about the must-haves of the season within online communities</li>
<li> Buzz about gift cards is on the rise, largely in response to retailers&#8217; use of gift cards as purchase incentives</li>
</ol>
<p><strong>Games that buzz</strong><br />
When analyzing the product categories shoppers most frequently discuss online, Nielsen found that kid-friendly video games generated more buzz than even the most buzzed-about toys, largely driven by highly engaged gamers. The November 15 release date for New Super Mario Bros is highly anticipated, catapulting this video game to the head of the pack in terms of buzz. Additional buzz in the gaming world has come from <a href="http://blogpulse.com/trend?query1=XBOX+360+OR+XBOX+OR+%22X+Box%22&amp;label1=XBOX&amp;query2=Playstation+3+OR+PS3&amp;label2=PS3&amp;query3=&amp;label3=&amp;days=90&amp;x=12&amp;y=8">price drop and new model announcements</a> for Playstation 3 and XBOX.</p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/10/toybuzz.png"><img class="aligncenter size-full wp-image-17156" title="toybuzz" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/10/toybuzz.png" alt="toybuzz" width="575" height="500" /></a></p>
<p><strong>Zhu Zhu the next Tickle Me Elmo?</strong><br />
Buzz supports Toys &#8220;R&#8221; Us&#8217; &#8220;Fabulous 15&#8243; predictions for the 2009 holiday season, with Zhu Zhu Pets, Bakugan Brawlers and Transformers Revenge of the Fallen figurines topping the list of the most frequently buzzed about toys.</p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/10/zhu_buzz.png"><img class="aligncenter size-full wp-image-17146" title="zhu_buzz" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/10/zhu_buzz.png" alt="zhu_buzz" width="575" height="500" /></a></p>
<p>Shoppers deem Zhu Zhu Pets the hot toy of the season as parents swap stories of empty shelves and elevated prices at retailers. An emerging Zhu Zhu market has also sprung up on eBay. Strong buzz on LeapFrog’s educational toys are a holdover from the 2008 holiday season; parents are especially interested in the Leapster and Tag Reader product lines this season.</p>
<p><strong>Gift Cards buzz is on the rise, buoyed by incentive programs</strong><br />
A growing proportion of online conversation focuses on gift cards—including gift cards awarded as purchase incentives (15% growth in buzz year-over-year, September 2008 vs. September 09). Amazon.com and Toys “R” Us have experienced the largest year-over-year growth in buzz about gift cards of the retailers and brands measured.</p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/10/giftcardbuzz.png"><img class="aligncenter size-full wp-image-17151" title="giftcardbuzz" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/10/giftcardbuzz.png" alt="giftcardbuzz" width="541" height="439" /></a></p>
<p>This increased interest in gift cards is largely driven by retailers bundling gift cards with purchase incentives. Gift card bundles essentially provide shoppers with two sets of gifts: the original purchase and the gift card which can either be given as a gift or used to buy more holiday presents. These incentives tend to generate a sizable amount of discussion online—especially when tied to the gaming category. For example, Amazon.com recently coupled a price break on Wii with a $25 gift card, generating a surge in online conversation about Amazon.</p>
<p>Retailers who do not currently use gift cards to encourage purchases may want to consider taking advantage of this growing opportunity during the holiday season.</p>
<p><strong>Related: Watch Nielsen&#8217;s Ken Cassar Discuss Online Holiday Sales CNBC</strong><br />
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		<title>Charted Territory: Uncharted Fans Poised and Ready for the Next Adventure</title>
		<link>http://blog.nielsen.com/nielsenwire/online_mobile/charted-territory-uncharted-fans-poised-and-ready-for-the-next-adventure/</link>
		<comments>http://blog.nielsen.com/nielsenwire/online_mobile/charted-territory-uncharted-fans-poised-and-ready-for-the-next-adventure/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 16:30:52 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Online + Mobile]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sony Playstation]]></category>
		<category><![CDATA[Uncharted 2]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=16864</guid>
		<description><![CDATA[With the release today of <em>Uncharted 2: Among Thieves</em>, PS3 fans are getting their hands on the second iteration of the highly acclaimed series of adventure games.]]></description>
			<content:encoded><![CDATA[<p>With the release today of <em>Uncharted 2: Among Thieves</em>, PS3 fans are getting their hands on the second iteration of the highly acclaimed series of adventure games from developer Naughty Dog Software.  Key data from Nielsen’s Video Game Tracking and BuzzMetrics services indicate that awareness, purchase intent and online chatter for <em>Uncharted 2</em> are all higher compared to the release of the original title <em>Uncharted: Drake&#8217;s Fortune</em>.</p>
<p><strong><em>Uncharted 2 Shows Improved Strength in Key Tracking Metrics Compared to Predecessor</em></strong></p>
<p>An examination of data from Nielsen’s weekly Video Game Tracking service finds that <em>Uncharted 2</em> garners more robust numbers throughout the measurement periods listed across metrics such as aided awareness, Pre-Order/Buy First Week and Definite and Definite/Probable Purchase Interest compared to the original <em>Uncharted</em>.  The data table compares both titles across the aforementioned metrics at different points prior to their respective release dates*.</p>
<p><em>Comparison of Awareness and Purchase Interest</em></p>
<p>The sequel enjoys more than double the aided awareness of its predecessor across all points in the comparison period, with more than 40 percent of all PS3 gamers interviewed one week prior to the release of <em>Uncharted 2</em> recognizing the title, compared to 17 percent for the original game same during the same time period.</p>
<p>The proportion of PS3 gamers who indicated high purchase urgency for <em>Uncharted 2</em> – those who<strong> </strong>would pre-order the game or buy it during its first week of release – is three times higher for <em>Uncharted 2</em> one week prior to its release than for the original title (9% vs. 3%., respectively).</p>
<p>Overall, 30 percent of PS3 gamers note positive purchase interest for <em>Uncharted 2</em> one week prior to its release (14% definite), double the number who indicated interest in <em>Uncharted</em> during the same time period (14% positive purchase interest, 7% definite interest).</p>
<p><strong><br />
</strong></p>
<table class="chart" border="0" cellspacing="0" cellpadding="0" width="527">
<tbody>
<tr>
<th colspan="5"><strong>Select Video Game Tracking Metrics for Uncharted</strong></th>
</tr>
<tr height="30">
<td width="94" height="77"><strong>#Of Weeks    or</strong><strong>Months    Prior to</strong><strong>Release</strong></td>
<td width="86"><strong>Aided Awareness</strong></td>
<td width="93"><strong>Pre-Order/Buy First Wk.</strong></td>
<td width="116"><strong>Def Interest in    Purchasing Game</strong></td>
<td width="136"><strong>Def./Prob.Interest in    Purchasing Game</strong></td>
</tr>
<tr height="48">
<td width="94" height="48"><strong>1 Week    Pre-Release</strong></td>
<td width="86">17%</td>
<td width="93">3%</td>
<td width="116">7%</td>
<td width="136">14%</td>
</tr>
<tr height="48">
<td width="94" height="48"><strong>2 Weeks    Pre-Release</strong></td>
<td width="86">15%</td>
<td width="93">3%</td>
<td width="116">5%</td>
<td width="136">13%</td>
</tr>
<tr height="48">
<td width="94" height="48"><strong>4 Weeks    Pre-Release</strong></td>
<td width="86">19%</td>
<td width="93">3%</td>
<td width="116">5%</td>
<td width="136">16%</td>
</tr>
<tr height="48">
<td width="94" height="48"><strong>8 Weeks    Pre-Release</strong></td>
<td width="86">17%</td>
<td width="93">2%</td>
<td width="116">5%</td>
<td width="136">14%</td>
</tr>
<tr height="48">
<td width="95" height="48"><strong>3 Months    Pre-Release</strong></td>
<td width="82">19%</td>
<td width="96">2%</td>
<td width="115">6%</td>
<td width="132">15%</td>
</tr>
<tr>
<td class="table_meta" colspan="5">Source: The Nielsen Company</td>
</tr>
</tbody>
</table>
<table class="chart" border="0" cellspacing="0" cellpadding="0" width="527">
<tbody>
<tr>
<th colspan="5"><strong>Select Video Game Tracking Metrics for Uncharted 2</strong></th>
</tr>
<tr height="30">
<td width="95" height="77"><strong>#Of Weeks    or</strong><strong>Months    Prior to</strong><strong>Release</strong></td>
<td width="82"><strong>Aided Awareness</strong></td>
<td width="96"><strong>Pre-Order/Buy First Wk.</strong></td>
<td width="115"><strong>Def Interest in    Purchasing Game</strong></td>
<td width="132"><strong>Def./Prob.Interest in    Purchasing Game</strong></td>
</tr>
<tr height="17">
<td width="95" height="51"><strong>1    Week Pre-Release</strong></td>
<td width="82">42%</td>
<td width="96">9%</td>
<td width="115">14%</td>
<td width="132">30%</td>
</tr>
<tr height="48">
<td width="95" height="48"><strong>2 Weeks    Pre-Release</strong></td>
<td width="82">32%</td>
<td width="96">6%</td>
<td width="115">11%</td>
<td width="132">27%</td>
</tr>
<tr height="48">
<td width="95" height="48"><strong>4 Weeks    Pre-Release</strong></td>
<td width="82">39%</td>
<td width="96">7%</td>
<td width="115">15%</td>
<td width="132">29%</td>
</tr>
<tr height="48">
<td width="95" height="48"><strong>8 Weeks    Pre-Release</strong></td>
<td width="82">35%</td>
<td width="96">5%</td>
<td width="115">12%</td>
<td width="132">27%</td>
</tr>
<tr height="48">
<td width="95" height="48"><strong>3 Months    Pre-Release</strong></td>
<td width="82">34%</td>
<td width="96">9%</td>
<td width="115">15%</td>
<td width="132">28%</td>
</tr>
<tr>
<td class="table_meta" colspan="5">Source: The Nielsen Company</td>
</tr>
</tbody>
</table>
<p><strong> </strong></p>
<p><strong><strong><em> </em></strong></strong></p>
<p><strong><strong><em> </em></strong><strong><em>Comparison of Sources of Awareness</em></strong></strong></p>
<p><span style="font-weight: normal;"><strong>Online reviews/previews are the single greatest source of awareness for both </strong></span><strong><em><span style="font-weight: normal;">Uncharted 2</span></em><span style="font-weight: normal;"> and the original game among PS3 gamers one week prior to retail release.  However, such reviews/previews are substantially higher for </span><em><span style="font-weight: normal;">Uncharted 2,</span></em><span style="font-weight: normal;"> with 42 percent of PS3 gamers who are aware of the game noting that they have seen such online articles compared to 29 percent for the original </span><em><span style="font-weight: normal;">Uncharted</span></em><span style="font-weight: normal;">.</span></strong></p>
<p><strong> </strong></p>
<table class="chart" style="font-size:11px;" border="0" cellspacing="0" cellpadding="0" width="520">
<tbody>
<tr>
<th colspan="10"><strong><em>Uncharted</em> Across Sources of Awareness</strong> 1 Week to Pre-Release</th>
</tr>
<tr style="font-size:11px;" height="90 style=">
<td><strong>TV Ads</strong></td>
<td><strong>Online reviews or previews</strong></td>
<td><strong>Magazine ads</strong></td>
<td><strong>In-store posters or signs</strong></td>
<td><strong>Review in a magazine or newspaper</strong></td>
<td><strong>Newspaper inserts, or store    mailers or circulars</strong></td>
<td><strong>Friends, relatives, or coworkers</strong></td>
<td><strong>Online retailer websites</strong></td>
<td><strong>Internet banner or pop-up ads</strong></td>
<td><strong>Demo of the game</strong></td>
</tr>
<tr height="48">
<td><span>19%</span></td>
<td><span>29%</span></td>
<td><span>20%</span></td>
<td><span>2%</span></td>
<td><span>14%</span></td>
<td><span>8%</span></td>
<td><span>13%</span></td>
<td><span>7%</span></td>
<td><span>8%</span></td>
<td><span>10%</span></td>
</tr>
<tr>
<td class="table_meta" colspan="10">Source: The Nielsen Company</td>
</tr>
</tbody>
</table>
<table class="chart" style="font-size:11px;" border="0" cellspacing="0" cellpadding="0" width="550">
<tbody>
<tr>
<th colspan="10"><strong><em>Uncharted 2</em> Across Sources of Awareness 1 Week to Pre-Release</strong></th>
</tr>
<tr style="font-size:11px;" height="90">
<td><strong>TV Ads</strong></td>
<td><strong>Online reviews or previews</strong></td>
<td><strong>Magazine ads</strong></td>
<td><strong>In-store posters or signs</strong></td>
<td><strong>Review in a magazine or newspaper</strong></td>
<td><strong>Newspaper inserts, or store    mailers or circulars</strong></td>
<td><strong>Friends, relatives, or coworkers</strong></td>
<td><strong>Online retailer websites</strong></td>
<td><strong>Internet banner or pop-up ads</strong></td>
<td><strong>Demo of the game</strong></td>
</tr>
<tr height="48">
<td><span>15%</span></td>
<td><span>42%</span></td>
<td><span>10%</span></td>
<td><span>17%</span></td>
<td><span>13%</span></td>
<td><span>6%</span></td>
<td><span>20%</span></td>
<td><span>16%</span></td>
<td><span>10%</span></td>
<td><span>5%</span></td>
</tr>
<tr>
<td class="table_meta" colspan="10">Source: The Nielsen Company</td>
</tr>
</tbody>
</table>
<p><strong> </strong></p>
<p><strong><strong><em> </em></strong><strong><em> </em></strong></strong></p>
<p><strong><strong><em> </em></strong><strong><em>BuzzMetrics</em></strong></strong></p>
<p><span style="font-weight: normal;"><strong>Examining the three months leading up to their respective release dates, online chatter for </strong></span><strong><em><span style="font-weight: normal;">Uncharted 2</span></em><span style="font-weight: normal;"> was consistently higher than for the original game.  Approximately four weeks before the launch of </span><em><span style="font-weight: normal;">Uncharted 2,</span></em><span style="font-weight: normal;"> a spike in buzz occurred around the time the demo was released on PlayStation Network, indicating potential heightened awareness of the game within the online PlayStation community.</span></strong></p>
<p><strong><strong>BuzzMetrics Comparison of <em>Uncharted 2</em> with the original <em>Uncharted</em></strong><img title="Uncharted BlogPulse" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/10/game_chart.jpg" alt="Uncharted BlogPulse" width="479" height="414" /></strong></p>
<p><strong> </strong></p>
]]></content:encoded>
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		<title>Will the Beatles Make it to the Rock Gaming Hall of Fame?</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/will-the-beatles-make-it-to-the-rock-gaming-hall-of-fame/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/will-the-beatles-make-it-to-the-rock-gaming-hall-of-fame/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 19:44:02 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[Online + Mobile]]></category>
		<category><![CDATA[Beatles]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Metallica]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[Video Game Tracking]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=15846</guid>
		<description><![CDATA[Few can question the legacy The Beatles left on the music world in the 20th century, but will millennial video gamers (most born long after the band’s split 40 years ago) be abuzz with Beatlemania?]]></description>
			<content:encoded><![CDATA[<p>Few can question the legacy The Beatles left on the music world in the 20th century, but will millennial video gamers (most born long after the band’s split 40 years ago) be abuzz with Beatlemania?</p>
<p>Looking at Nielsen’s Video Game Tracking data 3 months prior to the release of <em>The Beatles: Rock Band</em> on September 9, consumers registered good awareness and modest purchase interest of the title at the time. However, during the week of its release, awareness and purchase interest numbers jumped substantially for <em>The Beatles: Rock Band</em> across almost all age ranges, most likely due to the mass media coverage of both the game and re-release of the band’s master recordings.</p>
<p>Purchase interest metrics for <em>The Beatles: Rock Band</em> within the 35 to 54 age bracket jumped higher this past week, perhaps due to widespread media coverage/buzz. The traditional audiences for The Beatles skew older than those of Aerosmith and Metallica, but so far purchase interest levels for <em>The Beatles: Rock Band</em> among this age range appear on-par with these two other band-themed games.</p>
<table class="chart" border="0">
<tbody>
<tr>
<th colspan="6"> % Aided Awareness</th>
</tr>
<tr>
<th> Title</th>
<th> Time Frame</th>
<th> Age 13-17</th>
<th> Age 18-24</th>
<th> Age 25-34</th>
<th> Age 35-54</th>
</tr>
<tr>
<td class="axis">The Beatles: Rock Band</td>
<td>Releasing This Week</td>
<td>72%</td>
<td>70%</td>
<td>72%</td>
<td>60%</td>
</tr>
<tr>
<td></td>
<td>1 Week Pre-Release</td>
<td>62%</td>
<td>56%</td>
<td>56%</td>
<td>50%</td>
</tr>
<tr>
<td></td>
<td>3 Months Pre-Release</td>
<td>42%</td>
<td>38%</td>
<td>41%</td>
<td>33%</td>
</tr>
<tr>
<td class="axis">Guitar Hero: Metallica</td>
<td>Releasing This Week</td>
<td>75%</td>
<td>66%</td>
<td>72%</td>
<td>68%</td>
</tr>
<tr>
<td></td>
<td>1 Week Pre-Release</td>
<td>72%</td>
<td>67%</td>
<td>67%</td>
<td>67%</td>
</tr>
<tr>
<td></td>
<td>3 Months Pre-Release</td>
<td>65%</td>
<td>59%</td>
<td>59%</td>
<td>57%</td>
</tr>
<tr>
<td class="axis">Guitar Hero: Aerosmith</td>
<td>Releasing This Week</td>
<td>78%</td>
<td>81%</td>
<td>72%</td>
<td>71%</td>
</tr>
<tr>
<td></td>
<td>1 Week Pre-Release</td>
<td>70%</td>
<td>70%</td>
<td>72%</td>
<td>72%</td>
</tr>
<tr>
<td></td>
<td>3 Months Pre-Release</td>
<td>61%</td>
<td>60%</td>
<td>69%</td>
<td>61%</td>
</tr>
<tr>
<td class="axis">Guitar Hero 5</td>
<td>Releasing This Week</td>
<td>72%</td>
<td>72%</td>
<td>65%</td>
<td>69%</td>
</tr>
<tr>
<td></td>
<td>1 Week Pre-Release</td>
<td>68%</td>
<td>69%</td>
<td>66%</td>
<td>53%</td>
</tr>
<tr>
<td></td>
<td>3 Months Pre-Release</td>
<td>63%</td>
<td>59%</td>
<td>55%</td>
<td>50%</td>
</tr>
<tr>
<td class="table_meta" colspan="6">Source: The Nielsen Company</td>
</tr>
</tbody>
</table>
<p><!-- end chart --></p>
<table class="chart" border="0">
<tbody>
<tr>
<th colspan="6"> % Definite Purchase Intent</th>
</tr>
<tr>
<th> Title</th>
<th> Time Frame</th>
<th> Age 13-17</th>
<th> Age 18-24</th>
<th> Age 25-34</th>
<th> Age 35-54</th>
</tr>
<tr>
<td class="axis">The Beatles: Rock Band</td>
<td>Releasing This Week</td>
<td>22%</td>
<td>18%</td>
<td>17%</td>
<td>16%</td>
</tr>
<tr>
<td></td>
<td>1 Week Pre-Release</td>
<td>22%</td>
<td>14%</td>
<td>11%</td>
<td>13%</td>
</tr>
<tr>
<td></td>
<td>3 Months Pre-Release</td>
<td>15%</td>
<td>13%</td>
<td>13%</td>
<td>12%</td>
</tr>
<tr>
<td class="axis">Guitar Hero: Metallica</td>
<td>Releasing This Week</td>
<td>24%</td>
<td>14%</td>
<td>15%</td>
<td>11%</td>
</tr>
<tr>
<td></td>
<td>1 Week Pre-Release</td>
<td>25%</td>
<td>19%</td>
<td>17%</td>
<td>16%</td>
</tr>
<tr>
<td></td>
<td>3 Months Pre-Release</td>
<td>24%</td>
<td>15%</td>
<td>20%</td>
<td>14%</td>
</tr>
<tr>
<td class="axis">Guitar Hero: Aerosmith</td>
<td>Releasing This Week</td>
<td>37%</td>
<td>19%</td>
<td>20%</td>
<td>19%</td>
</tr>
<tr>
<td></td>
<td>1 Week Pre-Release</td>
<td>27%</td>
<td>14%</td>
<td>21%</td>
<td>16%</td>
</tr>
<tr>
<td></td>
<td>3 Months Pre-Release</td>
<td>25%</td>
<td>14%</td>
<td>16%</td>
<td>17%</td>
</tr>
<tr>
<td class="axis">Guitar Hero 5</td>
<td>Releasing This Week</td>
<td>27%</td>
<td>22%</td>
<td>15%</td>
<td>14%</td>
</tr>
<tr>
<td></td>
<td>1 Week Pre-Release</td>
<td>25%</td>
<td>18%</td>
<td>16%</td>
<td>13%</td>
</tr>
<tr>
<td></td>
<td>3 Months Pre-Release</td>
<td>29%</td>
<td>24%</td>
<td>20%</td>
<td>16%</td>
</tr>
<tr>
<td class="table_meta" colspan="6">Source: The Nielsen Company</td>
</tr>
</tbody>
</table>
<p><!-- end chart --></p>
<p><strong>Beatles still buzz</strong></p>
<p>Online buzz and media coverage for <em>The Beatles: Rock Band</em> peaked the day of the video game release, which coincided with the release of remastered versions of The Beatles&#8217; catalog (and false rumors the catalog would be available on iTunes). Buzz levels specific to <em>The Beatles: Rock Band</em> game soared to more than five times the levels of buzz generated by <em>Guitar Hero 5</em> on its launch date.<br />
<a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/09/beatles_rockband.png"><img class="aligncenter size-full wp-image-15871" title="The Beatles Rock Band buzz" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/09/beatles_rockband.png" alt="The Beatles Rock Band buzz" width="500" height="300" /></a></p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 222px; width: 1px; height: 1px;">
<table style="border-collapse: collapse; width: 55pt;" border="0" cellspacing="0" cellpadding="0" width="73">
<col style="width: 55pt;" width="73"></col>
<tbody>
<tr style="height: 12.75pt;" height="17">
<td class="xl24" style="height: 12.75pt; width: 55pt;" width="73" height="17">78%</td>
</tr>
<tr style="height: 12.75pt;" height="17">
<td class="xl24" style="border-top: medium none; height: 12.75pt; width: 55pt;" width="73" height="17">70%</td>
</tr>
<tr style="height: 12.75pt;" height="17">
<td class="xl24" style="border-top: medium none; height: 12.75pt; width: 55pt;" width="73" height="17">61%</td>
</tr>
</tbody>
</table>
</div>
]]></content:encoded>
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		<item>
		<title>Report: Americans Serious About Casual Game Play</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/report-americans-serious-about-casual-game-play/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/report-americans-serious-about-casual-game-play/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 12:30:43 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Online + Mobile]]></category>
		<category><![CDATA[Reports + Downloads]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[moms]]></category>
		<category><![CDATA[Nielsen Games]]></category>
		<category><![CDATA[role playing games]]></category>
		<category><![CDATA[solitaire]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[World Of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=15036</guid>
		<description><![CDATA[Solitaire may be as sticky as World of Warcraft. While users of casual electronic games (card games, puzzles, etc.) spend less time per session playing them than those playing non-casual games (role playing games, shooter games, etc.) they are just as likely to return to them months later.]]></description>
			<content:encoded><![CDATA[<p>Solitaire may be as sticky as <em>World of Warcraft</em>. While users of casual electronic games (card games, puzzles, etc.) spend less time per session playing them than those playing non-casual games (role playing games, shooter games, etc.) they are just as likely to return to them months later. A new report from The Nielsen Company, &#8220;<a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/09/GamerReport.pdf">Insights on Casual Games</a>,&#8221; looked at data from more than 800 casual games (defined as inexpensive to produce, straightforward in concept, easy to learn and simple to play) for PCs.</p>
<p>“Casual games are very popular, especially in this economic environment, and they enjoy a broader audience than typical, hardcore PC games,” said Brad Raczka, marketing analyst for Nielsen’s Games division. “Not only does casual gaming draw in traditional ‘gamers’ such as teens and young adults, but also prime advertising targets such as stay-at-home moms, retired people and younger kids.”</p>
<p>Based on data from the first six months of 2009,  41 million Americans play casual games on average. Of the top 20 casual game titles that Nielsen tracked in May 2009, card games, played by 88 percent of casual gamers, were by far the most popular. Puzzle games were a distant second at 9.5 percent.<br />
<span id="more-15036"></span><br />
Casual gamers spend less than half the time non-casual gamers do in each session. While casual game sessions lasted an average of 31 minutes, non-casual was more than double, at 80 minutes per session (<em>World of Warcraft</em> helped bump up this average, with an average play time of nearly 120 minutes).</p>
<h3>Casual Gamers Come Back For More</h3>
<p>Measured over a seven-month period, the recurring game play rate for casual games was found to match or exceed that for non-casual games. For example, about 20 percent of the 47 million unique gamers who played Microsoft Solitaire at least once during the seven-month period, came back to the game at least once in each of the seven months measured. By comparison, about 12 percent of the 5 million <em>World of Warcraft</em> players who played the game in two or more months returned to it at least once every month.</p>
<p>Cost does not make a significant impact in whether players come back to the games month after month. Nielsen found similar recurring game play rates between those using the free Microsoft Solitaire to those playing the for-charge Great Escapes Solitaire.</p>
<p>Females make up the majority of casual gamers (58 percent), a significant shift from non-casual games, which are much more of a man’s world. Males make up a full 75 percent of those playing non-casual shooter games, and 63 percent of those playing role-playing games. The players of non-casual games also tend to have computers with much more memory, averaging over 2 gigabytes, compared with the relatively modest 0.5 to 1 gigabytes of the casual gamers.</p>
<p>Download Nielsen&#8217;s <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/09/GamerReport.pdf">Insights on Casual Games</a></p>
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		<item>
		<title>Gamers Ready For Some &#8211; Madden NFL 10 &#8211; Football</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/gamers-ready-for-some-madden-nfl-10-football/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/gamers-ready-for-some-madden-nfl-10-football/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 18:12:08 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[football]]></category>
		<category><![CDATA[Madden NFL]]></category>
		<category><![CDATA[sports video games]]></category>
		<category><![CDATA[Video Game Tracking]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=14574</guid>
		<description><![CDATA[A review of Nielsen&#8217;s Video Game Tracking data (tabulated weekly since July 2005) for the Madden football franchise reaffirms that Madden is a household name among active gamers like AAA brands such as Halo, Grand Theft Auto, Call of Duty and Mario.  August usually belongs to Madden, with few other notable titles released during this time.  Below are insights into this year&#8217;s iteration, Madden NFL 10.

 Madden NFL 10 dominates the sports genre in several metrics, including unaided and aided awareness and definite purchase interest among active gamers.





Key ...]]></description>
			<content:encoded><![CDATA[<p>A review of Nielsen&#8217;s Video Game Tracking data (tabulated weekly since July 2005) for the Madden football franchise reaffirms that Madden is a household name among active gamers like AAA brands such as Halo, Grand Theft Auto, Call of Duty and Mario.  August usually belongs to Madden, with few other notable titles released during this time.  Below are insights into this year&#8217;s iteration, Madden NFL 10.</p>
<ul>
<li> Madden NFL 10 dominates the sports genre in several metrics, including unaided and aided awareness and definite purchase interest among active gamers.</li>
</ul>
<p><!-- start chart --></p>
<table class="chart" border="0">
<tbody>
<tr>
<th colspan="4">Key Metrics for Select Sports Genre Games<br />
1 Week Prior to Release</th>
</tr>
<tr>
<th> Game</th>
<th> Un-Aided<br />
Awareness</th>
<th>Aided Awareness</th>
<th>Def Purchase</p>
<p>Interest</th>
</tr>
<tr>
<td class="axis">Madden NFL 10</td>
<td style="background-color: #f3f8f9;">14%</td>
<td style="background-color: #f3f8f9;">66%</td>
<td style="background-color: #f3f8f9;">21%</td>
</tr>
<tr>
<td class="axis">NBA Live 09</td>
<td>3%</td>
<td>49%</td>
<td>11%</td>
</tr>
<tr>
<td class="axis">Tiger Woods PGA Tour 10</td>
<td>2%</td>
<td>44%</td>
<td>10%</td>
</tr>
<tr>
<td class="axis">NASCAR 09</td>
<td>2%</td>
<td>43%</td>
<td>9%</td>
</tr>
<tr>
<td class="axis">NBA 2K9</td>
<td>2%</td>
<td>43%</td>
<td>10%</td>
</tr>
<tr>
<td class="axis">FIFA Soccer 09</td>
<td>2%</td>
<td>38%</td>
<td>5%</td>
</tr>
<tr>
<td class="axis">MLB 09: The Show</td>
<td>1%</td>
<td>41%</td>
<td>11%</td>
</tr>
<tr>
<td class="axis">NHL 09</td>
<td>1%</td>
<td>38%</td>
<td>6%</td>
</tr>
<tr>
<td class="axis">NHL 2K9</td>
<td>1%</td>
<td>31%</td>
<td>5%</td>
</tr>
<tr>
<td class="table_meta" colspan="4">Source: The Nielsen Company</td>
</tr>
</tbody>
</table>
<p><!-- end chart --></p>
<ul>
<li>Unaided awareness for Madden NFL 10 for the week of August 2nd is a very robust 14% overall and a whopping 31% among Males 18 to 24.  The next highest title mentioned during the same time period, Wii Sports Resort (released July 26), has roughly half the unaided awareness among active gamers (8%).</li>
</ul>
<p><span id="more-14574"></span></p>
<h3>Platform Preference &amp; Age Differences</h3>
<ul>
<li>In terms of platform preference, 30% of over 9,200 gamers interested in purchasing Madden NFL 10 indicate Xbox 360 as their system of choice. This outpaces PS3 (23%), PS2 (20%) and Wii (17%).</li>
<li> In terms of age, younger gamers (13 to 24) over-index for the Xbox 360 version, with the PS3 skewing older (18 to 34).  Gamers 35 to 54 indicate Wii as their preferred platform (24%) just above Xbox 360 (23%), PS2 (22%) and PS3 (19%).</li>
<li> Among the always desirable male 18 to 24 gamers, Xbox 360 had the highest platform choice for Madden NFL 10 at 42%, with PS3 (28%) and PS2 (15%) following behind.</li>
</ul>
<h3>Purchase Urgency &#8211; Some like it hot&#8230; (off the presses)</h3>
<ul>
<li> 22% of gamers interested in purchasing Madden NFL 10 indicate they would either pre-order the game or buy it during the first week of its release. Another 29% indicated they would buy it in new condition after the first week of release, showing that over 50% of interested gamers have a high urgency to purchase the game early.</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Hottest June on Record for Video Gaming</title>
		<link>http://blog.nielsen.com/nielsenwire/media_entertainment/hottest-june-on-record-for-video-gaming/</link>
		<comments>http://blog.nielsen.com/nielsenwire/media_entertainment/hottest-june-on-record-for-video-gaming/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 14:00:23 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Video Game Tracking Survey]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=14429</guid>
		<description><![CDATA[Nielsen video game data released today shows that Video Gamers are playing more this summer than last.  Total video game console usage minutes in June 2009 went up 21% from the the previous June.  The average console gamer played 768 minutes on consoles during this year&#8217;s June reporting month.

Other notable trends from June 2009 show:

Video game consoles are not just being played by kids &#8211; just under 50% of gameplay came from adults 18+
Teenagers 12-17 have the largest percent of play, which accounted for 25% of gaming in ...]]></description>
			<content:encoded><![CDATA[<p>Nielsen video game data released today shows that Video Gamers are playing more this summer than last.  Total video game console usage minutes in June 2009 went up 21% from the the previous June.  The average console gamer played 768 minutes on consoles during this year&#8217;s June reporting month.</p>
<p style="text-align: center;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/6month-trend-console.png"><img class="aligncenter size-full wp-image-14458" title="6month-trend-console" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/6month-trend-console.png" alt="" width="525" height="283" /></a></p>
<p><span id="more-14429"></span>Other notable trends from June 2009 show:</p>
<ul>
<li>Video game consoles are not just being played by kids &#8211; just under 50% of gameplay came from adults 18+</li>
<li>Teenagers 12-17 have the largest percent of play, which accounted for 25% of gaming in June<a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/gameplay-age-june2009.png"><img class="aligncenter size-full wp-image-14432" title="gameplay-age-june2009" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/gameplay-age-june2009.png" alt="" width="293" height="313" /></a></li>
<li> Xbox 360 and PS2 are now neck and neck in terms of minutes played per month, yet June data shows Xbox 360 is the most active console, with the 6-month trend show Xbox 360 with the highest active users</li>
<p style="text-align: center;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/active-user-percentage.png"><img class="aligncenter size-full wp-image-14431" title="active-user-percentage" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/active-user-percentage.png" alt="" width="525" height="270" /></a></p>
<li>PlayStation consoles tend to be more gender neutral than other consoles.  Xbox 360 continues to skew more male and Wii continue to skew more female.</li>
</ul>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/console-gender-june09.png"><img class="aligncenter size-full wp-image-14457" title="console-gender-june09" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/console-gender-june09.png" alt="" width="522" height="260" /></a></p>
<ul>
<li>More Americans are playing the newer consoles.  Nielsen data shows that current generation consoles, such as Xbox 360, PS3 and Wii, made up 50% of total share of minutes in June 2009, while last generation consoles, such as Xbox, PS2 and Gamecube, made up only 31% of total minutes. Use of older gaming consoles (PS One, Atari 2600, Nintendo 64, Sega Genesis,  etc.) made up the 19% balance of usage minutes for the month.</li>
</ul>
]]></content:encoded>
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		<title>Name Change is Game Changer for Modern Warfare 2</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/name-change-is-game-changer-for-modern-warfare-2/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/name-change-is-game-changer-for-modern-warfare-2/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 19:09:22 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[Call Of Duty]]></category>
		<category><![CDATA[Modern Warfare]]></category>
		<category><![CDATA[purchase intent]]></category>
		<category><![CDATA[Video Game Tracking Service]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=13759</guid>
		<description><![CDATA[The latest from Nielsen’s Video Game Tracking service, shows Activision&#8217;s highly-anticipated first-person shooter Modern Warfare 2 benefits substantially from association with its multi-platinum parent franchise Call of Duty.  While the title of the game was simply Modern Warfare 2 through early July, Activision recently decided to ensure gamers recognized the November-bound title as a true sequel to 2007&#8217;s hit Call of Duty 4: Modern Warfare by including the Call of Duty prefix in the game title.
By comparing consumer response from Video Game Tracking before and after the name change, ...]]></description>
			<content:encoded><![CDATA[<p>The latest from Nielsen’s Video Game Tracking service, shows Activision&#8217;s highly-anticipated first-person shooter <em>Modern Warfare 2</em> benefits substantially from association with its multi-platinum parent franchise <em>Call of Duty</em>.  While the title of the game was simply <em>Modern Warfare 2</em> through early July, Activision recently decided to ensure gamers recognized the November-bound title as a true sequel to 2007&#8217;s hit <em>Call of Duty 4: Modern Warfare</em> by including the Call of Duty prefix in the game title.</p>
<p>By comparing consumer response from Video Game Tracking before and after the name change, key metrics such as aided awareness, definite purchase interest and total positive purchase interest jumped once <em>Modern Warfare 2</em> was re-branded as <em>Call of Duty: Modern Warfare 2</em>.</p>
<table class="chart" border="0">
<tbody>
<tr>
<th>Video game tracking metric</th>
<th>Tracked as Modern Warfare 2<br />
Week of July 6</th>
<th>Tracked as<br />
Call of Duty: Modern Warfare 2<br />
Week of July 13</th>
<th>% Change</th>
</tr>
<tr>
<td>Aided Awareness</td>
<td>34%</td>
<td>66%</td>
<td>+94%</td>
</tr>
<tr>
<td>Definite Interest in Purchasing</td>
<td>14%</td>
<td>23%</td>
<td>+64%</td>
</tr>
<tr>
<td>Total Positive Interest in Purchasing</td>
<td>26%</td>
<td>43%</td>
<td>+65%</td>
</tr>
<tr>
<td colspan="4" class="table_meta">Source: The Nielsen Company</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		<item>
		<title>Video Game Engagement At All-Time High During Recession</title>
		<link>http://blog.nielsen.com/nielsenwire/media_entertainment/video-game-engagement-at-all-time-high-during-recession/</link>
		<comments>http://blog.nielsen.com/nielsenwire/media_entertainment/video-game-engagement-at-all-time-high-during-recession/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 13:57:14 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[BestBuy]]></category>
		<category><![CDATA[economy]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nielsen Games]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PC games]]></category>
		<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[recession]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[video game consoles]]></category>
		<category><![CDATA[Video Game Tracking Survey]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[video gaming]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=13325</guid>
		<description><![CDATA[How have gamers responded to the recession? While much of the conversation has focused on fluctuations in new game sales, a new study &#8220;The Value Gamer: Play and Purchase Behavior in a Recession&#8221; by the Nielsen Company shows there is much more to the story. Over the past several months, the number of hours that gamers claim to be playing is at an all time high, part of a rising trend in gameplay that began in 2007. Additionally, gamers have increased their purchase of used games to record-breaking totals since ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/game-controller-150x150.jpg" alt="" width="150" height="150" />How have gamers responded to the recession? While much of the conversation has focused on fluctuations in new game sales, a new study <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/valuegamer_final1.pdf">&#8220;The Value Gamer: Play and Purchase Behavior in a Recession&#8221;</a> by the Nielsen Company shows there is much more to the story. Over the past several months, the number of hours that gamers claim to be playing is at an all time high, part of a rising trend in gameplay that began in 2007. Additionally, gamers have increased their purchase of used games to record-breaking totals since the Video Game Tracking survey began asking about this in 2006. The same is true for subscriptions to video game rental services by mail. Taken together, these trends point to gamers&#8217; continued engagement with the category even as their budgets have come under pressure. Overall, the recession has not abated the trend of increasing gameplay and may have in fact accelerated it as gamers look to get more value out of the games they own.</p>
<p style="text-align: center;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/hoursplayed.png"><img class="aligncenter size-full wp-image-13340" title="hoursplayed" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/hoursplayed.png" alt="" width="516" height="273" /></a></p>
<p style="text-align: left;">&#8220;Primarily, we believe mainstream gamers are playing more of  the broadly appealing games (i.e Wii Fit, Guitar Hero and Rock Band) pushing their hours of gameplay up,&#8221; said Michael Flamberg, director  of client consulting, Nielsen Games. &#8220;The social aspects of these games have engaged them. We don’t believe hardcore gamers are driving up the usage averages we&#8217;ve  observed. Second, gamers may be looking to stretch their entertainment dollar  further through playing games they own more. The importance of value for them is  evident in the findings on used game purchase.&#8221;</p>
<p style="text-align: left;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/usedgames.png"><img class="aligncenter size-full wp-image-13335" title="usedgames" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/usedgames.png" alt="" width="525" height="311" /></a></p>
<p><span id="more-13325"></span>In terms of why new game sales have been soft, Nielsen offers three contributing factors that explain this:</p>
<ol>
<li> Used game purchasing is at all-time highs in 2009, looking back since 2006. Claims about how many used games are being purchased in absolute terms and as a share of the total (used vs. new) have increased substantially (see graph). This is corroborated by GameStop’s record-breaking first quarter financial results, on the strength of <a href="http://games.ign.com/articles/985/985478p1.html" target="_self">used game sales</a>.  Best Buy <a href="http://www.gamasutra.com/php-bin/news_index.php?story=24161" target="_blank">recently announced</a> it was getting into the used game market as well and Wal-Mart is testing this out.</li>
<li>There has been an uptick in claimed subscriptions to video game rental services by mail, to all-time highs since 2006 (14% of gamers in May). This is a plausible substitute for new game purchasing.</li>
<li>New game sales have been soft compared to last year in part because of unfavorable title comparisons in terms of how popular the releases have been this spring vs. last spring. This is a hit driven business and there haven’t been as many hits. Awareness of new titles, when prompted with their names, has dipped in 2009 to lows not seen since 2007.</li>
</ol>
<p>For more, download <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/valuegamer_final1.pdf">The Value Gamer: Play and Purchase Behavior in a Recession</a> and read the coverage in the <a href="http://www.latimes.com/business/la-fi-ct-games6-2009jul06,0,5757905.story" target="_blank">Los Angeles Times</a>.</p>
<p>A gamer is defined as claiming to have purchased a title in the past 6 months and played for at least 1 hour per week on any of the current consoles or the PC.</p>
]]></content:encoded>
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		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>Movie-themed Video Games Transforming the Industry</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/movie-themed-video-games-transforming-the-industry/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/movie-themed-video-games-transforming-the-industry/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 14:13:55 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[batman]]></category>
		<category><![CDATA[Hannah Montana]]></category>
		<category><![CDATA[Ice Age]]></category>
		<category><![CDATA[Night At The Museum]]></category>
		<category><![CDATA[online buzz]]></category>
		<category><![CDATA[Terminator]]></category>
		<category><![CDATA[The Godfather]]></category>
		<category><![CDATA[Video Game Tracking Survey]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[X-Men]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=13172</guid>
		<description><![CDATA[Summer blockbuster season is in full swing, bringing with it video games tied to the latest cinematic franchises. Additionally, this spring and summer features game releases that are offshoots of the classic Batman, Ghostbusters and The Godfather franchises. Though dismissed in the past, movie games are garnering more attention in the entertainment industry as studios look to leverage the value of their franchises.
According to recent data from Nielsen&#8217;s Video Game Tracking survey, movie-themed games are driving substantial purchase interest among gamers.  X-Men Origins: Wolverine tops the list in terms ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/06/ghostbusters.png"><img class="alignleft size-full wp-image-13173" title="ghostbusters" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/06/ghostbusters.png" alt="" width="125" height="125" /></a>Summer blockbuster season is in full swing, bringing with it video games tied to the latest cinematic franchises. Additionally, this spring and summer features game releases that are offshoots of the classic <em>Batman</em>, <em>Ghostbusters</em> and <em>The Godfather</em> franchises. Though dismissed in the past, movie games are garnering more attention in the entertainment industry as studios look to <a href="http://www.hollywoodreporter.com/hr/content_display/technology/news/e3if6edc43bfbecc72a2f8c2eb601701f2d" target="_blank">leverage the value</a> of their franchises.</p>
<p>According to recent data from Nielsen&#8217;s Video Game Tracking survey, movie-themed games are driving substantial purchase interest among gamers.  <em>X-Men Origins: Wolverine</em> tops the list in terms of total positive purchase interest (definitely or probably interested in buying) for the week of its release. It is joined at the top by several other franchises with large box office releases including <em>Transformers: Revenge of the Fallen</em> and <em>Terminator Salvation</em>.  Looking back a few months, <em>Godfather II</em> scored well relative to others to take second place despite the fact that the movie was released in 1974. Looking ahead, <em>Batman: Arkham Asylum</em> is tied for fifth place but is two months away from release at the end of August. Purchase interest will likely increase to perhaps eclipse all others on this list by the end of the summer.  The much anticipated <em>Ghostbusters: The Video Game</em> based on the classic film was released last week and ranked fourth in purchase interest but outpaced all other titles in share of online buzz.</p>
<p><span id="more-13172"></span></p>
<p>Nearly a quarter of all movie-related video game buzz over the last 60 days is attributed to <em>Ghostbusters</em>, which was released on June 16. Titles related to summer blockbuster hits also generate moderate buzz, with <em>Terminator: Salvation</em> and  <em>X-Men Origins: Wolverine</em> getting roughly equal attention in discussion online. <em>Godfather II</em>’s low share of conversation is likely because of the timeframe of this analysis, which goes back to late April which is after the game was released. Several movie-related games geared to a younger audience, including <em>Hannah Montana: The Movie</em>, <em>Night at the Museum 2</em> and <em>Ice Age: Dawn of the Dinosaur</em>, generated less buzz than their counterparts.</p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/06/movie_game_intent.png"><img class="aligncenter size-full wp-image-13174" title="movie_game_intent" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/06/movie_game_intent.png" alt="" width="500" height="446" /></a></p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/06/movie_game_buzz.png"><img class="aligncenter size-full wp-image-13175" title="movie_game_buzz" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/06/movie_game_buzz.png" alt="" width="500" height="446" /></a></p>
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