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<channel>
	<title>Nielsen Wire &#187; Nintendo Wii</title>
	<atom:link href="http://blog.nielsen.com/nielsenwire/tag/nintendo-wii/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.nielsen.com/nielsenwire</link>
	<description>Consumer Insights, News, Research &#38; Reports</description>
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			<item>
		<title>Video Game Engagement At All-Time High During Recession</title>
		<link>http://blog.nielsen.com/nielsenwire/media_entertainment/video-game-engagement-at-all-time-high-during-recession/</link>
		<comments>http://blog.nielsen.com/nielsenwire/media_entertainment/video-game-engagement-at-all-time-high-during-recession/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 13:57:14 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[BestBuy]]></category>
		<category><![CDATA[economy]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nielsen Games]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PC games]]></category>
		<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[recession]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[video game consoles]]></category>
		<category><![CDATA[Video Game Tracking Survey]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[video gaming]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=13325</guid>
		<description><![CDATA[How have gamers responded to the recession? While much of the conversation has focused on fluctuations in new game sales, a new study &#8220;The Value Gamer: Play and Purchase Behavior in a Recession&#8221; by the Nielsen Company shows there is much more to the story. Over the past several months, the number of hours that gamers claim to be playing is at an all time high, part of a rising trend in gameplay that began in 2007. Additionally, gamers have increased their purchase of used games to record-breaking totals since ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/game-controller-150x150.jpg" alt="" width="150" height="150" />How have gamers responded to the recession? While much of the conversation has focused on fluctuations in new game sales, a new study <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/valuegamer_final1.pdf">&#8220;The Value Gamer: Play and Purchase Behavior in a Recession&#8221;</a> by the Nielsen Company shows there is much more to the story. Over the past several months, the number of hours that gamers claim to be playing is at an all time high, part of a rising trend in gameplay that began in 2007. Additionally, gamers have increased their purchase of used games to record-breaking totals since the Video Game Tracking survey began asking about this in 2006. The same is true for subscriptions to video game rental services by mail. Taken together, these trends point to gamers&#8217; continued engagement with the category even as their budgets have come under pressure. Overall, the recession has not abated the trend of increasing gameplay and may have in fact accelerated it as gamers look to get more value out of the games they own.</p>
<p style="text-align: center;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/hoursplayed.png"><img class="aligncenter size-full wp-image-13340" title="hoursplayed" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/hoursplayed.png" alt="" width="516" height="273" /></a></p>
<p style="text-align: left;">&#8220;Primarily, we believe mainstream gamers are playing more of  the broadly appealing games (i.e Wii Fit, Guitar Hero and Rock Band) pushing their hours of gameplay up,&#8221; said Michael Flamberg, director  of client consulting, Nielsen Games. &#8220;The social aspects of these games have engaged them. We don’t believe hardcore gamers are driving up the usage averages we&#8217;ve  observed. Second, gamers may be looking to stretch their entertainment dollar  further through playing games they own more. The importance of value for them is  evident in the findings on used game purchase.&#8221;</p>
<p style="text-align: left;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/usedgames.png"><img class="aligncenter size-full wp-image-13335" title="usedgames" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/usedgames.png" alt="" width="525" height="311" /></a></p>
<p><span id="more-13325"></span>In terms of why new game sales have been soft, Nielsen offers three contributing factors that explain this:</p>
<ol>
<li> Used game purchasing is at all-time highs in 2009, looking back since 2006. Claims about how many used games are being purchased in absolute terms and as a share of the total (used vs. new) have increased substantially (see graph). This is corroborated by GameStop’s record-breaking first quarter financial results, on the strength of <a href="http://games.ign.com/articles/985/985478p1.html" target="_self">used game sales</a>.  Best Buy <a href="http://www.gamasutra.com/php-bin/news_index.php?story=24161" target="_blank">recently announced</a> it was getting into the used game market as well and Wal-Mart is testing this out.</li>
<li>There has been an uptick in claimed subscriptions to video game rental services by mail, to all-time highs since 2006 (14% of gamers in May). This is a plausible substitute for new game purchasing.</li>
<li>New game sales have been soft compared to last year in part because of unfavorable title comparisons in terms of how popular the releases have been this spring vs. last spring. This is a hit driven business and there haven’t been as many hits. Awareness of new titles, when prompted with their names, has dipped in 2009 to lows not seen since 2007.</li>
</ol>
<p>For more, download <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/valuegamer_final1.pdf">The Value Gamer: Play and Purchase Behavior in a Recession</a> and read the coverage in the <a href="http://www.latimes.com/business/la-fi-ct-games6-2009jul06,0,5757905.story" target="_blank">Los Angeles Times</a>.</p>
<p>A gamer is defined as claiming to have purchased a title in the past 6 months and played for at least 1 hour per week on any of the current consoles or the PC.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.nielsen.com/nielsenwire/media_entertainment/video-game-engagement-at-all-time-high-during-recession/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>Major E3 Announcements Fuel Big Buzz for Gaming Companies</title>
		<link>http://blog.nielsen.com/nielsenwire/online_mobile/major-e3-announcements-fuel-big-buzz-for-gaming-companies/</link>
		<comments>http://blog.nielsen.com/nielsenwire/online_mobile/major-e3-announcements-fuel-big-buzz-for-gaming-companies/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 15:52:12 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[Online + Mobile]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Beatles Rock Band]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Microsoft Xbox]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Project Natal]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP Go]]></category>
		<category><![CDATA[Sony Playstation]]></category>
		<category><![CDATA[Super Mario Bros.]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=12529</guid>
		<description><![CDATA[The three major gaming corporations went head-to-head for the attention of consumers last week by making major announcements at E3, one of the largest gaming conferences in the world. Consumers online have taken notice &#8211; during last week&#8217;s conference, buzz is up 30% from the comparable time period for E3 2008. After press conferences by Microsoft, Nintendo and Sony, no clear winner emerges in online buzz, with Microsoft earning the most brand discussion, but buzz for Wii, Xbox 360 and PS3 is nearly equal. Additionally, the game title receiving the ...]]></description>
			<content:encoded><![CDATA[<p>The three major gaming corporations went head-to-head for the attention of consumers last week by making major announcements at E3, one of the largest gaming conferences in the world. Consumers online have taken notice &#8211; during last week&#8217;s conference, buzz is up 30% from the comparable time period for E3 2008. After press conferences by Microsoft, Nintendo and Sony, no clear winner emerges in online buzz, with Microsoft earning the most brand discussion, but buzz for Wii, Xbox 360 and PS3 is nearly equal. Additionally, the game title receiving the most buzz is Nintendo&#8217;s <em>New Super Mario Bros. Wii</em>.</p>
<p style="text-align: center;"><strong><em>E3, Microsoft, Nintendo and Sony Buzz, May 24 &#8211; June 6, 2009</em></strong></p>
<p style="text-align: center;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/06/e3buzz1.png"><img class="aligncenter size-full wp-image-12532" title="e3buzz1" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/06/e3buzz1.png" alt="" width="500" height="313" /></a></p>
<p><span id="more-12529"></span>Microsoft kicked-off the excitement with a pre-expo press conference on Monday, announcing the new Project Natal, a hands-free motion sensing device for Xbox 360, and the upcoming <em>The Beatles: Rock Band</em> game. Even with an on-stage appearance by Paul McCartney and Ringo Starr to endorse the new <em>Rock Band</em> title, Project Natal overshadowed all other announcements, generating 12% of E3 discussion.</p>
<p>Not to be outdone, Nintendo and Sony each held press conferences on the first official day of E3, revealing major upcoming products of their own. Nintendo unveiled a new Vitality Sensor for Wii, but consumers more heavily discuss two upcoming games for the ever-popular Mario franchise, <em>New Super Mario Bros. Wii</em> and Mario Galaxy 2. In fact, New Super Mario Bros. Wii beats out other highly anticipated titles like God of War III for PS3 and Metal Gear Solid for Xbox 360 in buzz volume. Consumers also heavily discuss the PSP Go!, the new handheld gaming device officially unveiled by Sony on Tuesday. The new device makes up 11% of all E3 buzz, coming a close second behind the heavily discussed Project Natal in hardware-related discussion.</p>
<table class="chart" border="0">
<tbody>
<tr>
<th> Title</th>
<th> % of E3 Buzz</th>
</tr>
<tr>
<td>New Super Mario Bros Wii</td>
<td>4.60%</td>
</tr>
<tr>
<td>Final Fantasy XIV (PS3)</td>
<td>4.30%</td>
</tr>
<tr>
<td>Metroid: Other M (Wii)</td>
<td>3.80%</td>
</tr>
<tr>
<td>New Zelda Wii</td>
<td>3.60%</td>
</tr>
<tr>
<td>Uncharted 2 (PS3)</td>
<td>3.40%</td>
</tr>
<tr>
<td>God of War III (PS3)</td>
<td>3.10%</td>
</tr>
<tr>
<td>Gran Turismo 5 (PS3)</td>
<td>3.10%</td>
</tr>
<tr>
<td>MAG (PS3)</td>
<td>1.90%</td>
</tr>
<tr>
<td>Super Mario Galaxy 2 (Wii)</td>
<td>1.90%</td>
</tr>
<tr>
<td>Wii Sports Resort</td>
<td>1.50%</td>
</tr>
<tr>
<td class="table_meta" colspan="2">Source: Nielsen Online</td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://blog.nielsen.com/nielsenwire/online_mobile/major-e3-announcements-fuel-big-buzz-for-gaming-companies/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Gender Dynamics the Key for EA Sports Active</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/gender-dynamics-the-key-for-ea-sports-active/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/gender-dynamics-the-key-for-ea-sports-active/#comments</comments>
		<pubDate>Tue, 19 May 2009 13:41:25 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[gender dynamics]]></category>
		<category><![CDATA[Madden]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[purchase intent]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=11868</guid>
		<description><![CDATA[Electronic Arts enters into fitness gaming this week with the release of EA Sports Active for the Nintendo Wii. The game features a range of fitness activities plus mini-games that focus on specific sports like in-line skating and basketball. Generally,  EA Sports is a brand synonymous with male-skewing sports franchises like Madden, but as apparent from the box art, the title is being marketed more to women. So how do men and women compare in terms of key purchase metrics for the title?
Based on Nielsen Video Game Tracking data from ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/05/ea_active.png"><img class="alignleft size-full wp-image-11869" title="ea_active" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/05/ea_active.png" alt="" width="150" height="109" /></a>Electronic Arts enters into fitness gaming this week with the release of EA Sports Active for the Nintendo Wii. The game features a range of fitness activities plus mini-games that focus on specific sports like in-line skating and basketball. Generally,  EA Sports is a brand synonymous with male-skewing sports franchises like Madden, but as apparent from the box art, the title is being marketed more to women. So how do men and women compare in terms of key purchase metrics for the title?</p>
<p>Based on Nielsen Video Game Tracking data from last week, males have slightly higher purchase interest for the title (27% vs. 21%) but a larger percentage of females rank it as their first choice title to buy (4% vs. 1%). Overall, the title is well above norms in awareness and purchase interest compared to a database of titles, but the gender differences on these metrics highlight the unique task facing EA as it begins to roll out its <a href="http://in.sys-con.com/node/964173" target="_blank">marketing campaign</a>. Fitness games may appeal more to females (the first choice comparison) but the EA Sports brand may have a built in following among males (the purchase interest comparison). It will be interesting to see how these gender dynamics play out in the marketing and success of the title.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.nielsen.com/nielsenwire/consumer/gender-dynamics-the-key-for-ea-sports-active/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>World Of Warcraft, Playstation 2 Continue Most Played Gaming Trend</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/world-of-warcraft-playstation-2-continue-most-played-gaming-trend/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/world-of-warcraft-playstation-2-continue-most-played-gaming-trend/#comments</comments>
		<pubDate>Tue, 05 May 2009 14:18:56 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[World Of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=11371</guid>
		<description><![CDATA[Nielsen Games released its March 2009 data for top console usage and PC game titles with Playstation 2 and the role-playing game World Of Warcraft again topping their respective lists.





Top 10 PC Game Titles: March 2009


 RANK
 Game
 Publisher
 Avg. Min Per Week
 TMP%


1
World of Warcraft
Blizzard Entertainment
653
46.710


2
Second Life
Linden Lab
760
3.206


3
Dark Messiah of Might &#38; Magic
Ubisoft
582
3.049


4
Civilization IV: Beyond the Sword
2K Games
668
2.690


5
Bookworm
PopCap Games
169
2.263


6
Half-Life 2
Vivendi Games
313
2.195


7
Civilization IV
2K Games
332
2.053


8
Warcraft III: Reign of Chaos
Blizzard Entertainment
213
1.739


9
Chessmaster Challenge
PlayFirst
54
1.714


10
StarCraft
Blizzard Entertainment
334
1.676


Source: Nielsen Games &#8211; GamePlay Metrics™
TMP% represents the percent of total minutes played from the
Top 100 non-casual/pre-installed PC games measured.







Topline ...]]></description>
			<content:encoded><![CDATA[<p>Nielsen Games released its March 2009 data for top console usage and PC game titles with Playstation 2 and the role-playing game World Of Warcraft again topping their respective lists.</p>
<p><span id="more-11371"></span></p>
<p><!-- start chart --></p>
<table class="chart" border="0">
<tbody>
<tr>
<th colspan="5">Top 10 PC Game Titles: March 2009</th>
</tr>
<tr>
<th> RANK</th>
<th> Game</th>
<th> Publisher</th>
<th> Avg. Min Per Week</th>
<th> TMP%</th>
</tr>
<tr>
<td class="axis">1</td>
<td>World of Warcraft</td>
<td>Blizzard Entertainment</td>
<td>653</td>
<td>46.710</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Second Life</td>
<td>Linden Lab</td>
<td>760</td>
<td>3.206</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Dark Messiah of Might &amp; Magic</td>
<td>Ubisoft</td>
<td>582</td>
<td>3.049</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Civilization IV: Beyond the Sword</td>
<td>2K Games</td>
<td>668</td>
<td>2.690</td>
</tr>
<tr>
<td class="axis">5</td>
<td>Bookworm</td>
<td>PopCap Games</td>
<td>169</td>
<td>2.263</td>
</tr>
<tr>
<td class="axis">6</td>
<td>Half-Life 2</td>
<td>Vivendi Games</td>
<td>313</td>
<td>2.195</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Civilization IV</td>
<td>2K Games</td>
<td>332</td>
<td>2.053</td>
</tr>
<tr>
<td class="axis">8</td>
<td>Warcraft III: Reign of Chaos</td>
<td>Blizzard Entertainment</td>
<td>213</td>
<td>1.739</td>
</tr>
<tr>
<td class="axis">9</td>
<td>Chessmaster Challenge</td>
<td>PlayFirst</td>
<td>54</td>
<td>1.714</td>
</tr>
<tr>
<td class="axis">10</td>
<td>StarCraft</td>
<td>Blizzard Entertainment</td>
<td>334</td>
<td>1.676</td>
</tr>
<tr>
<td class="table_meta" colspan="5">Source: Nielsen Games &#8211; GamePlay Metrics™<br />
TMP% represents the percent of total minutes played from the<br />
Top 100 non-casual/pre-installed PC games measured.</td>
</tr>
</tbody>
</table>
<p><!-- end chart --></p>
<table class="chart" border="0">
<tbody>
<tr>
<th colspan="3">Topline Console Usage &#8211; March 2009</th>
</tr>
<tr>
<th> RANK</th>
<th> Console</th>
<th> Usage Minutes %</th>
</tr>
<tr>
<td class="axis">1</td>
<td>PlayStation 2</td>
<td>22.0</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Xbox 360</td>
<td>21.2</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Wii</td>
<td>17.9</td>
</tr>
<tr>
<td class="axis">4</td>
<td>PlayStation 3</td>
<td>10.3</td>
</tr>
<tr>
<td class="axis">5</td>
<td>Xbox</td>
<td>6.6</td>
</tr>
<tr>
<td class="axis">6</td>
<td>GameCube</td>
<td>2.6</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Other</td>
<td>19.3</td>
</tr>
<tr>
<td class="table_meta" colspan="3">Source: Nielsen Games &#8211; GamePlay Metrics™<br />
Usage Minutes % is the percent of all measured console minutes<br />
&#8220;Other&#8221; consists of any other console systems found in the home</td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://blog.nielsen.com/nielsenwire/consumer/world-of-warcraft-playstation-2-continue-most-played-gaming-trend/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Resident Evil, Metallica, Halo Lead In Video Game Name Recognition</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/resident-evil-metallica-halo-lead-in-video-game-name-recognition/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/resident-evil-metallica-halo-lead-in-video-game-name-recognition/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 18:21:42 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Metallica]]></category>
		<category><![CDATA[Nielsen Games]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PC games]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=10369</guid>
		<description><![CDATA[Resident Evil 5 maintained its lead as the top title in unaided consumer awareness, as 10.6% of respondents cited the game in Nielsen&#8217;s latest weekly Video Game Tracking survey. Buzz around the game has remained strong, even three weeks after its March 13 release. Guitar Hero: Metallica moved up two spots to take second place at 7.7%, likely due to its March 29 release date and the rock band&#8217;s Rock And Roll Hall of Fame induction. The recently released Halo offshoot, Halo Wars, took third with 7.1% of respondents identifying ...]]></description>
			<content:encoded><![CDATA[<p>Resident Evil 5 maintained its lead as the top title in unaided consumer awareness, as 10.6% of respondents cited the game in Nielsen&#8217;s latest weekly Video Game Tracking survey. Buzz around the game has remained strong, even three weeks after its March 13 release. Guitar Hero: Metallica moved up two spots to take second place at 7.7%, likely due to its March 29 release date and the rock band&#8217;s Rock And Roll Hall of Fame induction. The recently released Halo offshoot, Halo Wars, took third with 7.1% of respondents identifying the title. Wii Fit jumped five spots up to 7th on this week’s list and Grand Theft Auto IV jumped six spots up to 10th. Despite the fact that both GTA and Wii Fit are coming up on one year since release, the staying power remains strong for both brands.</p>
<table class="chart" border="0">
<tbody>
<tr>
<th colspan="3">Top Games In Unaided Recall</th>
</tr>
<tr>
<th> Rank</th>
<th> Title</th>
<th> Unaided Awareness</th>
</tr>
<tr>
<td class="axis">1</td>
<td>Resident Evil 5</td>
<td>10.60%</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Guitar Hero: Metallica</td>
<td>7.70%</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Halo Wars</td>
<td>7.10%</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Killzone 2</td>
<td>4.70%</td>
</tr>
<tr>
<td class="axis">5</td>
<td>The Godfather II</td>
<td>4.30%</td>
</tr>
<tr>
<td class="axis">6</td>
<td>Wanted: Weapons of Fate</td>
<td>4.00%</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Wii Fit</td>
<td>3.90%</td>
</tr>
<tr>
<td class="axis">8</td>
<td>Call of Duty: World at War</td>
<td>3.60%</td>
</tr>
<tr>
<td class="axis">9</td>
<td>Street Fighter IV</td>
<td>3.50%</td>
</tr>
<tr>
<td class="axis">10</td>
<td>Grand Theft Auto IV</td>
<td>3.00%</td>
</tr>
<tr>
<td class="”table_meta”" colspan="3">Source: Nielsen Games</td>
</tr>
</tbody>
</table>
<p><span id="more-10369"></span></p>
<p><strong>Online Buzz for Resident Evil 5 And Metallica&#8217;s Guitar Hero</strong><br />
<a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/resevil.png"><img class="size-full wp-image-10389 alignnone" title="resident evil / metallica buzz" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/resevil.png" alt="" width="500" height="300" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The State Of The Video Gamer: Suitable For All Ages</title>
		<link>http://blog.nielsen.com/nielsenwire/media_entertainment/the-state-of-the-video-gamer-suitable-for-all-ages/</link>
		<comments>http://blog.nielsen.com/nielsenwire/media_entertainment/the-state-of-the-video-gamer-suitable-for-all-ages/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 19:00:48 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nielsen Games]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PC games]]></category>
		<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[video game consoles]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[video gaming]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=10252</guid>
		<description><![CDATA[Video games are attracting more people than ever.  Traditionally the realm of younger males, gaming has grown increasingly popular among women, older players and other demographic groups.  And while the weak economy has had an effect on many forms of entertainment, video games have shown an amazing resilience, with sales of both gaming consoles and games continuing to show healthy growth.  These are just a few of the findings of a new comprehensive report on PC game and video game console usage from Nielsen Games.
In addition to gaming consoles such as PlayStation and Xbox, PC ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/game-controller.jpg"><img class="alignleft size-thumbnail wp-image-10254" title="game-controller" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/game-controller-150x150.jpg" alt="" width="120" height="120" /></a>Video games are attracting more people than ever.  Traditionally the realm of younger males, gaming has grown increasingly popular among women, older players and other demographic groups.  And while the weak economy has had an effect on many forms of entertainment, video games have shown an amazing resilience, with sales of both gaming consoles and games continuing to show healthy growth.  These are just a few of the findings of a new comprehensive report on PC game and video game console usage from Nielsen Games.</p>
<p>In addition to gaming consoles such as PlayStation and Xbox, PC gaming is alive and well, while new platforms like mobile phones offer new possibilities for game developers.  More than ever before, video games encompass a broad spectrum of genres, platforms and price.</p>
<p>Other key findings from Nielsen&#8217;s report include:</p>
<ul type="disc">
<li>PlayStation 3 and Xbox 360 attract the more engaged users, who are less likely to be watching prime time TV that users of other consoles.</li>
</ul>
<ul type="disc">
<li>PlayStation 2 still leads all other consoles in total minutes of usage, but continues to have the highest downward trend.  Data suggests that the PS2 will lose the top usage spot within the next few months.</li>
</ul>
<ul type="disc">
<li>Females 25 years and older make up the largest block of PC game players, accounting for 46.2 percent of all players and 54.6 percent of all game play minutes in December 2008.</li>
</ul>
<ul type="disc">
<li>The most played games on the PC are card games from Microsoft, with Solitaire being the most played game in December 2008 with over 17 million players.</li>
</ul>
<p>&#8220;Gaming, once the domain of kids and a small group of core fans, is now more mainstream than ever.  As the number of platforms continues to expand, we would expect that more people will be drawn to the entertainment video games can offer.  Along with this, the evolution of gaming consoles into multimedia devices has changed consumption habits of traditional media such as TV, movie and Internet content,&#8221; said Bradley Raczka, Marketing Manager for Nielsen Games.</p>
<p>View the complete State of the Video Gamer report <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/stateofvgamer_040609_fnl1.pdf"></a><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/stateofvgamer_040909_fnl.pdf">here</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Playstation 2, World Of Warcraft, Most Played In January</title>
		<link>http://blog.nielsen.com/nielsenwire/media_entertainment/playstation-2-world-of-warcraft-most-played-in-january/</link>
		<comments>http://blog.nielsen.com/nielsenwire/media_entertainment/playstation-2-world-of-warcraft-most-played-in-january/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 13:02:25 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[World Of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=9120</guid>
		<description><![CDATA[Nielsen Games released its January 2009 data for top console usage and PC game titles with Playstation 2 and the role-playing game World Of Warcraft topping their respective lists.
Top Game Consoles January 2009




 Rank
 Console
 Usage
Minutes %


1
PlayStation 2
23.7


2
Wii
20.7


3
Xbox 360
18.2


4
PlayStation 3
9.0


5
Xbox
7.9


6
GameCube
3.3


7
Other
17.2


Source: Nielsen Games &#8211; GamePlay Metrics™
Usage Minutes % is the percent of all measured console minutes
&#8220;Other&#8221; consists of any other console systems found in the home





Top  10 PC Game Titles January 2009



 Rank
 Title
 Publisher
 Share
 Avg. Min
Per Week
 TMP%


1
World of Warcraft
Blizzard Entertainment
12.090
649
46.560


2
Dark Messiah of Might &#38; Magic
Ubisoft
0.978
732
4.403


3
Second Life
Linden Lab
1.488
520
3.589


4
Warcraft III: ...]]></description>
			<content:encoded><![CDATA[<p>Nielsen Games released its January 2009 data for top console usage and PC game titles with Playstation 2 and the role-playing game World Of Warcraft topping their respective lists.</p>
<h3>Top Game Consoles January 2009</h3>
<p><!-- start chart --></p>
<table class="chart" border="0">
<tbody>
<tr>
<th> Rank</th>
<th> Console</th>
<th> Usage<br />
Minutes %</th>
</tr>
<tr>
<td class="axis">1</td>
<td>PlayStation 2</td>
<td>23.7</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Wii</td>
<td>20.7</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Xbox 360</td>
<td>18.2</td>
</tr>
<tr>
<td class="axis">4</td>
<td>PlayStation 3</td>
<td>9.0</td>
</tr>
<tr>
<td class="axis">5</td>
<td>Xbox</td>
<td>7.9</td>
</tr>
<tr>
<td class="axis">6</td>
<td>GameCube</td>
<td>3.3</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Other</td>
<td>17.2</td>
</tr>
<tr>
<td class="table_meta" colspan="3">Source: Nielsen Games &#8211; GamePlay Metrics™<br />
Usage Minutes % is the percent of all measured console minutes<br />
&#8220;Other&#8221; consists of any other console systems found in the home</td>
</tr>
</tbody>
</table>
<p><!-- end chart --></p>
<p><!-- start chart --></p>
<h3>Top  10 PC Game Titles January 2009</h3>
<table class="chart" border="0">
<tbody>
<tr>
<th> Rank</th>
<th> Title</th>
<th> Publisher</th>
<th> Share</th>
<th> Avg. Min<br />
Per Week</th>
<th> TMP%</th>
</tr>
<tr>
<td class="axis">1</td>
<td>World of Warcraft</td>
<td>Blizzard Entertainment</td>
<td>12.090</td>
<td>649</td>
<td>46.560</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Dark Messiah of Might &amp; Magic</td>
<td>Ubisoft</td>
<td>0.978</td>
<td>732</td>
<td>4.403</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Second Life</td>
<td>Linden Lab</td>
<td>1.488</td>
<td>520</td>
<td>3.589</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Warcraft III: Reign of Chaos</td>
<td>Blizzard Entertainment</td>
<td>1.618</td>
<td>294</td>
<td>2.290</td>
</tr>
<tr>
<td class="axis">5</td>
<td>Chessmaster Challenge</td>
<td>PlayFirst</td>
<td>10.083</td>
<td>63</td>
<td>2.194</td>
</tr>
<tr>
<td class="axis">6</td>
<td>Spore</td>
<td>Electronic Arts Inc.</td>
<td>1.638</td>
<td>262</td>
<td>1.701</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Bookworm</td>
<td>PopCap Games</td>
<td>3.305</td>
<td>128</td>
<td>1.621</td>
</tr>
<tr>
<td class="axis">8</td>
<td>StarCraft</td>
<td>Blizzard Entertainment</td>
<td>1.344</td>
<td>286</td>
<td>1.570</td>
</tr>
<tr>
<td class="axis">9</td>
<td>Build-a-Lot 3: Passport to Europe</td>
<td>HipSoft LLC</td>
<td>2.344</td>
<td>197</td>
<td>1.526</td>
</tr>
<tr>
<td class="axis">10</td>
<td>Sims 2, The: Celebration Stuff</td>
<td>Electronic Arts Inc.</td>
<td>1.222</td>
<td>288</td>
<td>1.467</td>
</tr>
<tr>
<td class="table_meta" colspan="6">Source: Nielsen Games &#8211; GamePlay Metrics™<br />
Share is the percentage of the gaming audience measured that played the title.<br />
TMP% represents the percent of total minutes played from<br />
the Top 100 non-casual/pre-installed PC games measured.</td>
</tr>
</tbody>
</table>
<p><!-- end chart --></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>
