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	<title>Nielsen Wire &#187; Nielsen Games</title>
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	<link>http://blog.nielsen.com/nielsenwire</link>
	<description>Consumer Insights, News, Research &#38; Reports</description>
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		<title>Report: Americans Serious About Casual Game Play</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/report-americans-serious-about-casual-game-play/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/report-americans-serious-about-casual-game-play/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 12:30:43 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Online + Mobile]]></category>
		<category><![CDATA[Reports + Downloads]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[moms]]></category>
		<category><![CDATA[Nielsen Games]]></category>
		<category><![CDATA[role playing games]]></category>
		<category><![CDATA[solitaire]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[World Of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=15036</guid>
		<description><![CDATA[Solitaire may be as sticky as World of Warcraft. While users of casual electronic games (card games, puzzles, etc.) spend less time per session playing them than those playing non-casual games (role playing games, shooter games, etc.) they are just as likely to return to them months later.]]></description>
			<content:encoded><![CDATA[<p>Solitaire may be as sticky as <em>World of Warcraft</em>. While users of casual electronic games (card games, puzzles, etc.) spend less time per session playing them than those playing non-casual games (role playing games, shooter games, etc.) they are just as likely to return to them months later. A new report from The Nielsen Company, &#8220;<a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/09/GamerReport.pdf">Insights on Casual Games</a>,&#8221; looked at data from more than 800 casual games (defined as inexpensive to produce, straightforward in concept, easy to learn and simple to play) for PCs.</p>
<p>“Casual games are very popular, especially in this economic environment, and they enjoy a broader audience than typical, hardcore PC games,” said Brad Raczka, marketing analyst for Nielsen’s Games division. “Not only does casual gaming draw in traditional ‘gamers’ such as teens and young adults, but also prime advertising targets such as stay-at-home moms, retired people and younger kids.”</p>
<p>Based on data from the first six months of 2009,  41 million Americans play casual games on average. Of the top 20 casual game titles that Nielsen tracked in May 2009, card games, played by 88 percent of casual gamers, were by far the most popular. Puzzle games were a distant second at 9.5 percent.<br />
<span id="more-15036"></span><br />
Casual gamers spend less than half the time non-casual gamers do in each session. While casual game sessions lasted an average of 31 minutes, non-casual was more than double, at 80 minutes per session (<em>World of Warcraft</em> helped bump up this average, with an average play time of nearly 120 minutes).</p>
<h3>Casual Gamers Come Back For More</h3>
<p>Measured over a seven-month period, the recurring game play rate for casual games was found to match or exceed that for non-casual games. For example, about 20 percent of the 47 million unique gamers who played Microsoft Solitaire at least once during the seven-month period, came back to the game at least once in each of the seven months measured. By comparison, about 12 percent of the 5 million <em>World of Warcraft</em> players who played the game in two or more months returned to it at least once every month.</p>
<p>Cost does not make a significant impact in whether players come back to the games month after month. Nielsen found similar recurring game play rates between those using the free Microsoft Solitaire to those playing the for-charge Great Escapes Solitaire.</p>
<p>Females make up the majority of casual gamers (58 percent), a significant shift from non-casual games, which are much more of a man’s world. Males make up a full 75 percent of those playing non-casual shooter games, and 63 percent of those playing role-playing games. The players of non-casual games also tend to have computers with much more memory, averaging over 2 gigabytes, compared with the relatively modest 0.5 to 1 gigabytes of the casual gamers.</p>
<p>Download Nielsen&#8217;s <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/09/GamerReport.pdf">Insights on Casual Games</a></p>
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		<title>Video Game Engagement At All-Time High During Recession</title>
		<link>http://blog.nielsen.com/nielsenwire/media_entertainment/video-game-engagement-at-all-time-high-during-recession/</link>
		<comments>http://blog.nielsen.com/nielsenwire/media_entertainment/video-game-engagement-at-all-time-high-during-recession/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 13:57:14 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
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		<category><![CDATA[recession]]></category>
		<category><![CDATA[rock band]]></category>
		<category><![CDATA[video game consoles]]></category>
		<category><![CDATA[Video Game Tracking Survey]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[video gaming]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=13325</guid>
		<description><![CDATA[How have gamers responded to the recession? While much of the conversation has focused on fluctuations in new game sales, a new study &#8220;The Value Gamer: Play and Purchase Behavior in a Recession&#8221; by the Nielsen Company shows there is much more to the story. Over the past several months, the number of hours that gamers claim to be playing is at an all time high, part of a rising trend in gameplay that began in 2007. Additionally, gamers have increased their purchase of used games to record-breaking totals since ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/game-controller-150x150.jpg" alt="" width="150" height="150" />How have gamers responded to the recession? While much of the conversation has focused on fluctuations in new game sales, a new study <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/valuegamer_final1.pdf">&#8220;The Value Gamer: Play and Purchase Behavior in a Recession&#8221;</a> by the Nielsen Company shows there is much more to the story. Over the past several months, the number of hours that gamers claim to be playing is at an all time high, part of a rising trend in gameplay that began in 2007. Additionally, gamers have increased their purchase of used games to record-breaking totals since the Video Game Tracking survey began asking about this in 2006. The same is true for subscriptions to video game rental services by mail. Taken together, these trends point to gamers&#8217; continued engagement with the category even as their budgets have come under pressure. Overall, the recession has not abated the trend of increasing gameplay and may have in fact accelerated it as gamers look to get more value out of the games they own.</p>
<p style="text-align: center;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/hoursplayed.png"><img class="aligncenter size-full wp-image-13340" title="hoursplayed" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/hoursplayed.png" alt="" width="516" height="273" /></a></p>
<p style="text-align: left;">&#8220;Primarily, we believe mainstream gamers are playing more of  the broadly appealing games (i.e Wii Fit, Guitar Hero and Rock Band) pushing their hours of gameplay up,&#8221; said Michael Flamberg, director  of client consulting, Nielsen Games. &#8220;The social aspects of these games have engaged them. We don’t believe hardcore gamers are driving up the usage averages we&#8217;ve  observed. Second, gamers may be looking to stretch their entertainment dollar  further through playing games they own more. The importance of value for them is  evident in the findings on used game purchase.&#8221;</p>
<p style="text-align: left;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/usedgames.png"><img class="aligncenter size-full wp-image-13335" title="usedgames" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/usedgames.png" alt="" width="525" height="311" /></a></p>
<p><span id="more-13325"></span>In terms of why new game sales have been soft, Nielsen offers three contributing factors that explain this:</p>
<ol>
<li> Used game purchasing is at all-time highs in 2009, looking back since 2006. Claims about how many used games are being purchased in absolute terms and as a share of the total (used vs. new) have increased substantially (see graph). This is corroborated by GameStop’s record-breaking first quarter financial results, on the strength of <a href="http://games.ign.com/articles/985/985478p1.html" target="_self">used game sales</a>.  Best Buy <a href="http://www.gamasutra.com/php-bin/news_index.php?story=24161" target="_blank">recently announced</a> it was getting into the used game market as well and Wal-Mart is testing this out.</li>
<li>There has been an uptick in claimed subscriptions to video game rental services by mail, to all-time highs since 2006 (14% of gamers in May). This is a plausible substitute for new game purchasing.</li>
<li>New game sales have been soft compared to last year in part because of unfavorable title comparisons in terms of how popular the releases have been this spring vs. last spring. This is a hit driven business and there haven’t been as many hits. Awareness of new titles, when prompted with their names, has dipped in 2009 to lows not seen since 2007.</li>
</ol>
<p>For more, download <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/07/valuegamer_final1.pdf">The Value Gamer: Play and Purchase Behavior in a Recession</a> and read the coverage in the <a href="http://www.latimes.com/business/la-fi-ct-games6-2009jul06,0,5757905.story" target="_blank">Los Angeles Times</a>.</p>
<p>A gamer is defined as claiming to have purchased a title in the past 6 months and played for at least 1 hour per week on any of the current consoles or the PC.</p>
]]></content:encoded>
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		<item>
		<title>Appeal of Tiger Woods Extends to Video Game World</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/appeal-of-tiger-woods-extends-to-video-game-world/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/appeal-of-tiger-woods-extends-to-video-game-world/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 19:01:35 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
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		<category><![CDATA[golf]]></category>
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		<category><![CDATA[Tiger Woods]]></category>
		<category><![CDATA[video purchase intent]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=12922</guid>
		<description><![CDATA[When it comes to golf&#8217;s U.S. Open, it&#8217;s no secret the role Tiger Woods plays in television ratings, but one advertiser in particular may be cheering hardest for the defending champion. EASports, the maker of Tiger Woods PGA Tour 10, has been prevalent so far in this year&#8217;s tournament, sponsoring hole flyovers during the broadcast, and placing banner ads on the online stream of the tournament.  According to Nielsen’s Video Game Tracking survey, the franchise has grown steadily in both awareness and purchase intent, as evidenced by comparing these ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/06/woodspga10.png"><img class="alignleft size-full wp-image-12923" title="woodspga10" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/06/woodspga10.png" alt="" width="70" height="100" /></a>When it comes to golf&#8217;s U.S. Open, it&#8217;s no secret the role Tiger Woods plays in <a href="http://blog.nielsen.com/nielsenwire/online_mobile/tigers-return-expected-to-make-pga-ratings-roar/" target="_blank">television ratings</a>, but one advertiser in particular may be cheering hardest for the defending champion. EASports, the maker of Tiger Woods PGA Tour 10, has been prevalent so far in this year&#8217;s tournament, sponsoring hole flyovers during the broadcast, and placing banner ads on the online stream of the tournament.  According to Nielsen’s Video Game Tracking survey, the franchise has grown steadily in both awareness and purchase intent, as evidenced by comparing these metrics in the week each title was released. EA is no doubt hoping Woods makes a strong showing over the weekend.</p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/06/woodsvideogame.png"><img class="aligncenter size-full wp-image-12924" title="woodsvideogame" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/06/woodsvideogame.png" alt="" width="454" height="292" /></a></p>
]]></content:encoded>
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		<title>Resident Evil, Metallica, Halo Lead In Video Game Name Recognition</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/resident-evil-metallica-halo-lead-in-video-game-name-recognition/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/resident-evil-metallica-halo-lead-in-video-game-name-recognition/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 18:21:42 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Metallica]]></category>
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		<category><![CDATA[PC games]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=10369</guid>
		<description><![CDATA[Resident Evil 5 maintained its lead as the top title in unaided consumer awareness, as 10.6% of respondents cited the game in Nielsen&#8217;s latest weekly Video Game Tracking survey. Buzz around the game has remained strong, even three weeks after its March 13 release. Guitar Hero: Metallica moved up two spots to take second place at 7.7%, likely due to its March 29 release date and the rock band&#8217;s Rock And Roll Hall of Fame induction. The recently released Halo offshoot, Halo Wars, took third with 7.1% of respondents identifying ...]]></description>
			<content:encoded><![CDATA[<p>Resident Evil 5 maintained its lead as the top title in unaided consumer awareness, as 10.6% of respondents cited the game in Nielsen&#8217;s latest weekly Video Game Tracking survey. Buzz around the game has remained strong, even three weeks after its March 13 release. Guitar Hero: Metallica moved up two spots to take second place at 7.7%, likely due to its March 29 release date and the rock band&#8217;s Rock And Roll Hall of Fame induction. The recently released Halo offshoot, Halo Wars, took third with 7.1% of respondents identifying the title. Wii Fit jumped five spots up to 7th on this week’s list and Grand Theft Auto IV jumped six spots up to 10th. Despite the fact that both GTA and Wii Fit are coming up on one year since release, the staying power remains strong for both brands.</p>
<table class="chart" border="0">
<tbody>
<tr>
<th colspan="3">Top Games In Unaided Recall</th>
</tr>
<tr>
<th> Rank</th>
<th> Title</th>
<th> Unaided Awareness</th>
</tr>
<tr>
<td class="axis">1</td>
<td>Resident Evil 5</td>
<td>10.60%</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Guitar Hero: Metallica</td>
<td>7.70%</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Halo Wars</td>
<td>7.10%</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Killzone 2</td>
<td>4.70%</td>
</tr>
<tr>
<td class="axis">5</td>
<td>The Godfather II</td>
<td>4.30%</td>
</tr>
<tr>
<td class="axis">6</td>
<td>Wanted: Weapons of Fate</td>
<td>4.00%</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Wii Fit</td>
<td>3.90%</td>
</tr>
<tr>
<td class="axis">8</td>
<td>Call of Duty: World at War</td>
<td>3.60%</td>
</tr>
<tr>
<td class="axis">9</td>
<td>Street Fighter IV</td>
<td>3.50%</td>
</tr>
<tr>
<td class="axis">10</td>
<td>Grand Theft Auto IV</td>
<td>3.00%</td>
</tr>
<tr>
<td class="”table_meta”" colspan="3">Source: Nielsen Games</td>
</tr>
</tbody>
</table>
<p><span id="more-10369"></span></p>
<p><strong>Online Buzz for Resident Evil 5 And Metallica&#8217;s Guitar Hero</strong><br />
<a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/resevil.png"><img class="size-full wp-image-10389 alignnone" title="resident evil / metallica buzz" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/resevil.png" alt="" width="500" height="300" /></a></p>
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		<title>The State Of The Video Gamer: Suitable For All Ages</title>
		<link>http://blog.nielsen.com/nielsenwire/media_entertainment/the-state-of-the-video-gamer-suitable-for-all-ages/</link>
		<comments>http://blog.nielsen.com/nielsenwire/media_entertainment/the-state-of-the-video-gamer-suitable-for-all-ages/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 19:00:48 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
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		<category><![CDATA[Microsoft]]></category>
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		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PC games]]></category>
		<category><![CDATA[PlayStation 2]]></category>
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		<category><![CDATA[video game consoles]]></category>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=10252</guid>
		<description><![CDATA[Video games are attracting more people than ever.  Traditionally the realm of younger males, gaming has grown increasingly popular among women, older players and other demographic groups.  And while the weak economy has had an effect on many forms of entertainment, video games have shown an amazing resilience, with sales of both gaming consoles and games continuing to show healthy growth.  These are just a few of the findings of a new comprehensive report on PC game and video game console usage from Nielsen Games.
In addition to gaming consoles such as PlayStation and Xbox, PC ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/game-controller.jpg"><img class="alignleft size-thumbnail wp-image-10254" title="game-controller" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/game-controller-150x150.jpg" alt="" width="120" height="120" /></a>Video games are attracting more people than ever.  Traditionally the realm of younger males, gaming has grown increasingly popular among women, older players and other demographic groups.  And while the weak economy has had an effect on many forms of entertainment, video games have shown an amazing resilience, with sales of both gaming consoles and games continuing to show healthy growth.  These are just a few of the findings of a new comprehensive report on PC game and video game console usage from Nielsen Games.</p>
<p>In addition to gaming consoles such as PlayStation and Xbox, PC gaming is alive and well, while new platforms like mobile phones offer new possibilities for game developers.  More than ever before, video games encompass a broad spectrum of genres, platforms and price.</p>
<p>Other key findings from Nielsen&#8217;s report include:</p>
<ul type="disc">
<li>PlayStation 3 and Xbox 360 attract the more engaged users, who are less likely to be watching prime time TV that users of other consoles.</li>
</ul>
<ul type="disc">
<li>PlayStation 2 still leads all other consoles in total minutes of usage, but continues to have the highest downward trend.  Data suggests that the PS2 will lose the top usage spot within the next few months.</li>
</ul>
<ul type="disc">
<li>Females 25 years and older make up the largest block of PC game players, accounting for 46.2 percent of all players and 54.6 percent of all game play minutes in December 2008.</li>
</ul>
<ul type="disc">
<li>The most played games on the PC are card games from Microsoft, with Solitaire being the most played game in December 2008 with over 17 million players.</li>
</ul>
<p>&#8220;Gaming, once the domain of kids and a small group of core fans, is now more mainstream than ever.  As the number of platforms continues to expand, we would expect that more people will be drawn to the entertainment video games can offer.  Along with this, the evolution of gaming consoles into multimedia devices has changed consumption habits of traditional media such as TV, movie and Internet content,&#8221; said Bradley Raczka, Marketing Manager for Nielsen Games.</p>
<p>View the complete State of the Video Gamer report <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/stateofvgamer_040609_fnl1.pdf"></a><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/stateofvgamer_040909_fnl.pdf">here</a>.</p>
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		<title>Every Gaming System Has Its Fans, But Women Like Wii</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/every-gaming-system-has-its-fans-but-women-like-wii/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/every-gaming-system-has-its-fans-but-women-like-wii/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 15:18:13 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
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		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=8271</guid>
		<description><![CDATA[The choice of which gaming system to buy can be difficult: Wii, Xbox 360 and PS3 all have their pros and cons.  But according to recent metered usage data from Nielsen, each console tends to appeal to different demographic groups.
&#8220;All three of the consoles have their fans, and sales of consoles and games have been some of the few bright spots in an otherwise bleak retail environment,&#8221; said Bradley Raczka, Marketing Manager for Nielsen Games.  &#8220;It will be interesting to watch the continued migration to the current generation consoles in 2009, and see how releases ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/02/game-controller.jpg"><img class="alignleft size-thumbnail wp-image-8277" title="game-controller" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/02/game-controller-150x150.jpg" alt="" width="150" height="150" /></a>The choice of which gaming system to buy can be difficult: Wii, Xbox 360 and PS3 all have their pros and cons.  But according to recent metered usage data from Nielsen, each console tends to appeal to different demographic groups.</p>
<p>&#8220;All three of the consoles have their fans, and sales of consoles and games have been some of the few bright spots in an otherwise bleak retail environment,&#8221; said Bradley Raczka, Marketing Manager for Nielsen Games.  &#8220;It will be interesting to watch the continued migration to the current generation consoles in 2009, and see how releases of titles such as Halo Wars, Resident Evil 5, MadWorld, Killzone 2 and Street Fighter IV impact usage trends in the first half of the year.&#8221;</p>
<ul>
<li><strong>Wii</strong>: The best-selling of the three systems, appeals to boys age 6-11 and women age 25-34. Usage of Wii by women 35+ is much higher than with the Xbox 360 and PS3. Games such as Wii Fit, Guitar Hero and Rock Band appear to have engaged an older female gamer like never before.</li>
</ul>
<p style="padding-left: 30px;">Usage of Wii by the 18-24 age group, considered the core/hardcore gaming segment, is low for both genders compared to the other two consoles.  However, Wii has been successful in broadening the gaming market to a wider demographic audience.</p>
<ul>
<li><strong>Xbox 360</strong>: For males, the largest percentage of usage is in the 12-17 age group, older than Wii, but younger than PS3. For females, the 25-34 age group had the highest percentage of usage. These consumers may also be attracted to the other services featured such as Xbox Live, which offers online play, onlineaudio/videochat, and the ability to download movies (now with Netflix as part of the NXEXbox Live update),classic video &amp; user generated games, additional game contentand music videos.</li>
</ul>
<ul>
<li> <strong>PS3</strong>: The Sony console skews the oldest of the three consoles, and that could be the result of consumer brand loyalty, since Sony has been the dominant market player since it introduced the PS One in 1994 and PS 2 in 2000. Gamers who owned one or both of these consoles in their youth may have &#8220;graduated&#8221; to the PS3 in their assumed adulthood. For both males and females, the highest usage came from the 18-24 age group.</li>
</ul>
<p>In terms of overall usage, males using the Xbox 360 are playing almost twice as many days per months as females (10.2 vs. 5.4 in December), but on the other two consoles, usage days for males and females are much closer.  On average, the least used console is the Wii.</p>
<p>During the fourth quarter, November had higher than average usage days on all three consoles, due largely to the fact that the bulk of game releases occur during October and November in advance of the holidays.  In 2008, a number of highly anticipated titles were released, such as Gears of War 2,  Wii Fit, Grand Theft Auto IV, Dead Space, Guitar Hero: World Tour, Call of Duty: World at War and  Left 4 Dead .</p>
<p>A complete comparison of console usage during the fourth quarter can be viewed in PDF form <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/02/4th-qtr-2008-console-gender-usage-abridged.pdf">here</a>.</p>
<p>Nielsen Games&#8217; GamePlay Metrics service provides measurement of console activity from the National TV Panel of homes.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Top PC Game Titles And Consoles: October 2008</title>
		<link>http://blog.nielsen.com/nielsenwire/media_entertainment/top-pc-game-titles-and-consoles-october-2008/</link>
		<comments>http://blog.nielsen.com/nielsenwire/media_entertainment/top-pc-game-titles-and-consoles-october-2008/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 16:53:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Nielsen Games]]></category>
		<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[World Of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=5406</guid>
		<description><![CDATA[Blizzard Entertainment&#8217;s &#8220;World of Warcraft&#8221; dominated Nielsen Games&#8217; ranking of the most popular PC game titles for October, claiming more than 62% of the total PC game minutes played during the month. 



Rank
Top 10 PC Game Titles:
October 2008
Publisher
Share
Avg. Mins
Per Week
TMP%


1
World of Warcraft
Blizzard Entertainment
12.509
546
62.280


2
Warcraft III: Reign of Chaos
Blizzard Entertainment
1.890
328
4.751


3
Half-Life 2
Vivendi Games
1.917
288
4.301


4
Spore
Electric Entertainment
2.234
268
4.220


5
Bookworm
PopCap Games
3.074
133
2.716


6
Cake Mania 3
Sandlot Games
4.260
138
2.709


7
Virtual Villagers: The Secret City
Wild Games
1.567
204
2.456


8
Chessmaster Challenge
PlayFirst
8.856
47
2.123


9
Halo: Combat Evolved
Microsoft Game Studios
2.005
165
2.105


10
Build-a-Lot 2: Town Of The Year
HipSoft LLC
1.661
183
1.668


Source: Nielsen Games
Share is the percentage of the gaming audience measured that played the title
Overall TMP% represents the percent of total minutes played ...]]></description>
			<content:encoded><![CDATA[<p>Blizzard Entertainment&#8217;s &#8220;World of Warcraft&#8221; dominated Nielsen Games&#8217; ranking of the most popular PC game titles for October, claiming more than 62% of the total PC game minutes played during the month. </p>
<table class="chart" border="0">
<tbody>
<tr>
<th>Rank</th>
<th>Top 10 PC Game Titles:<br />
October 2008</th>
<th>Publisher</th>
<th>Share</th>
<th>Avg. Mins<br />
Per Week</th>
<th>TMP%</th>
</tr>
<tr>
<td class="axis">1</td>
<td>World of Warcraft</td>
<td>Blizzard Entertainment</td>
<td>12.509</td>
<td>546</td>
<td>62.280</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Warcraft III: Reign of Chaos</td>
<td>Blizzard Entertainment</td>
<td>1.890</td>
<td>328</td>
<td>4.751</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Half-Life 2</td>
<td>Vivendi Games</td>
<td>1.917</td>
<td>288</td>
<td>4.301</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Spore</td>
<td>Electric Entertainment</td>
<td>2.234</td>
<td>268</td>
<td>4.220</td>
</tr>
<tr>
<td class="axis">5</td>
<td>Bookworm</td>
<td>PopCap Games</td>
<td>3.074</td>
<td>133</td>
<td>2.716</td>
</tr>
<tr>
<td class="axis">6</td>
<td>Cake Mania 3</td>
<td>Sandlot Games</td>
<td>4.260</td>
<td>138</td>
<td>2.709</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Virtual Villagers: The Secret City</td>
<td>Wild Games</td>
<td>1.567</td>
<td>204</td>
<td>2.456</td>
</tr>
<tr>
<td class="axis">8</td>
<td>Chessmaster Challenge</td>
<td>PlayFirst</td>
<td>8.856</td>
<td>47</td>
<td>2.123</td>
</tr>
<tr>
<td class="axis">9</td>
<td>Halo: Combat Evolved</td>
<td>Microsoft Game Studios</td>
<td>2.005</td>
<td>165</td>
<td>2.105</td>
</tr>
<tr>
<td class="axis">10</td>
<td>Build-a-Lot 2: Town Of The Year</td>
<td>HipSoft LLC</td>
<td>1.661</td>
<td>183</td>
<td>1.668</td>
</tr>
<tr>
<td class="table_meta" colspan="6">Source: Nielsen Games<br />
Share is the percentage of the gaming audience measured that played the title<br />
Overall TMP% represents the percent of total minutes played as compared to all other PC games measured.</td>
</tr>
</tbody>
</table>
<p><!-- end chart --></p>
<p><span id="more-5406"></span></p>
<p>PlayStation 2 again topped Nielsen&#8217;s ranking of the most-played video game consoles.</p>
<p><!-- start chart --></p>
<table class="chart" border="0">
<tbody>
<tr>
<th>Rank</th>
<th>Topline Console Usage:<br />
October 2008</th>
<th>Usage Min %</th>
</tr>
<tr>
<td class="axis">1</td>
<td>PlayStation 2</td>
<td>30.2</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Xbox 360</td>
<td>18.3</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Wii</td>
<td>13.5</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Xbox</td>
<td>9.1</td>
</tr>
<tr>
<td class="axis">5</td>
<td>PlayStation 3</td>
<td>7.7</td>
</tr>
<tr>
<td class="axis">6</td>
<td>GameCube</td>
<td>4.4</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Other</td>
<td>16.9</td>
</tr>
<tr>
<td class="table_meta" colspan="3">Source: Nielsen Games<br />
Usage Minutes % is the percent of all measured console minutes<br />
&#8220;Other&#8221; consists of any other console systems found in the home</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Top PC Game Titles And Consoles: September 2008</title>
		<link>http://blog.nielsen.com/nielsenwire/media_entertainment/top-pc-game-titles-and-consoles-september-2008/</link>
		<comments>http://blog.nielsen.com/nielsenwire/media_entertainment/top-pc-game-titles-and-consoles-september-2008/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 15:39:01 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Nielsen Games]]></category>
		<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[World Of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=4371</guid>
		<description><![CDATA[Nielsen Games released its data for the most popular PC game titles and most-played console types for September, a month in which casual games saw heavy PC gameplay.
Top 10 PC Game Titles: September 2008




 RANK
 Game
 Publisher
 Share
 Avg. Mins
Per Week
 TMP%


1
World of Warcraft
Blizzard Entertainment
13.775
599
69.301


2
Cake Mania 3
Sandlot Games
5.252
114
2.383


3
SKIP-BO Castaway Caper
RealArcade
4.263
94
2.278


4
Diner Dash 2
PlayFirst
3.396
99
2.021


5
Chessmaster Challenge
PlayFirst
7.095
53
1.864


6
Mystery Case Files: Prime Suspects
Big Fish Games, Inc
3.212
124
1.671


7
Zoo Tycoon
Microsoft Game Studios
2.144
96
0.873


8
Diner Dash: Seasonal Snack Pack
PlayFirst
3.495
57
0.814


9
Mystery Case Files: Huntsville
Big Fish Games, Inc
2.107
73
0.677


10
Polar Bowler
WildTangent, Inc.
3.165
32
0.386


Source: Nielsen GamesShare is the percentage of the gaming audience measured that played the titleOverall TMP% ...]]></description>
			<content:encoded><![CDATA[<p>Nielsen Games released its data for the most popular PC game titles and most-played console types for September, a month in which casual games saw heavy PC gameplay.</p>
<h3>Top 10 PC Game Titles: September 2008</h3>
<p><!-- start chart --></p>
<table class="chart" border="0">
<tbody>
<tr>
<th> RANK</th>
<th> Game</th>
<th> Publisher</th>
<th> Share</th>
<th> Avg. Mins<br />
Per Week</th>
<th> TMP%</th>
</tr>
<tr>
<td class="axis">1</td>
<td>World of Warcraft</td>
<td>Blizzard Entertainment</td>
<td>13.775</td>
<td>599</td>
<td>69.301</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Cake Mania 3</td>
<td>Sandlot Games</td>
<td>5.252</td>
<td>114</td>
<td>2.383</td>
</tr>
<tr>
<td class="axis">3</td>
<td>SKIP-BO Castaway Caper</td>
<td>RealArcade</td>
<td>4.263</td>
<td>94</td>
<td>2.278</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Diner Dash 2</td>
<td>PlayFirst</td>
<td>3.396</td>
<td>99</td>
<td>2.021</td>
</tr>
<tr>
<td class="axis">5</td>
<td>Chessmaster Challenge</td>
<td>PlayFirst</td>
<td>7.095</td>
<td>53</td>
<td>1.864</td>
</tr>
<tr>
<td class="axis">6</td>
<td>Mystery Case Files: Prime Suspects</td>
<td>Big Fish Games, Inc</td>
<td>3.212</td>
<td>124</td>
<td>1.671</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Zoo Tycoon</td>
<td>Microsoft Game Studios</td>
<td>2.144</td>
<td>96</td>
<td>0.873</td>
</tr>
<tr>
<td class="axis">8</td>
<td>Diner Dash: Seasonal Snack Pack</td>
<td>PlayFirst</td>
<td>3.495</td>
<td>57</td>
<td>0.814</td>
</tr>
<tr>
<td class="axis">9</td>
<td>Mystery Case Files: Huntsville</td>
<td>Big Fish Games, Inc</td>
<td>2.107</td>
<td>73</td>
<td>0.677</td>
</tr>
<tr>
<td class="axis">10</td>
<td>Polar Bowler</td>
<td>WildTangent, Inc.</td>
<td>3.165</td>
<td>32</td>
<td>0.386</td>
</tr>
<tr>
<td class="table_meta" colspan="6">Source: Nielsen Games<br />Share is the percentage of the gaming audience measured that played the title<br />Overall TMP% represents the percent of total minutes played as compared to all other PC games measured.</td>
</tr>
</tbody>
</table>
<p><!-- end chart --></p>
<h3>Topline Console Usage &#8211; September 2008</h3>
<p><!-- start chart --></p>
<table class="chart" border="0">
<tbody>
<tr>
<th>RANK</th>
<th> Console</th>
<th> Usage Min %</th>
</tr>
<tr>
<td class="axis">1</td>
<td>PlayStation 2</td>
<td>29.7</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Xbox 360</td>
<td>17.5</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Wii</td>
<td>13.7</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Xbox</td>
<td>9.5</td>
</tr>
<tr>
<td class="axis">5</td>
<td>PlayStation 3</td>
<td>8.3</td>
</tr>
<tr>
<td class="axis">6</td>
<td>GameCube</td>
<td>4.1</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Other</td>
<td>17.2</td>
</tr>
<tr>
<td class="table_meta" colspan="3">Source: Nielsen Games<br />Usage Minutes % is the percent of all measured console minutes<br />&#8220;Other&#8221; consists of any other console systems found in the home</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
