Recent video games articles

Study: More Cellular-only Homes as Americans Expand Mobile Media Usage
Posted Dec 21, 2009

Trends in 2009 include a rise in households that have “cut the cord” by trading their traditional landlines for wireless cellular services and an increase in mobile media device usage among a diverse set of households.

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There’s No Business Like Show Business – Entertainment Trends
Posted Dec 18, 2009

While many consumers cut back their spending on entertaining outside of the home in 2009, that didn’t necessarily translate to increases inside the home.

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Video Games in Play
Posted Dec 18, 2009

Half of all U.S. households own a video game console or handheld system—and despite the stereotypes about teenage males, gamers are not monolithic. While gamers spend most on new games, game rentals provide an extra conduit to spark sales.

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Movie-based Video Games and the Households that Buy Them
Posted Dec 16, 2009

Video games based on films have long provided fans an opportunity to enhance their movie experience by taking control of the central characters and reliving the action firsthand.

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Posted Nov 10, 2009

With gamers expected to rush out en mass to buy Modern Warfare 2 this week, retailers may be just as excited for the release as even the biggest COD franchise fans.

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Flat is the New Up: Web Buzz Also Suggests Soft Holiday Retail Season
Posted Oct 23, 2009

Despite increased optimism about the economy, the social media landscape indicates that we are in a similar place to where we were this time last year.

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Posted Oct 13, 2009

With the release today of Uncharted 2: Among Thieves, PS3 fans are getting their hands on the second iteration of the highly acclaimed series of adventure games.

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Will the Beatles Make it to the Rock Gaming Hall of Fame?
Posted Sep 15, 2009

Few can question the legacy The Beatles left on the music world in the 20th century, but will millennial video gamers (most born long after the band’s split 40 years ago) be abuzz with Beatlemania?

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Posted Sep 2, 2009

Solitaire may be as sticky as World of Warcraft. While users of casual electronic games (card games, puzzles, etc.) spend less time per session playing them than those playing non-casual games (role playing games, shooter games, etc.) they are just as likely to return to them months later.

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Posted Aug 14, 2009

A review of Nielsen’s Video Game Tracking data (tabulated weekly since July 2005) for the Madden football franchise reaffirms that Madden is a household name among active gamers like AAA brands such as Halo, Grand Theft Auto, Call of Duty and Mario. August usually belongs to Madden, with few other notable titles released during this time. Below are insights into this year’s iteration, Madden NFL 10.

Madden NFL 10 dominates the sports genre in several metrics, including unaided and aided awareness and definite purchase interest among active gamers.

Key …

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