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	<title>Nielsen Wire &#187; PlayStation 2</title>
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		<title>Video Game Engagement At All-Time High During Recession</title>
		<link>http://blog.nielsen.com/nielsenwire/media_entertainment/video-game-engagement-at-all-time-high-during-recession/</link>
		<comments>http://blog.nielsen.com/nielsenwire/media_entertainment/video-game-engagement-at-all-time-high-during-recession/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 13:57:14 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
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		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=13325</guid>
		<description><![CDATA[How have gamers responded to the recession? While much of the conversation has focused on fluctuations in new game sales, a new study &#8220;The Value Gamer: Play and Purchase Behavior in a Recession&#8221; by the Nielsen Company shows there is much more to the story. Over the past several months, the number of hours that gamers claim to be playing is at an all time high, part of a rising trend in gameplay that began in 2007. Additionally, gamers have increased their purchase of used games to record-breaking totals since ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/game-controller-150x150.jpg" alt="" width="150" height="150" />How have gamers responded to the recession? While much of the conversation has focused on fluctuations in new game sales, a new study <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/valuegamer_final1.pdf">&#8220;The Value Gamer: Play and Purchase Behavior in a Recession&#8221;</a> by the Nielsen Company shows there is much more to the story. Over the past several months, the number of hours that gamers claim to be playing is at an all time high, part of a rising trend in gameplay that began in 2007. Additionally, gamers have increased their purchase of used games to record-breaking totals since the Video Game Tracking survey began asking about this in 2006. The same is true for subscriptions to video game rental services by mail. Taken together, these trends point to gamers&#8217; continued engagement with the category even as their budgets have come under pressure. Overall, the recession has not abated the trend of increasing gameplay and may have in fact accelerated it as gamers look to get more value out of the games they own.</p>
<p style="text-align: center;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/hoursplayed.png"><img class="aligncenter size-full wp-image-13340" title="hoursplayed" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/hoursplayed.png" alt="" width="516" height="273" /></a></p>
<p style="text-align: left;">&#8220;Primarily, we believe mainstream gamers are playing more of  the broadly appealing games (i.e Wii Fit, Guitar Hero and Rock Band) pushing their hours of gameplay up,&#8221; said Michael Flamberg, director  of client consulting, Nielsen Games. &#8220;The social aspects of these games have engaged them. We don’t believe hardcore gamers are driving up the usage averages we&#8217;ve  observed. Second, gamers may be looking to stretch their entertainment dollar  further through playing games they own more. The importance of value for them is  evident in the findings on used game purchase.&#8221;</p>
<p style="text-align: left;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/usedgames.png"><img class="aligncenter size-full wp-image-13335" title="usedgames" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/usedgames.png" alt="" width="525" height="311" /></a></p>
<p><span id="more-13325"></span>In terms of why new game sales have been soft, Nielsen offers three contributing factors that explain this:</p>
<ol>
<li> Used game purchasing is at all-time highs in 2009, looking back since 2006. Claims about how many used games are being purchased in absolute terms and as a share of the total (used vs. new) have increased substantially (see graph). This is corroborated by GameStop’s record-breaking first quarter financial results, on the strength of <a href="http://games.ign.com/articles/985/985478p1.html" target="_self">used game sales</a>.  Best Buy <a href="http://www.gamasutra.com/php-bin/news_index.php?story=24161" target="_blank">recently announced</a> it was getting into the used game market as well and Wal-Mart is testing this out.</li>
<li>There has been an uptick in claimed subscriptions to video game rental services by mail, to all-time highs since 2006 (14% of gamers in May). This is a plausible substitute for new game purchasing.</li>
<li>New game sales have been soft compared to last year in part because of unfavorable title comparisons in terms of how popular the releases have been this spring vs. last spring. This is a hit driven business and there haven’t been as many hits. Awareness of new titles, when prompted with their names, has dipped in 2009 to lows not seen since 2007.</li>
</ol>
<p>For more, download <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/valuegamer_final1.pdf">The Value Gamer: Play and Purchase Behavior in a Recession</a> and read the coverage in the <a href="http://www.latimes.com/business/la-fi-ct-games6-2009jul06,0,5757905.story" target="_blank">Los Angeles Times</a>.</p>
<p>A gamer is defined as claiming to have purchased a title in the past 6 months and played for at least 1 hour per week on any of the current consoles or the PC.</p>
]]></content:encoded>
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		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>The State Of The Video Gamer: Suitable For All Ages</title>
		<link>http://blog.nielsen.com/nielsenwire/media_entertainment/the-state-of-the-video-gamer-suitable-for-all-ages/</link>
		<comments>http://blog.nielsen.com/nielsenwire/media_entertainment/the-state-of-the-video-gamer-suitable-for-all-ages/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 19:00:48 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
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		<category><![CDATA[Microsoft]]></category>
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		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=10252</guid>
		<description><![CDATA[Video games are attracting more people than ever.  Traditionally the realm of younger males, gaming has grown increasingly popular among women, older players and other demographic groups.  And while the weak economy has had an effect on many forms of entertainment, video games have shown an amazing resilience, with sales of both gaming consoles and games continuing to show healthy growth.  These are just a few of the findings of a new comprehensive report on PC game and video game console usage from Nielsen Games.
In addition to gaming consoles such as PlayStation and Xbox, PC ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/game-controller.jpg"><img class="alignleft size-thumbnail wp-image-10254" title="game-controller" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/game-controller-150x150.jpg" alt="" width="120" height="120" /></a>Video games are attracting more people than ever.  Traditionally the realm of younger males, gaming has grown increasingly popular among women, older players and other demographic groups.  And while the weak economy has had an effect on many forms of entertainment, video games have shown an amazing resilience, with sales of both gaming consoles and games continuing to show healthy growth.  These are just a few of the findings of a new comprehensive report on PC game and video game console usage from Nielsen Games.</p>
<p>In addition to gaming consoles such as PlayStation and Xbox, PC gaming is alive and well, while new platforms like mobile phones offer new possibilities for game developers.  More than ever before, video games encompass a broad spectrum of genres, platforms and price.</p>
<p>Other key findings from Nielsen&#8217;s report include:</p>
<ul type="disc">
<li>PlayStation 3 and Xbox 360 attract the more engaged users, who are less likely to be watching prime time TV that users of other consoles.</li>
</ul>
<ul type="disc">
<li>PlayStation 2 still leads all other consoles in total minutes of usage, but continues to have the highest downward trend.  Data suggests that the PS2 will lose the top usage spot within the next few months.</li>
</ul>
<ul type="disc">
<li>Females 25 years and older make up the largest block of PC game players, accounting for 46.2 percent of all players and 54.6 percent of all game play minutes in December 2008.</li>
</ul>
<ul type="disc">
<li>The most played games on the PC are card games from Microsoft, with Solitaire being the most played game in December 2008 with over 17 million players.</li>
</ul>
<p>&#8220;Gaming, once the domain of kids and a small group of core fans, is now more mainstream than ever.  As the number of platforms continues to expand, we would expect that more people will be drawn to the entertainment video games can offer.  Along with this, the evolution of gaming consoles into multimedia devices has changed consumption habits of traditional media such as TV, movie and Internet content,&#8221; said Bradley Raczka, Marketing Manager for Nielsen Games.</p>
<p>View the complete State of the Video Gamer report <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/stateofvgamer_040609_fnl1.pdf"></a><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/stateofvgamer_040909_fnl.pdf">here</a>.</p>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Tops In 2008: Top Game Consoles, PC And Mobile Games</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/tops-in-2008-top-game-consoles-pc-and-mobile-games/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/tops-in-2008-top-game-consoles-pc-and-mobile-games/#comments</comments>
		<pubDate>Wed, 17 Dec 2008 14:20:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Consumer]]></category>
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		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=5862</guid>
		<description><![CDATA[Nielsen has issued a year-end look at the most popular trends among Americans during 2008, covering everything from the top TV programs to the most popular consumer packaged goods.
Sony&#8217;s Playstation 2 was the top game console of 2008, claiming 31.7% of all measured console minutes, according to Nielsen.  The Xbox 360 and Wii ranked second and third, respectively, with 17.2% and 13.4% of all usage minutes between January and October of this year.
Blizzard Entertainment&#8217;s &#8220;World of Warcraft&#8221; was the most popular PC game title of the year, drawing an average of 0.723% of all PC ...]]></description>
			<content:encoded><![CDATA[<p><em>Nielsen has issued a <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2008/12/nielsen-top-tens-2008-final15.pdf">year-end look</a> at the most popular trends among Americans during 2008, covering everything from the top TV programs to the most popular consumer packaged goods.</em></p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2008/12/video-game_joystick.jpg"><img class="alignleft size-medium wp-image-5876" title="video-game_joystick" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2008/12/video-game_joystick-300x199.jpg" alt="" width="150" height="100" /></a>Sony&#8217;s Playstation 2 was the top game console of 2008, claiming 31.7% of all measured console minutes, according to Nielsen.  The Xbox 360 and Wii ranked second and third, respectively, with 17.2% and 13.4% of all usage minutes between January and October of this year.</p>
<p>Blizzard Entertainment&#8217;s &#8220;World of Warcraft&#8221; was the most popular PC game title of the year, drawing an average of 0.723% of all PC gamers per minute between January and October 2008.</p>
<p>Among mobile gamers, &#8220;Tetris&#8221; was the top game for Q3 2008, in terms of share of revenue. </p>
<p><span id="more-5862"></span></p>
<p><strong>Top 10 PC Game Titles: U.S.</strong></p>
<table class="chart" border="0">
<tbody>
<tr>
<th>Rank</th>
<th>Game Title</th>
<th>Publisher</th>
<th>AU%</th>
<th>Average Minutes<br />
Played Per Week</th>
</tr>
<tr>
<td class="axis">1</td>
<td>World of Warcraft</td>
<td>Blizzard Entertainment</td>
<td>0.723%</td>
<td>671</td>
</tr>
<tr>
<td class="axis">2</td>
<td><span style="font-size: 9pt; font-family: Arial; mso-fareast-font-family: 'Times New Roman'; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"><span style="font-size: xx-small; font-family: Verdana;">Call of Duty 4: Modern Warfare</span></span></td>
<td>Activision</td>
<td>0.163%</td>
<td>403</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Halo: Combat Evolved</td>
<td>Microsoft Game Studios</td>
<td>0.092%</td>
<td>295</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Sims, The</td>
<td>Electronic Arts Inc.</td>
<td>0.09%</td>
<td>213</td>
</tr>
<tr>
<td class="axis">5</td>
<td>Sims 2, The</td>
<td>Electronic Arts Inc.</td>
<td>0.086%</td>
<td>291</td>
</tr>
<tr>
<td class="axis">6</td>
<td>RuneScape</td>
<td>Jagex Ltd.</td>
<td>0.084%</td>
<td>451</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Diablo II</td>
<td>Blizzard Entertainment</td>
<td>0.065%</td>
<td>313</td>
</tr>
<tr>
<td class="axis">8</td>
<td>Team Fortress 2</td>
<td>Valve</td>
<td>0.063%</td>
<td>371</td>
</tr>
<tr>
<td class="axis">9</td>
<td>Counter-Strike</td>
<td>Sierra Studios</td>
<td>0.062%</td>
<td>282</td>
</tr>
<tr>
<td class="axis">10</td>
<td>Counter-Strike: Source</td>
<td>Valve</td>
<td>0.061%</td>
<td>426</td>
</tr>
<tr>
<td class="table_meta" colspan="5">Source:  The Nielsen Company (January &#8211; October 2008).<br />
Note: AU% is the percent of PC Gamers playing title in the average minute.</td>
</tr>
</tbody>
</table>
<p><strong><br />
Top 10 Mobile Games By Revenue Share: U.S. &#8211; Q3 2008</strong></p>
<table class="chart" border="0">
<tbody>
<tr>
<th>Rank</th>
<th>Game</th>
<th>Share of Revenue</th>
</tr>
<tr>
<td class="axis">1</td>
<td>Tetris</td>
<td>7.0%</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Bejeweled</td>
<td>4.0%</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Guitar Hero III</td>
<td>3.6%</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Wheel of Fortune</td>
<td>2.6%</td>
</tr>
<tr>
<td class="axis">5</td>
<td>PAC-MAN</td>
<td>2.5%</td>
</tr>
<tr>
<td class="axis">6</td>
<td>The Oregon Trail</td>
<td>1.9%</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Ms. PAC-MAN</td>
<td>1.7%</td>
</tr>
<tr>
<td class="axis">8</td>
<td>Are You Smarter Than A 5th Grader?</td>
<td>1.6%</td>
</tr>
<tr>
<td class="axis">8</td>
<td>Tetris Mania</td>
<td>1.6%</td>
</tr>
<tr>
<td class="axis">9</td>
<td>Surviving High School</td>
<td>1.2%</td>
</tr>
<tr>
<th class="table_meta" colspan="3">Source: The Nielsen Company (July &#8211; September 2008).</th>
</tr>
<tr>
<th class="table_meta" colspan="3">&#8220;Note: Data is based on carrier-billed revenue at the top four U.S. carriers.  Data includes post-paid, personally liable lines only.&#8221;</th>
</tr>
</tbody>
</table>
<p><strong><br />
Top Video Game Consoles By Usage</strong></p>
<table class="chart" border="0">
<tbody>
<tr>
<th>Rank</th>
<th>Console</th>
<th>Usage Minutes %</th>
</tr>
<tr>
<td class="axis">1</td>
<td>PlayStation 2</td>
<td>31.7</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Xbox 360</td>
<td>17.2</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Wii</td>
<td>13.4</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Xbox</td>
<td>9.7</td>
</tr>
<tr>
<td class="axis">5</td>
<td>PlayStation 3</td>
<td>7.3</td>
</tr>
<tr>
<td class="axis">6</td>
<td>GameCube</td>
<td>4.6</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Other</td>
<td>16.2</td>
</tr>
<tr>
<td class="table_meta" colspan="3">Source:  The Nielsen Company (January &#8211; October 2008).<br />
Note:  Usage Minutes % is the percent of all measured console minutes.  &#8220;Other&#8221; consists of any other console systems found in the home.</td>
</tr>
</tbody>
</table>
<p>View the <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2008/12/nielsen-top-tens-2008-final14.pdf">press release</a>.</p>
<p>Read coverage of Nielsen&#8217;s findings in <a href="http://www.forbes.com/technology/2009/01/06/game-consoles-xbox-tech-enter-cx_bc_0107consoles.html" target="_blank">Forbes</a>.</p>
<p><strong>Relive the greatest hits of 2008 &#8212; stay tuned on Nielsen Wire for more </strong><a href="http://blog.nielsen.com/nielsenwire/tag/tops-in-2008/" target="_blank"><strong>Tops In 2008</strong></a><strong> coverage.</strong></p>
<p><strong>Look ahead to the new year with Nielsen Wire&#8217;s </strong><a href="http://blog.nielsen.com/nielsenwire/tag/2009-outlook/" target="_blank"><strong>2009 Industry Outlook</strong></a><strong> series.</strong></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Top PC Game Titles And Consoles: October 2008</title>
		<link>http://blog.nielsen.com/nielsenwire/media_entertainment/top-pc-game-titles-and-consoles-october-2008/</link>
		<comments>http://blog.nielsen.com/nielsenwire/media_entertainment/top-pc-game-titles-and-consoles-october-2008/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 16:53:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
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		<category><![CDATA[video games]]></category>
		<category><![CDATA[World Of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=5406</guid>
		<description><![CDATA[Blizzard Entertainment&#8217;s &#8220;World of Warcraft&#8221; dominated Nielsen Games&#8217; ranking of the most popular PC game titles for October, claiming more than 62% of the total PC game minutes played during the month. 



Rank
Top 10 PC Game Titles:
October 2008
Publisher
Share
Avg. Mins
Per Week
TMP%


1
World of Warcraft
Blizzard Entertainment
12.509
546
62.280


2
Warcraft III: Reign of Chaos
Blizzard Entertainment
1.890
328
4.751


3
Half-Life 2
Vivendi Games
1.917
288
4.301


4
Spore
Electric Entertainment
2.234
268
4.220


5
Bookworm
PopCap Games
3.074
133
2.716


6
Cake Mania 3
Sandlot Games
4.260
138
2.709


7
Virtual Villagers: The Secret City
Wild Games
1.567
204
2.456


8
Chessmaster Challenge
PlayFirst
8.856
47
2.123


9
Halo: Combat Evolved
Microsoft Game Studios
2.005
165
2.105


10
Build-a-Lot 2: Town Of The Year
HipSoft LLC
1.661
183
1.668


Source: Nielsen Games
Share is the percentage of the gaming audience measured that played the title
Overall TMP% represents the percent of total minutes played ...]]></description>
			<content:encoded><![CDATA[<p>Blizzard Entertainment&#8217;s &#8220;World of Warcraft&#8221; dominated Nielsen Games&#8217; ranking of the most popular PC game titles for October, claiming more than 62% of the total PC game minutes played during the month. </p>
<table class="chart" border="0">
<tbody>
<tr>
<th>Rank</th>
<th>Top 10 PC Game Titles:<br />
October 2008</th>
<th>Publisher</th>
<th>Share</th>
<th>Avg. Mins<br />
Per Week</th>
<th>TMP%</th>
</tr>
<tr>
<td class="axis">1</td>
<td>World of Warcraft</td>
<td>Blizzard Entertainment</td>
<td>12.509</td>
<td>546</td>
<td>62.280</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Warcraft III: Reign of Chaos</td>
<td>Blizzard Entertainment</td>
<td>1.890</td>
<td>328</td>
<td>4.751</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Half-Life 2</td>
<td>Vivendi Games</td>
<td>1.917</td>
<td>288</td>
<td>4.301</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Spore</td>
<td>Electric Entertainment</td>
<td>2.234</td>
<td>268</td>
<td>4.220</td>
</tr>
<tr>
<td class="axis">5</td>
<td>Bookworm</td>
<td>PopCap Games</td>
<td>3.074</td>
<td>133</td>
<td>2.716</td>
</tr>
<tr>
<td class="axis">6</td>
<td>Cake Mania 3</td>
<td>Sandlot Games</td>
<td>4.260</td>
<td>138</td>
<td>2.709</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Virtual Villagers: The Secret City</td>
<td>Wild Games</td>
<td>1.567</td>
<td>204</td>
<td>2.456</td>
</tr>
<tr>
<td class="axis">8</td>
<td>Chessmaster Challenge</td>
<td>PlayFirst</td>
<td>8.856</td>
<td>47</td>
<td>2.123</td>
</tr>
<tr>
<td class="axis">9</td>
<td>Halo: Combat Evolved</td>
<td>Microsoft Game Studios</td>
<td>2.005</td>
<td>165</td>
<td>2.105</td>
</tr>
<tr>
<td class="axis">10</td>
<td>Build-a-Lot 2: Town Of The Year</td>
<td>HipSoft LLC</td>
<td>1.661</td>
<td>183</td>
<td>1.668</td>
</tr>
<tr>
<td class="table_meta" colspan="6">Source: Nielsen Games<br />
Share is the percentage of the gaming audience measured that played the title<br />
Overall TMP% represents the percent of total minutes played as compared to all other PC games measured.</td>
</tr>
</tbody>
</table>
<p><!-- end chart --></p>
<p><span id="more-5406"></span></p>
<p>PlayStation 2 again topped Nielsen&#8217;s ranking of the most-played video game consoles.</p>
<p><!-- start chart --></p>
<table class="chart" border="0">
<tbody>
<tr>
<th>Rank</th>
<th>Topline Console Usage:<br />
October 2008</th>
<th>Usage Min %</th>
</tr>
<tr>
<td class="axis">1</td>
<td>PlayStation 2</td>
<td>30.2</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Xbox 360</td>
<td>18.3</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Wii</td>
<td>13.5</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Xbox</td>
<td>9.1</td>
</tr>
<tr>
<td class="axis">5</td>
<td>PlayStation 3</td>
<td>7.7</td>
</tr>
<tr>
<td class="axis">6</td>
<td>GameCube</td>
<td>4.4</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Other</td>
<td>16.9</td>
</tr>
<tr>
<td class="table_meta" colspan="3">Source: Nielsen Games<br />
Usage Minutes % is the percent of all measured console minutes<br />
&#8220;Other&#8221; consists of any other console systems found in the home</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Top PC Game Titles And Consoles: September 2008</title>
		<link>http://blog.nielsen.com/nielsenwire/media_entertainment/top-pc-game-titles-and-consoles-september-2008/</link>
		<comments>http://blog.nielsen.com/nielsenwire/media_entertainment/top-pc-game-titles-and-consoles-september-2008/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 15:39:01 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Nielsen Games]]></category>
		<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[World Of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=4371</guid>
		<description><![CDATA[Nielsen Games released its data for the most popular PC game titles and most-played console types for September, a month in which casual games saw heavy PC gameplay.
Top 10 PC Game Titles: September 2008




 RANK
 Game
 Publisher
 Share
 Avg. Mins
Per Week
 TMP%


1
World of Warcraft
Blizzard Entertainment
13.775
599
69.301


2
Cake Mania 3
Sandlot Games
5.252
114
2.383


3
SKIP-BO Castaway Caper
RealArcade
4.263
94
2.278


4
Diner Dash 2
PlayFirst
3.396
99
2.021


5
Chessmaster Challenge
PlayFirst
7.095
53
1.864


6
Mystery Case Files: Prime Suspects
Big Fish Games, Inc
3.212
124
1.671


7
Zoo Tycoon
Microsoft Game Studios
2.144
96
0.873


8
Diner Dash: Seasonal Snack Pack
PlayFirst
3.495
57
0.814


9
Mystery Case Files: Huntsville
Big Fish Games, Inc
2.107
73
0.677


10
Polar Bowler
WildTangent, Inc.
3.165
32
0.386


Source: Nielsen GamesShare is the percentage of the gaming audience measured that played the titleOverall TMP% ...]]></description>
			<content:encoded><![CDATA[<p>Nielsen Games released its data for the most popular PC game titles and most-played console types for September, a month in which casual games saw heavy PC gameplay.</p>
<h3>Top 10 PC Game Titles: September 2008</h3>
<p><!-- start chart --></p>
<table class="chart" border="0">
<tbody>
<tr>
<th> RANK</th>
<th> Game</th>
<th> Publisher</th>
<th> Share</th>
<th> Avg. Mins<br />
Per Week</th>
<th> TMP%</th>
</tr>
<tr>
<td class="axis">1</td>
<td>World of Warcraft</td>
<td>Blizzard Entertainment</td>
<td>13.775</td>
<td>599</td>
<td>69.301</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Cake Mania 3</td>
<td>Sandlot Games</td>
<td>5.252</td>
<td>114</td>
<td>2.383</td>
</tr>
<tr>
<td class="axis">3</td>
<td>SKIP-BO Castaway Caper</td>
<td>RealArcade</td>
<td>4.263</td>
<td>94</td>
<td>2.278</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Diner Dash 2</td>
<td>PlayFirst</td>
<td>3.396</td>
<td>99</td>
<td>2.021</td>
</tr>
<tr>
<td class="axis">5</td>
<td>Chessmaster Challenge</td>
<td>PlayFirst</td>
<td>7.095</td>
<td>53</td>
<td>1.864</td>
</tr>
<tr>
<td class="axis">6</td>
<td>Mystery Case Files: Prime Suspects</td>
<td>Big Fish Games, Inc</td>
<td>3.212</td>
<td>124</td>
<td>1.671</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Zoo Tycoon</td>
<td>Microsoft Game Studios</td>
<td>2.144</td>
<td>96</td>
<td>0.873</td>
</tr>
<tr>
<td class="axis">8</td>
<td>Diner Dash: Seasonal Snack Pack</td>
<td>PlayFirst</td>
<td>3.495</td>
<td>57</td>
<td>0.814</td>
</tr>
<tr>
<td class="axis">9</td>
<td>Mystery Case Files: Huntsville</td>
<td>Big Fish Games, Inc</td>
<td>2.107</td>
<td>73</td>
<td>0.677</td>
</tr>
<tr>
<td class="axis">10</td>
<td>Polar Bowler</td>
<td>WildTangent, Inc.</td>
<td>3.165</td>
<td>32</td>
<td>0.386</td>
</tr>
<tr>
<td class="table_meta" colspan="6">Source: Nielsen Games<br />Share is the percentage of the gaming audience measured that played the title<br />Overall TMP% represents the percent of total minutes played as compared to all other PC games measured.</td>
</tr>
</tbody>
</table>
<p><!-- end chart --></p>
<h3>Topline Console Usage &#8211; September 2008</h3>
<p><!-- start chart --></p>
<table class="chart" border="0">
<tbody>
<tr>
<th>RANK</th>
<th> Console</th>
<th> Usage Min %</th>
</tr>
<tr>
<td class="axis">1</td>
<td>PlayStation 2</td>
<td>29.7</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Xbox 360</td>
<td>17.5</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Wii</td>
<td>13.7</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Xbox</td>
<td>9.5</td>
</tr>
<tr>
<td class="axis">5</td>
<td>PlayStation 3</td>
<td>8.3</td>
</tr>
<tr>
<td class="axis">6</td>
<td>GameCube</td>
<td>4.1</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Other</td>
<td>17.2</td>
</tr>
<tr>
<td class="table_meta" colspan="3">Source: Nielsen Games<br />Usage Minutes % is the percent of all measured console minutes<br />&#8220;Other&#8221; consists of any other console systems found in the home</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
