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	<title>Nielsen Wire &#187; games</title>
	<atom:link href="http://blog.nielsen.com/nielsenwire/tag/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.nielsen.com/nielsenwire</link>
	<description>Consumer Insights, News, Research &#38; Reports</description>
	<lastBuildDate>Fri, 20 Nov 2009 18:19:47 +0000</lastBuildDate>
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			<item>
		<title>How Toys &#8220;R&#8221; Us Can Expand its Field of Play to be Customers &#8220;R&#8221; Us</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/how-toys-r-us-can-expand-its-field-of-play-to-be-customers-r-us/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/how-toys-r-us-can-expand-its-field-of-play-to-be-customers-r-us/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 14:33:02 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[baby]]></category>
		<category><![CDATA[children's toys]]></category>
		<category><![CDATA[families]]></category>
		<category><![CDATA[FAO Schwartz]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Hispanic]]></category>
		<category><![CDATA[Homescan]]></category>
		<category><![CDATA[power moms]]></category>
		<category><![CDATA[private label]]></category>
		<category><![CDATA[shopper management]]></category>
		<category><![CDATA[Tom Pirovano]]></category>
		<category><![CDATA[toys]]></category>
		<category><![CDATA[Toys R Us]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=12419</guid>
		<description><![CDATA[Tom Pirovano, Director, Industry Insights
There&#8217;s been some buzz in the news recently about Toys &#8220;R&#8221; Us acquiring FAO Schwartz. I&#8217;m confused by some of the perceived pessimism regarding toy retailers struggling to keep pace with mass merchandisers. From my &#8220;food guy&#8221; perspective, Toys &#8220;R&#8221; Us and FAO Schwartz have some very strong brand equity that has the potential to be leveraged in several creative ways. Here are a few opportunities I&#8217;d love to see Toys &#8220;R&#8221; Us pursue if they haven&#8217;t already been tested or discussed.

First, change the focus from ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-12426" title="toysrus1" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/06/toysrus1.png" alt="" width="149" height="59" /><em><strong>Tom Pirovano, Director, Industry Insights</strong></em><br />
There&#8217;s been some <a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/06/toysrusbuzz.png">buzz</a> in the news recently about Toys &#8220;R&#8221; Us acquiring FAO Schwartz. I&#8217;m confused by some of the perceived pessimism regarding toy retailers struggling to keep pace with mass merchandisers. From my &#8220;food guy&#8221; perspective, Toys &#8220;R&#8221; Us and FAO Schwartz have some very strong brand equity that has the potential to be leveraged in several creative ways. Here are a few opportunities I&#8217;d love to see Toys &#8220;R&#8221; Us pursue if they haven&#8217;t already been tested or discussed.</p>
<ul>
<li>First, change the focus from toys (their products) to families with young kids (their customers). I&#8217;ve often said that the best retailers define themselves not by the products they sell, but by the shoppers they sell to.</li>
<p><span id="more-12419"></span></p>
<li>Create a section reserved for birthday parties (who doesn&#8217;t enjoy a pit of colored balls?). We spend a fortune on these types of parties for our kids.</li>
<li>Hire more moms willing to work from 9:30 am to 2:30 pm. Thousands of well-educated moms would sacrifice big salaries to work around their kids&#8217; school schedules.</li>
<li>Connect with Hispanic families. Nielsen&#8217;s Homescan panel consistently shows how Hispanic Americans index highest with baby-oriented products like baby food and diapers.</li>
<li>Continue to expand food sections with private label supplied by supermarkets. Supermarkets bend over backward to attract young families. Why not introduce a grocer&#8217;s brand to shoppers in a completely separate retail channel?</li>
<li>Offer in-store focus groups for marketers trying to reach kids and moms. Each store has the potential to become a laboratory for understanding how kids and their parents shop, play, and interact with products.</li>
<li>Conduct midnight release events for DVDs, video games, books, (and new toys?) Toys &#8220;R&#8221; Us is a player in each of these categories. Book stores and electronics stores do a great job of creating excitement around midnight releases. This could also be a way to attract a new shopper demographic.</li>
<li>How about&#8230; Movie Night at Toys &#8220;R&#8221; Us?</li>
<li>Whole Foods has done a great job of developing their brand around healthy living. By co-branding with Toys &#8220;R&#8221; Us, they have the opportunity to reach new shoppers while Toys &#8220;R&#8221; Us can benefit from products (not just food) focused on healthy eating, exercise, and environmental sustainability.</li>
<li>Get vendors to sponsor video game tournaments with gift cards as prizes for winners.</li>
<li>Offer In-Store pediatrician clinics. Alright, this may be a stretch, but if Walgreens can be successful with their Take Care clinics, why not Toys &#8220;R&#8221; Us with a specialist focused on kids?</li>
<li>Offer In-Store Seminar Events for parents on college savings, healthy babies, child-proofing, and have local supermarkets sponsor healthy eating demonstrations.</li>
<li>Book Signings from children&#8217;s book authors.</li>
</ul>
<p>Feedback? <a href="mailto:tom.pirovano@nielsen.com">tom.pirovano@nielsen.com</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.nielsen.com/nielsenwire/consumer/how-toys-r-us-can-expand-its-field-of-play-to-be-customers-r-us/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>World Of Warcraft, Playstation 2 Continue Most Played Gaming Trend</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/world-of-warcraft-playstation-2-continue-most-played-gaming-trend/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/world-of-warcraft-playstation-2-continue-most-played-gaming-trend/#comments</comments>
		<pubDate>Tue, 05 May 2009 14:18:56 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[World Of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=11371</guid>
		<description><![CDATA[Nielsen Games released its March 2009 data for top console usage and PC game titles with Playstation 2 and the role-playing game World Of Warcraft again topping their respective lists.





Top 10 PC Game Titles: March 2009


 RANK
 Game
 Publisher
 Avg. Min Per Week
 TMP%


1
World of Warcraft
Blizzard Entertainment
653
46.710


2
Second Life
Linden Lab
760
3.206


3
Dark Messiah of Might &#38; Magic
Ubisoft
582
3.049


4
Civilization IV: Beyond the Sword
2K Games
668
2.690


5
Bookworm
PopCap Games
169
2.263


6
Half-Life 2
Vivendi Games
313
2.195


7
Civilization IV
2K Games
332
2.053


8
Warcraft III: Reign of Chaos
Blizzard Entertainment
213
1.739


9
Chessmaster Challenge
PlayFirst
54
1.714


10
StarCraft
Blizzard Entertainment
334
1.676


Source: Nielsen Games &#8211; GamePlay Metrics™
TMP% represents the percent of total minutes played from the
Top 100 non-casual/pre-installed PC games measured.







Topline ...]]></description>
			<content:encoded><![CDATA[<p>Nielsen Games released its March 2009 data for top console usage and PC game titles with Playstation 2 and the role-playing game World Of Warcraft again topping their respective lists.</p>
<p><span id="more-11371"></span></p>
<p><!-- start chart --></p>
<table class="chart" border="0">
<tbody>
<tr>
<th colspan="5">Top 10 PC Game Titles: March 2009</th>
</tr>
<tr>
<th> RANK</th>
<th> Game</th>
<th> Publisher</th>
<th> Avg. Min Per Week</th>
<th> TMP%</th>
</tr>
<tr>
<td class="axis">1</td>
<td>World of Warcraft</td>
<td>Blizzard Entertainment</td>
<td>653</td>
<td>46.710</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Second Life</td>
<td>Linden Lab</td>
<td>760</td>
<td>3.206</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Dark Messiah of Might &amp; Magic</td>
<td>Ubisoft</td>
<td>582</td>
<td>3.049</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Civilization IV: Beyond the Sword</td>
<td>2K Games</td>
<td>668</td>
<td>2.690</td>
</tr>
<tr>
<td class="axis">5</td>
<td>Bookworm</td>
<td>PopCap Games</td>
<td>169</td>
<td>2.263</td>
</tr>
<tr>
<td class="axis">6</td>
<td>Half-Life 2</td>
<td>Vivendi Games</td>
<td>313</td>
<td>2.195</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Civilization IV</td>
<td>2K Games</td>
<td>332</td>
<td>2.053</td>
</tr>
<tr>
<td class="axis">8</td>
<td>Warcraft III: Reign of Chaos</td>
<td>Blizzard Entertainment</td>
<td>213</td>
<td>1.739</td>
</tr>
<tr>
<td class="axis">9</td>
<td>Chessmaster Challenge</td>
<td>PlayFirst</td>
<td>54</td>
<td>1.714</td>
</tr>
<tr>
<td class="axis">10</td>
<td>StarCraft</td>
<td>Blizzard Entertainment</td>
<td>334</td>
<td>1.676</td>
</tr>
<tr>
<td class="table_meta" colspan="5">Source: Nielsen Games &#8211; GamePlay Metrics™<br />
TMP% represents the percent of total minutes played from the<br />
Top 100 non-casual/pre-installed PC games measured.</td>
</tr>
</tbody>
</table>
<p><!-- end chart --></p>
<table class="chart" border="0">
<tbody>
<tr>
<th colspan="3">Topline Console Usage &#8211; March 2009</th>
</tr>
<tr>
<th> RANK</th>
<th> Console</th>
<th> Usage Minutes %</th>
</tr>
<tr>
<td class="axis">1</td>
<td>PlayStation 2</td>
<td>22.0</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Xbox 360</td>
<td>21.2</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Wii</td>
<td>17.9</td>
</tr>
<tr>
<td class="axis">4</td>
<td>PlayStation 3</td>
<td>10.3</td>
</tr>
<tr>
<td class="axis">5</td>
<td>Xbox</td>
<td>6.6</td>
</tr>
<tr>
<td class="axis">6</td>
<td>GameCube</td>
<td>2.6</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Other</td>
<td>19.3</td>
</tr>
<tr>
<td class="table_meta" colspan="3">Source: Nielsen Games &#8211; GamePlay Metrics™<br />
Usage Minutes % is the percent of all measured console minutes<br />
&#8220;Other&#8221; consists of any other console systems found in the home</td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://blog.nielsen.com/nielsenwire/consumer/world-of-warcraft-playstation-2-continue-most-played-gaming-trend/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Playstation 2, World Of Warcraft, Most Played In January</title>
		<link>http://blog.nielsen.com/nielsenwire/media_entertainment/playstation-2-world-of-warcraft-most-played-in-january/</link>
		<comments>http://blog.nielsen.com/nielsenwire/media_entertainment/playstation-2-world-of-warcraft-most-played-in-january/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 13:02:25 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[World Of Warcraft]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=9120</guid>
		<description><![CDATA[Nielsen Games released its January 2009 data for top console usage and PC game titles with Playstation 2 and the role-playing game World Of Warcraft topping their respective lists.
Top Game Consoles January 2009




 Rank
 Console
 Usage
Minutes %


1
PlayStation 2
23.7


2
Wii
20.7


3
Xbox 360
18.2


4
PlayStation 3
9.0


5
Xbox
7.9


6
GameCube
3.3


7
Other
17.2


Source: Nielsen Games &#8211; GamePlay Metrics™
Usage Minutes % is the percent of all measured console minutes
&#8220;Other&#8221; consists of any other console systems found in the home





Top  10 PC Game Titles January 2009



 Rank
 Title
 Publisher
 Share
 Avg. Min
Per Week
 TMP%


1
World of Warcraft
Blizzard Entertainment
12.090
649
46.560


2
Dark Messiah of Might &#38; Magic
Ubisoft
0.978
732
4.403


3
Second Life
Linden Lab
1.488
520
3.589


4
Warcraft III: ...]]></description>
			<content:encoded><![CDATA[<p>Nielsen Games released its January 2009 data for top console usage and PC game titles with Playstation 2 and the role-playing game World Of Warcraft topping their respective lists.</p>
<h3>Top Game Consoles January 2009</h3>
<p><!-- start chart --></p>
<table class="chart" border="0">
<tbody>
<tr>
<th> Rank</th>
<th> Console</th>
<th> Usage<br />
Minutes %</th>
</tr>
<tr>
<td class="axis">1</td>
<td>PlayStation 2</td>
<td>23.7</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Wii</td>
<td>20.7</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Xbox 360</td>
<td>18.2</td>
</tr>
<tr>
<td class="axis">4</td>
<td>PlayStation 3</td>
<td>9.0</td>
</tr>
<tr>
<td class="axis">5</td>
<td>Xbox</td>
<td>7.9</td>
</tr>
<tr>
<td class="axis">6</td>
<td>GameCube</td>
<td>3.3</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Other</td>
<td>17.2</td>
</tr>
<tr>
<td class="table_meta" colspan="3">Source: Nielsen Games &#8211; GamePlay Metrics™<br />
Usage Minutes % is the percent of all measured console minutes<br />
&#8220;Other&#8221; consists of any other console systems found in the home</td>
</tr>
</tbody>
</table>
<p><!-- end chart --></p>
<p><!-- start chart --></p>
<h3>Top  10 PC Game Titles January 2009</h3>
<table class="chart" border="0">
<tbody>
<tr>
<th> Rank</th>
<th> Title</th>
<th> Publisher</th>
<th> Share</th>
<th> Avg. Min<br />
Per Week</th>
<th> TMP%</th>
</tr>
<tr>
<td class="axis">1</td>
<td>World of Warcraft</td>
<td>Blizzard Entertainment</td>
<td>12.090</td>
<td>649</td>
<td>46.560</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Dark Messiah of Might &amp; Magic</td>
<td>Ubisoft</td>
<td>0.978</td>
<td>732</td>
<td>4.403</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Second Life</td>
<td>Linden Lab</td>
<td>1.488</td>
<td>520</td>
<td>3.589</td>
</tr>
<tr>
<td class="axis">4</td>
<td>Warcraft III: Reign of Chaos</td>
<td>Blizzard Entertainment</td>
<td>1.618</td>
<td>294</td>
<td>2.290</td>
</tr>
<tr>
<td class="axis">5</td>
<td>Chessmaster Challenge</td>
<td>PlayFirst</td>
<td>10.083</td>
<td>63</td>
<td>2.194</td>
</tr>
<tr>
<td class="axis">6</td>
<td>Spore</td>
<td>Electronic Arts Inc.</td>
<td>1.638</td>
<td>262</td>
<td>1.701</td>
</tr>
<tr>
<td class="axis">7</td>
<td>Bookworm</td>
<td>PopCap Games</td>
<td>3.305</td>
<td>128</td>
<td>1.621</td>
</tr>
<tr>
<td class="axis">8</td>
<td>StarCraft</td>
<td>Blizzard Entertainment</td>
<td>1.344</td>
<td>286</td>
<td>1.570</td>
</tr>
<tr>
<td class="axis">9</td>
<td>Build-a-Lot 3: Passport to Europe</td>
<td>HipSoft LLC</td>
<td>2.344</td>
<td>197</td>
<td>1.526</td>
</tr>
<tr>
<td class="axis">10</td>
<td>Sims 2, The: Celebration Stuff</td>
<td>Electronic Arts Inc.</td>
<td>1.222</td>
<td>288</td>
<td>1.467</td>
</tr>
<tr>
<td class="table_meta" colspan="6">Source: Nielsen Games &#8211; GamePlay Metrics™<br />
Share is the percentage of the gaming audience measured that played the title.<br />
TMP% represents the percent of total minutes played from<br />
the Top 100 non-casual/pre-installed PC games measured.</td>
</tr>
</tbody>
</table>
<p><!-- end chart --></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.nielsen.com/nielsenwire/media_entertainment/playstation-2-world-of-warcraft-most-played-in-january/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Top Online Retailer and Product Searches: August 2008</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/online-retailer-and-product-searches-august-2008/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/online-retailer-and-product-searches-august-2008/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 21:42:22 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Online + Mobile]]></category>
		<category><![CDATA[ebay]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[online products]]></category>
		<category><![CDATA[online retailer]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=1905</guid>
		<description><![CDATA[Internet Retailer reports that online giant eBay is the most searched on retailer on the Internet, according to Nielsen Online. The term “ebay” received nearly 17 million searches during the month of August.  The search numbers are based on Nielsen Online’s MegaView Search Custom Data.
The term “webkinz” topped the list of product searches in August, according to Nielsen Online. The web-linked stuffed animals were searched for more than 5.5 million times online. The Toys and Games categories dominated product searches for the month.
Below are the top 10 retailer and product Web ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.internetretailer.com/dailyNews.asp?id=27954" target="_blank">Internet Retailer</a> reports that online giant eBay is the most searched on retailer on the Internet, according to Nielsen Online. The term “ebay” received nearly 17 million searches during the month of August.  The search numbers are based on Nielsen Online’s MegaView Search Custom Data.</p>
<p>The term “webkinz” topped the list of product searches in August, according to Nielsen Online. The web-linked stuffed animals were searched for more than 5.5 million times online. The Toys and Games categories dominated product searches for the month.</p>
<p>Below are the top 10 retailer and product Web searches for August 2008, according to Nielsen Online.</p>
<table class="chart" style="float: right" border="0">
<tbody>
<tr>
<th>RANK</th>
<th>RETAILER NAME</th>
<th>TOTAL SEARCHES</th>
</tr>
<tr>
<td class="axis">1</td>
<td>ebay</td>
<td>16,917,000</td>
</tr>
<tr>
<td class="axis">2</td>
<td>walmart</td>
<td>4,487,000</td>
</tr>
<tr>
<td class="axis">3</td>
<td>target</td>
<td>2,855,000</td>
</tr>
<tr>
<td class="axis">4</td>
<td>home depot</td>
<td>2,256,000</td>
</tr>
<tr>
<td class="axis">5</td>
<td>best buy</td>
<td>2,003,000</td>
</tr>
<tr>
<td class="axis">6</td>
<td>netflix</td>
<td>1,756,000</td>
</tr>
<tr>
<td class="axis">7</td>
<td>amazon.com</td>
<td>1,495,000</td>
</tr>
<tr>
<td class="axis">8</td>
<td>office depot</td>
<td>1,267,000</td>
</tr>
<tr>
<td class="axis">9</td>
<td>sears</td>
<td>1,207,000</td>
</tr>
<tr>
<td class="axis">10</td>
<td>staples</td>
<td>1,150,000</td>
</tr>
</tbody>
</table>
<table class="chart" border="0">
<tbody>
<tr>
<th>RANK</th>
<th>PRODUCT NAME</th>
<th>TOTAL SEARCHES</th>
</tr>
<tr>
<td class="axis">1</td>
<td>webkinz</td>
<td>5,544,000</td>
</tr>
<tr>
<td class="axis">2</td>
<td>games</td>
<td>1,553,000</td>
</tr>
<tr>
<td class="axis">3</td>
<td>dress up games</td>
<td>1,159,000</td>
</tr>
<tr>
<td class="axis">4</td>
<td>pokemon</td>
<td>611,000</td>
</tr>
<tr>
<td class="axis">5</td>
<td>cars</td>
<td>580,000</td>
</tr>
<tr>
<td class="axis">6</td>
<td>direct tv</td>
<td>579,000</td>
</tr>
<tr>
<td class="axis">7</td>
<td>dish network</td>
<td>496,000</td>
</tr>
<tr>
<td class="axis">8</td>
<td>soap dispenser</td>
<td>473,000</td>
</tr>
<tr>
<td class="axis">9</td>
<td>music</td>
<td>469,000</td>
</tr>
<tr>
<td class="axis">10</td>
<td>wii fit</td>
<td>412,000</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		<title>In U.S., Mobile Media Surges, But Advertising Lags Behind</title>
		<link>http://blog.nielsen.com/nielsenwire/online_mobile/in-us-mobile-media-surges-but-advertising-lags-behind/</link>
		<comments>http://blog.nielsen.com/nielsenwire/online_mobile/in-us-mobile-media-surges-but-advertising-lags-behind/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 19:28:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[Online + Mobile]]></category>
		<category><![CDATA[consumer attitudes]]></category>
		<category><![CDATA[consumer bahvior]]></category>
		<category><![CDATA[email]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[mobile advertising]]></category>
		<category><![CDATA[mobile data services]]></category>
		<category><![CDATA[mobile internet]]></category>
		<category><![CDATA[mobile media]]></category>
		<category><![CDATA[ringtones]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[Text Messaging]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=1222</guid>
		<description><![CDATA[More Americans than ever before are buying smartphones and using mobile data services like text messaging, games, email, mobile Internet, video, and ringtones. 
But while mobile media use has grown rapidly in recent years, mobile advertising has been slow to take hold, Nielsen Mobile reported in a white paper released Tuesday.
In the U.S., some 76.8 million mobile users recall seeing advertising on their phones, according to Nielsen, but 63% report encountering mobile ads only infrequently &#8212; once a month or less.  Meanwhile, less than two-thirds of website homepage page views feature ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2008/09/mobile_media_data.jpg"><img class="alignleft size-medium wp-image-1223" title="mobile_media_data" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2008/09/mobile_media_data-300x199.jpg" alt="" width="150" height="100" /></a>More Americans than ever before are <a href="http://www.businessweek.com/technology/content/sep2008/tc2008098_351549.htm?chan=technology_technology+index+page_top+stories" target="_blank">buying smartphones</a> and using mobile data services like text messaging, games, email, mobile Internet, video, and ringtones. </p>
<p>But while mobile media use has grown rapidly in recent years, mobile advertising has been slow to take hold, Nielsen Mobile reported in a <a href="http://www.nielsenmobile.com/documents/RealizingPotential.pdf" target="_blank">white paper</a> released Tuesday.</p>
<p>In the U.S., some 76.8 million mobile users recall seeing advertising on their phones, according to Nielsen, but 63% report encountering mobile ads only infrequently &#8212; once a month or less.  Meanwhile, less than two-thirds of website homepage page views feature mobile advertising.</p>
<p>Lack of awareness of the size of the U.S. mobile audience, the complexity of the mobile marketing ecosystem, and advertisers&#8217; reluctance to invest in mobile advertising are among the key factors restricting mobile ad growth, Nielsen&#8217;s analysts note.</p>
<p>View the full <a href="http://www.nielsenmobile.com/documents/RealizingPotential.pdf" target="_blank">white paper</a>.</p>
<p>Read MediaPost&#8217;s <a href="http://www.mediapost.com/publications/?fa=Articles.showArticleHomePage&amp;art_aid=90293" target="_blank">coverage</a> of Nielsen&#8217;s findings.</p>
<p><a href="http://venturebeat.com/2008/09/11/mobile-advertising-nielsens-jesse-goranson-on-risks-and-opportunities/" target="_blank">Learn more</a> about the outlook for mobile advertising &#8211; check out VentureBeat&#8217;s <a href="http://venturebeat.com/2008/09/11/mobile-advertising-nielsens-jesse-goranson-on-risks-and-opportunities/" target="_blank">Q&amp;A</a> with Nielsen&#8217;s Senior Vice President of Mobile Media, Jesse Goranson</p>
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