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	<title>Nielsen Wire &#187; Video Game Tracking Survey</title>
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	<link>http://blog.nielsen.com/nielsenwire</link>
	<description>Consumer Insights, News, Research &#38; Reports</description>
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		<title>Hottest June on Record for Video Gaming</title>
		<link>http://blog.nielsen.com/nielsenwire/media_entertainment/hottest-june-on-record-for-video-gaming/</link>
		<comments>http://blog.nielsen.com/nielsenwire/media_entertainment/hottest-june-on-record-for-video-gaming/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 14:00:23 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Video Game Tracking Survey]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=14429</guid>
		<description><![CDATA[Nielsen video game data released today shows that Video Gamers are playing more this summer than last.  Total video game console usage minutes in June 2009 went up 21% from the the previous June.  The average console gamer played 768 minutes on consoles during this year&#8217;s June reporting month.

Other notable trends from June 2009 show:

Video game consoles are not just being played by kids &#8211; just under 50% of gameplay came from adults 18+
Teenagers 12-17 have the largest percent of play, which accounted for 25% of gaming in ...]]></description>
			<content:encoded><![CDATA[<p>Nielsen video game data released today shows that Video Gamers are playing more this summer than last.  Total video game console usage minutes in June 2009 went up 21% from the the previous June.  The average console gamer played 768 minutes on consoles during this year&#8217;s June reporting month.</p>
<p style="text-align: center;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/6month-trend-console.png"><img class="aligncenter size-full wp-image-14458" title="6month-trend-console" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/6month-trend-console.png" alt="" width="525" height="283" /></a></p>
<p><span id="more-14429"></span>Other notable trends from June 2009 show:</p>
<ul>
<li>Video game consoles are not just being played by kids &#8211; just under 50% of gameplay came from adults 18+</li>
<li>Teenagers 12-17 have the largest percent of play, which accounted for 25% of gaming in June<a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/gameplay-age-june2009.png"><img class="aligncenter size-full wp-image-14432" title="gameplay-age-june2009" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/gameplay-age-june2009.png" alt="" width="293" height="313" /></a></li>
<li> Xbox 360 and PS2 are now neck and neck in terms of minutes played per month, yet June data shows Xbox 360 is the most active console, with the 6-month trend show Xbox 360 with the highest active users</li>
<p style="text-align: center;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/active-user-percentage.png"><img class="aligncenter size-full wp-image-14431" title="active-user-percentage" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/active-user-percentage.png" alt="" width="525" height="270" /></a></p>
<li>PlayStation consoles tend to be more gender neutral than other consoles.  Xbox 360 continues to skew more male and Wii continue to skew more female.</li>
</ul>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/console-gender-june09.png"><img class="aligncenter size-full wp-image-14457" title="console-gender-june09" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/08/console-gender-june09.png" alt="" width="522" height="260" /></a></p>
<ul>
<li>More Americans are playing the newer consoles.  Nielsen data shows that current generation consoles, such as Xbox 360, PS3 and Wii, made up 50% of total share of minutes in June 2009, while last generation consoles, such as Xbox, PS2 and Gamecube, made up only 31% of total minutes. Use of older gaming consoles (PS One, Atari 2600, Nintendo 64, Sega Genesis,  etc.) made up the 19% balance of usage minutes for the month.</li>
</ul>
]]></content:encoded>
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		<slash:comments>44</slash:comments>
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		<title>Video Game Engagement At All-Time High During Recession</title>
		<link>http://blog.nielsen.com/nielsenwire/media_entertainment/video-game-engagement-at-all-time-high-during-recession/</link>
		<comments>http://blog.nielsen.com/nielsenwire/media_entertainment/video-game-engagement-at-all-time-high-during-recession/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 13:57:14 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
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		<category><![CDATA[Sports]]></category>
		<category><![CDATA[BestBuy]]></category>
		<category><![CDATA[economy]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nielsen Games]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PC games]]></category>
		<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[recession]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[video game consoles]]></category>
		<category><![CDATA[Video Game Tracking Survey]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[video gaming]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=13325</guid>
		<description><![CDATA[How have gamers responded to the recession? While much of the conversation has focused on fluctuations in new game sales, a new study &#8220;The Value Gamer: Play and Purchase Behavior in a Recession&#8221; by the Nielsen Company shows there is much more to the story. Over the past several months, the number of hours that gamers claim to be playing is at an all time high, part of a rising trend in gameplay that began in 2007. Additionally, gamers have increased their purchase of used games to record-breaking totals since ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/game-controller-150x150.jpg" alt="" width="150" height="150" />How have gamers responded to the recession? While much of the conversation has focused on fluctuations in new game sales, a new study <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/valuegamer_final1.pdf">&#8220;The Value Gamer: Play and Purchase Behavior in a Recession&#8221;</a> by the Nielsen Company shows there is much more to the story. Over the past several months, the number of hours that gamers claim to be playing is at an all time high, part of a rising trend in gameplay that began in 2007. Additionally, gamers have increased their purchase of used games to record-breaking totals since the Video Game Tracking survey began asking about this in 2006. The same is true for subscriptions to video game rental services by mail. Taken together, these trends point to gamers&#8217; continued engagement with the category even as their budgets have come under pressure. Overall, the recession has not abated the trend of increasing gameplay and may have in fact accelerated it as gamers look to get more value out of the games they own.</p>
<p style="text-align: center;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/hoursplayed.png"><img class="aligncenter size-full wp-image-13340" title="hoursplayed" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/hoursplayed.png" alt="" width="516" height="273" /></a></p>
<p style="text-align: left;">&#8220;Primarily, we believe mainstream gamers are playing more of  the broadly appealing games (i.e Wii Fit, Guitar Hero and Rock Band) pushing their hours of gameplay up,&#8221; said Michael Flamberg, director  of client consulting, Nielsen Games. &#8220;The social aspects of these games have engaged them. We don’t believe hardcore gamers are driving up the usage averages we&#8217;ve  observed. Second, gamers may be looking to stretch their entertainment dollar  further through playing games they own more. The importance of value for them is  evident in the findings on used game purchase.&#8221;</p>
<p style="text-align: left;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/usedgames.png"><img class="aligncenter size-full wp-image-13335" title="usedgames" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/usedgames.png" alt="" width="525" height="311" /></a></p>
<p><span id="more-13325"></span>In terms of why new game sales have been soft, Nielsen offers three contributing factors that explain this:</p>
<ol>
<li> Used game purchasing is at all-time highs in 2009, looking back since 2006. Claims about how many used games are being purchased in absolute terms and as a share of the total (used vs. new) have increased substantially (see graph). This is corroborated by GameStop’s record-breaking first quarter financial results, on the strength of <a href="http://games.ign.com/articles/985/985478p1.html" target="_self">used game sales</a>.  Best Buy <a href="http://www.gamasutra.com/php-bin/news_index.php?story=24161" target="_blank">recently announced</a> it was getting into the used game market as well and Wal-Mart is testing this out.</li>
<li>There has been an uptick in claimed subscriptions to video game rental services by mail, to all-time highs since 2006 (14% of gamers in May). This is a plausible substitute for new game purchasing.</li>
<li>New game sales have been soft compared to last year in part because of unfavorable title comparisons in terms of how popular the releases have been this spring vs. last spring. This is a hit driven business and there haven’t been as many hits. Awareness of new titles, when prompted with their names, has dipped in 2009 to lows not seen since 2007.</li>
</ol>
<p>For more, download <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/valuegamer_final1.pdf">The Value Gamer: Play and Purchase Behavior in a Recession</a> and read the coverage in the <a href="http://www.latimes.com/business/la-fi-ct-games6-2009jul06,0,5757905.story" target="_blank">Los Angeles Times</a>.</p>
<p>A gamer is defined as claiming to have purchased a title in the past 6 months and played for at least 1 hour per week on any of the current consoles or the PC.</p>
]]></content:encoded>
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		<title>Movie-themed Video Games Transforming the Industry</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/movie-themed-video-games-transforming-the-industry/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/movie-themed-video-games-transforming-the-industry/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 14:13:55 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[batman]]></category>
		<category><![CDATA[Hannah Montana]]></category>
		<category><![CDATA[Ice Age]]></category>
		<category><![CDATA[Night At The Museum]]></category>
		<category><![CDATA[online buzz]]></category>
		<category><![CDATA[Terminator]]></category>
		<category><![CDATA[The Godfather]]></category>
		<category><![CDATA[Video Game Tracking Survey]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[X-Men]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=13172</guid>
		<description><![CDATA[Summer blockbuster season is in full swing, bringing with it video games tied to the latest cinematic franchises. Additionally, this spring and summer features game releases that are offshoots of the classic Batman, Ghostbusters and The Godfather franchises. Though dismissed in the past, movie games are garnering more attention in the entertainment industry as studios look to leverage the value of their franchises.
According to recent data from Nielsen&#8217;s Video Game Tracking survey, movie-themed games are driving substantial purchase interest among gamers.  X-Men Origins: Wolverine tops the list in terms ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/06/ghostbusters.png"><img class="alignleft size-full wp-image-13173" title="ghostbusters" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/06/ghostbusters.png" alt="" width="125" height="125" /></a>Summer blockbuster season is in full swing, bringing with it video games tied to the latest cinematic franchises. Additionally, this spring and summer features game releases that are offshoots of the classic <em>Batman</em>, <em>Ghostbusters</em> and <em>The Godfather</em> franchises. Though dismissed in the past, movie games are garnering more attention in the entertainment industry as studios look to <a href="http://www.hollywoodreporter.com/hr/content_display/technology/news/e3if6edc43bfbecc72a2f8c2eb601701f2d" target="_blank">leverage the value</a> of their franchises.</p>
<p>According to recent data from Nielsen&#8217;s Video Game Tracking survey, movie-themed games are driving substantial purchase interest among gamers.  <em>X-Men Origins: Wolverine</em> tops the list in terms of total positive purchase interest (definitely or probably interested in buying) for the week of its release. It is joined at the top by several other franchises with large box office releases including <em>Transformers: Revenge of the Fallen</em> and <em>Terminator Salvation</em>.  Looking back a few months, <em>Godfather II</em> scored well relative to others to take second place despite the fact that the movie was released in 1974. Looking ahead, <em>Batman: Arkham Asylum</em> is tied for fifth place but is two months away from release at the end of August. Purchase interest will likely increase to perhaps eclipse all others on this list by the end of the summer.  The much anticipated <em>Ghostbusters: The Video Game</em> based on the classic film was released last week and ranked fourth in purchase interest but outpaced all other titles in share of online buzz.</p>
<p><span id="more-13172"></span></p>
<p>Nearly a quarter of all movie-related video game buzz over the last 60 days is attributed to <em>Ghostbusters</em>, which was released on June 16. Titles related to summer blockbuster hits also generate moderate buzz, with <em>Terminator: Salvation</em> and  <em>X-Men Origins: Wolverine</em> getting roughly equal attention in discussion online. <em>Godfather II</em>’s low share of conversation is likely because of the timeframe of this analysis, which goes back to late April which is after the game was released. Several movie-related games geared to a younger audience, including <em>Hannah Montana: The Movie</em>, <em>Night at the Museum 2</em> and <em>Ice Age: Dawn of the Dinosaur</em>, generated less buzz than their counterparts.</p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/06/movie_game_intent.png"><img class="aligncenter size-full wp-image-13174" title="movie_game_intent" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/06/movie_game_intent.png" alt="" width="500" height="446" /></a></p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/06/movie_game_buzz.png"><img class="aligncenter size-full wp-image-13175" title="movie_game_buzz" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/06/movie_game_buzz.png" alt="" width="500" height="446" /></a></p>
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		<title>The Sims 3 Virtually Poised for Solid Release into Real World</title>
		<link>http://blog.nielsen.com/nielsenwire/media_entertainment/the-sims-3/</link>
		<comments>http://blog.nielsen.com/nielsenwire/media_entertainment/the-sims-3/#comments</comments>
		<pubDate>Fri, 29 May 2009 13:41:34 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[demographics]]></category>
		<category><![CDATA[Game Play Metrics]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[online buzz]]></category>
		<category><![CDATA[The Sims]]></category>
		<category><![CDATA[Video Game Tracking Survey]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=12193</guid>
		<description><![CDATA[EA will release The Sims 3 on June 2nd, marking a new chapter for this immensely popular life simulation franchise. As EA begins its marketing push, the title appears quite healthy based on a variety of metrics. Fully 72% of female PC gamers and 64% of male PC gamers were aware of The Sims 3 in Nielsen&#8217;s most recent Video Game Tracking survey. Furthermore, 43% of females are definitely or probably interested in buying the title compared to 28% for males.
This high level of interest and gender disparity is to ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/05/sims3.png"><img class="alignleft size-full wp-image-12196" title="sims3" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/05/sims3.png" alt="" width="100" height="150" /></a>EA will release <em>The Sims 3</em> on June 2nd, marking a new chapter for this immensely popular life simulation franchise. As EA begins its marketing push, the title appears quite healthy based on a variety of metrics. Fully 72% of female PC gamers and 64% of male PC gamers were aware of <em>The Sims 3</em> in Nielsen&#8217;s most recent Video Game Tracking survey. Furthermore, 43% of females are definitely or probably interested in buying the title compared to 28% for males.</p>
<p>This high level of interest and gender disparity is to be expected based on PC audience measurement for the previous edition of <em>The Sims</em> which can be gleaned from <a href="http://en-us.nielsen.com/rankings/insights/rankings/video_games">GamePlay Metrics</a>. <em>The Sims 2</em> released in 2004 but has kept gamers engaged through numerous expansion packs (generally adding gameplay) and stuff packs (generally adding new items) which have been released through 2008. The most recent metered data from March indicates that <em>The Sims 2: The Celebration Stuff</em>, a stuff pack, had the third largest audience (146,000 unique players) of any simulation game. Additionally, the various <em>Sims 2</em> packs and the core title occupy six of the top 20 rankings for simulation games by audience, accounting for a combined 749,000 unique players. <em>The Sims 2: Mansion</em>, an expansion pack, and <em>The Sims 2: Garden Stuff</em> had the most engaged Sims players for the month with gamers averaging 5 sessions and a little over 6 hours of gameplay per week. Looking at demographics, the players of <em>The Sims 2</em> base title skew female, age 12 to 17 and play moderate amounts.</p>
<p><span id="more-12193"></span></p>
<p>Turning to online buzz, The Sims 2 maintains strong engagement with consumers, perhaps through the various expansion packs. Buzz volume YTD for <em>The Sims 2</em> is comparable to the upcoming title, until reports of leaked and pirated copies of <em>The Sims 3</em> emerged on May 18.</p>
<p style="text-align: center;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/05/sims_buzz.png"><img class="aligncenter size-full wp-image-12199" title="sims_buzz" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/05/sims_buzz.png" alt="" width="525" height="420" /></a></p>
<p>Buzz for the new title has remained at an elevated level since.  Even though The Sims series has a reputation of appealing to the female and casual gaming audience, this audience is not heavily engaged in online discussion of the title. The top sources of discussion for both The Sims 2 and The Sims 3 are gaming sites Neoseeker.com, Eyesonff.com, Electronicarts.co.uk, and Gametrailers.com, which skew male and attract hard core gamers.</p>
]]></content:encoded>
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		<title>Wolverine Claws Its Way Up Video Game Survey</title>
		<link>http://blog.nielsen.com/nielsenwire/media_entertainment/wolverine-claws-its-way-up-video-game-survey/</link>
		<comments>http://blog.nielsen.com/nielsenwire/media_entertainment/wolverine-claws-its-way-up-video-game-survey/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 17:24:23 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[box office]]></category>
		<category><![CDATA[brand awareness]]></category>
		<category><![CDATA[superhero movies]]></category>
		<category><![CDATA[Video Game Tracking Survey]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wolverine]]></category>
		<category><![CDATA[X-Men]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=11112</guid>
		<description><![CDATA[The much anticipated X-Men Origins: Wolverine hits movie theatres this weekend, marking the fourth installment in the running series of X-Men movies.  The theatrical debut coincides with the release of the video game based on the movie, just as was done in 2006 with the third movie X-Men: The Last Stand. While the box office comparison between the two movies is yet to be determined, if gamer anticipation is any indication, things are looking up for the franchise&#8217;s game based on Nielsen&#8217;s weekly Video Game Tracking survey.
 Comparing awareness ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-11114" title="wolverine_videogame" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/wolverine_videogame.gif" alt="" width="100" height="100" />The much anticipated <em>X-Men Origins: Wolverine</em> hits movie theatres this weekend, marking the fourth installment in the running series of X-Men movies.  The theatrical debut coincides with the release of the video game based on the movie, just as was done in 2006 with the third movie <em>X-Men: The Last Stand</em>. While the box office comparison between the two movies is yet to be determined, if gamer anticipation is any indication, things are looking up for the franchise&#8217;s game based on Nielsen&#8217;s weekly Video Game Tracking survey.<br />
<span id="more-11112"></span> Comparing awareness for the week prior to each of the movie releases, the Wolverine game generated higher unaided awareness (6% vs. 2%) than the <em>Last Stand</em> game. Additionally, it led by comparison in aided awareness (48% vs. 42%) and definite purchase interest (14% vs. 10%). The week before the game&#8217;s release, X-Men Origins: Wolverine shot up from 23 to second place in overall unaided awareness for video games.</p>
<h3 style="text-align: center;">Video Games &#8211; Total Unaided Awareness Mentions</h3>
<p style="text-align: center;">TW &#8211; Week of April 20 / LW &#8211; Week of April 13</p>
<p style="text-align: center;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/wolverine_awareness.gif"><img class="aligncenter size-full wp-image-11123" title="wolverine_awareness" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/wolverine_awareness.gif" alt="" width="390" height="250" /></a></p>
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