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	<title>Nielsen Wire &#187; Media + Entertainment</title>
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	<description>Consumer Insights, News, Research &#38; Reports</description>
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		<title>Tracking the Hits Along the Musical The Long Tail</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/tracking-the-hits-along-the-musical-the-long-tail/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/tracking-the-hits-along-the-musical-the-long-tail/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 18:19:47 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[Online + Mobile]]></category>
		<category><![CDATA[albums]]></category>
		<category><![CDATA[Billboard]]></category>
		<category><![CDATA[hit songs]]></category>
		<category><![CDATA[long tail]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[music sales]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=18071</guid>
		<description><![CDATA[Hit digital albums have lost market share to far less popular titles. But hit digital tracks have gained market share over the years.]]></description>
			<content:encoded><![CDATA[<p><strong><em>Glenn Peoples, Senior Editorial Analyst, Billboard</em></strong></p>
<p><em> </em></p>
<p>For most people, Chris Anderson’s 2006 book <em>The Long Tail</em> marked a new way of thinking about selling goods on the Internet. Being free of the physical limits of shelf space, he predicted, would alter what people bought. For music, this would mean the most popular music titles would become less popular as consumers were able to tap into vast online catalogs. In most corners of the business world, and especially in the music industry, <em>The Long Tail</em> was controversial. Would consumers actually start to ignore the hits?</p>
<p>A <em>Billboard </em>analysis of Nielsen SoundScan data going back to 2004 shows Anderson wasn’t correct on all points. Hit digital albums have lost market share to far less popular titles. But hit digital tracks have <em>gained</em> market share over the years. The top 200 tracks accounted for 14.5% of sales in 2004 and rose to 15.8% in 2005, 17.1% in 2006 and 2007 and 17.2% in 2008. Through October 25, 2009, the top 200 tracks’ share stood at 18.7%.</p>
<p style="text-align: left;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/LongTail_Chart02.JPG"><img class="size-full wp-image-18077 aligncenter" title="LongTail_Chart02" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/LongTail_Chart02.JPG" alt="LongTail_Chart02" width="464" height="801" /></a></p>
<p style="text-align: left;">The top 200 digital albums have shown an opposite trend in market share, steadily dropping to 21.9% in 2008 from 28.7% in 2004. At 22.1%, digital albums’ market share through October, 2009 is slightly better than 2008’s figure.</p>
<p>These two trends imply album and track purchase decisions may be driven by different factors. The most popular tracks may be benefitting from a herd effect due to the viral nature of the Internet. The awareness generated by that small number of songs could drown out less popular songs. Album buyers show they have more diverse tastes and take advantage of the vast catalogs at online retailers. So consumers may prefer to sample the depths of long tail through albums, not by individual songs.</p>
<p>Any discussion of Anderson’s book and theories should include how the record label’s role has changed. A popular sentiment of <em>The Long Tail</em> is that artists have all the tools they need to self-release digital music. That is true. Barriers to entry have been lowered to the point where the costs of recording and commercially releasing music are negligible. As Anderson explained in <em>The Long Tail<em>,</em></em> cheaper tools of production and distribution have greatly increased the supply of music found online.</p>
<p>But acquiring distribution and getting a sale are two different things. People tend to underestimate the amount of competition faced in digital music. Over 100,000 albums were released in 2008 alone – and about half of those were digital-only releases. Not only does a title have to compete against other new releases, it has to compete against the tens of thousands of well known catalog titles that are available online. It takes resources – both money and expertise – to rise above the competition and achieve sales commensurate to what career-oriented artists need. Such resources are the domain of record labels, who <em>can</em> still find success in the digital world.</p>
<p style="text-align: left;">While <em>The Long Tail</em> was less explicit about record labels’ role in a changing digital marketplace, in July Anderson told The Times that record labels “are now the least important part” of the music industry. That is true for those with very low sales goals. These days a more established artist, or a mere hobbyist, can circumvent a contract with a record label by using inexpensive digital tools and outsourcing some record label functions. For the more ambitious and the less established, a record label is still by far the best way out of obscurity.</p>
<p><strong>Summary of <em>Billboard</em>’</strong><strong>s analysis:</strong></p>
<ul>
<li>As more digital albums are released, the more popular titles lose market share  to the less popular titles. In other words, demand has shifted from the hits to  the niches. <span>The head (what Anderson would call the top 5,000  titles) has lost market share to the tail (all other albums). </span>The head accounted for 77% of  digital album sales in 2005. By 2008, the head’s market share had steadily  dropped to 65%.</li>
<li>Sales of digital albums have become less hit-oriented while digital tracks have become slightly more hit-oriented. The top 200 digital albums have accounted for a smaller share of total digital album sales since 2004. In contrast, the top 200 digital tracks’ share of total sales has nudged upward during that time period.</li>
<li>Sales of individual tracks (those purchased independently, not as part of an album) account for the majority of digital music purchased in the U.S. Individual tracks accounted for 57% of all digital music sold in 2008 (assuming 12 tracks per album).</li>
<li>In any given week, the top 200 digital tracks account for nearly one in four track purchases. To put that in context, Amazon.com’s MP3 store currently lists 9.99 million tracks. So, the top 200 tracks represent only 0.002% of what a large download store stocks.</li>
<li>Even titles in the tail (below #5,000) have lost some market share recently. In  2008, the top 8,000 digital albums lost market share to lower-ranked albums. But  it wasn’t the best-selling albums that suffered the most. Albums ranked from  #200 to #800 suffered the biggest drop in digital album market share from 2004  to 2008 – between 25% and 34%</li>
<li>While lower ranks have gained market share over the years, any one title has not gained much. For example, an album ranked at #9,000 in 2008 sold about 1,050 digital albums. Less than 100 of those units can be attributed to gains in market share over the previous four years.</li>
</ul>
<p><em>An expanded version of this story first appeared at <a href="http://www.billboard.biz/bbbiz/content_display/magazine/features/e3i35ed869fbd929ccdcca52ed7fd9262d3?imw=Y">billboard.biz</a>.</em></p>
]]></content:encoded>
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		<item>
		<title>Maximizing Super Bowl Advertising ROI in a Paid Vs. Earned Media Environment</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/maximizing-super-bowl-advertising-roi-in-a-paid-vs-earned-media-environment/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/maximizing-super-bowl-advertising-roi-in-a-paid-vs-earned-media-environment/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 19:27:15 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[Online + Mobile]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[advertiser solutions]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[buzz]]></category>
		<category><![CDATA[earned media]]></category>
		<category><![CDATA[football]]></category>
		<category><![CDATA[nfl]]></category>
		<category><![CDATA[paid media]]></category>
		<category><![CDATA[Pete Blackshaw]]></category>
		<category><![CDATA[Randall Beard]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[Super Bowl]]></category>
		<category><![CDATA[TV advertising]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[webinar]]></category>
		<category><![CDATA[word of mouth]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=18038</guid>
		<description><![CDATA[2010 will be huge test, as new realities of consumer expression and cross-platform integration create a powerful new dynamic hovering over the largest single-spot ad spend on record.]]></description>
			<content:encoded><![CDATA[<p><em><strong>Pete Blackshaw, EVP, Digital Strategic Services and Randall Beard, EVP &amp; General Manager, Nielsen IAG</strong></em></p>
<p>Is the Super Bowl the ultimate marketing ecosystem of paid and earned media?   2010 will be huge test, as the new reality of consumer expression and cross-platform integration create a powerful new dynamic hovering over the largest single-spot ad spend on record.</p>
<p>What marketers urgently need to understand is not only total ROI on that mega-media buy, but the full return on all the other activities triggered or reinforced by this paid media stimulus.  How does paid media drive earned media? And to what degree does earned media halo future paid media efforts? These are critical questions that Marketers need answers to – along with a metric or common yardstick that quantifies the blending of the two.</p>
<p style="text-align: center;"><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/superbowl360.png"><img class="size-full wp-image-18042  aligncenter" title="superbowl360" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/superbowl360.png" alt="superbowl360" width="465" height="316" /></a></p>
<p><strong>Getting Real about Real-Time</strong><br />
In an more agile and flexible marketing environment, where there’s actually a chance of making real-time changes based on available data, marketers need to understand the real-time role they can play in making tactical interventions to grow earned media impressions and ultimately, increase odds of success.</p>
<p>Twitter brings a fresh dynamic and promise to Super Bowl media efficiency. The platform reached a reach tipping point in 2009 – so much so that marketers increasingly use it to fan the flames for events, interact with brand mavens or enthusiasts, and, in a growing number of cases, manage or sandbag tension points like customer disappointment or service shortfalls.</p>
<p>Tweets are also increasingly embedding themselves in Facebook feeds, blog entries, and Google search results, magnifying their long-term value.   Translated to the Super Bowl, positive playback about Super Bowl ads can have a “latency” effect and provide brands with an almost endless annuity of “earned media.”   The same dynamic will be at work with Facebook brand fan pages, which can see massive growth – hundreds of thousands – following a major ad campaign, offline or online.</p>
<p><strong>Quantifying the Big Picture</strong><br />
In the end, Super Bowl spots today need to meet two distinct “torture” tests – one measurable based on traditional TV scoring, and another based on unique dynamics of cross-platform engagement, most notably word-of-mouth and conversation.  On a pure TV-impression alone, one can argue that the Super Bowl has become such an unusual magnet for consumer attention and recall – the one day of the year that we “celebrate” advertising – that it is worth every penny. Indeed, curiosity, anticipation, guessing, nostalgia come into play big time before this festival of brand persuasion. Consumers, after all, want to see the ads, almost akin to seeing a movie.</p>
<p>The entertainment halo certainly matters. Over the last three years, Nielsen IAG research found Super Bowl spots achieved a 31% higher break-through and 93% higher likability than the typical ad on television.  But it’s not that simple.  Timing is also a factor.  First and second quarter spots yield more yardage than second half spots, and 4th quarter spots are about comparable to a “normal” TV buy in terms of generating ad recall.  The viewer&#8217;s ability to associate the correct brand with the ad, and reported likability levels similarly wane over the course of the game. Surprisingly, branded integration effectiveness shows an opposite trend. Recall and brand opinion are lowest pre-game, moderate during the game, and big gainers post game. For Marketers, the mix is clear: focus on ads early and branded integration efforts late. Lastly, the SuperBowl is a touchdown for brands generally: purchase consideration for the average ad the week after increases +13% versus the week prior.</p>
<p>So that’s the foundation of pure “paid” measurements.  What about the “earned” side of the equation, which factors in free media, consumer conversation, participation, and the like? Clearly, the Super Bowl in particular shines light across a far more complicated mix of marketing activity and user-engagement.  Great copy finds life in other places.</p>
<p>An engaging, even participatory Pepsi game spot, for instance, might trigger a site visit, a Google search, a tweet, retweet, fan-page sign-up, or DVR rewind.  It might trigger a desire to share, forward, discuss, critique, rate, or review. It might bleed over into the social media stream of a <em>New York Times</em> or any media reporter (a growing number of whom leverage social media across all platforms.)</p>
<p>The good news is that this digital trail can be quantified with high levels of precision – by volume, reach, tone, source, or even depth of brand advocacy.  And much of this can be delivered in real-time, empowering today’s brand manager to make real-time changes or adjustments to the site.  Last year, for instance, a large percentage of brands buying spots on the Super Bowl made real-time adjustments to their websites or social media efforts based on pre-game variables.</p>
<p>This year, Frito-Lay&#8217;s Doritos brand sits on the extreme of early-adjustments, as the four spots they are running are sourced from user-participation events and contests.  In this case, the “earned media” is stimulating the paid side of the equation.  Then again, this can work in reverse.  When P&amp;G’s Tide brand ran a highly engaging “Talking Stain” spot two years ago, it triggered a user-generated contest that created an impressive annuity of online video that quickly reshaped the brand’s search results for the better.  Three years ago, Nationwide insurance estimated that the “earned media” dividend from their Kevin Federline spot totaled over $20 million dollars.</p>
<p>So in the end, it’s just not as simple as “buying” high-reach media.  The broader ecosystems truly matter.  This year, Nielsen is putting its biggest effort into measuring and quantifying the full return of Super Bowl advertising, combining a comprehensive suite of paid media and earned media metrics into a total “engagement” score.  And we don’t intend to stop at the Super Bowl.  Over the course of 2010, we’ll be applying our new cross-platform engagement metrics across our work on the Winter Olympics, Academy Awards, and the World Cup.</p>
<ul>
<blockquote>
<li><strong>Webinar: </strong>Learn more about Nielsen&#8217;s comprehensive approach to the Super Bowl. Join Pete Blackshaw and Randall Beard for a webinar <a href="https://www.livemeeting.com/lrs/8000012213/Registration.aspx?pageName=84d9fgb2dgb3x2l6">Maximizing Advertising ROI in a Paid vs. Earned Media Environment </a>on December 8 at 2:00PM EST.</li>
</blockquote>
</ul>
]]></content:encoded>
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		<title>Viewing of Online Video Streams Up 26% in October</title>
		<link>http://blog.nielsen.com/nielsenwire/online_mobile/viewing-of-online-video-streams-up-26-in-october/</link>
		<comments>http://blog.nielsen.com/nielsenwire/online_mobile/viewing-of-online-video-streams-up-26-in-october/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 17:31:10 +0000</pubDate>
		<dc:creator>Nielsen Press</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Online + Mobile]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Hulu]]></category>
		<category><![CDATA[online measurement]]></category>
		<category><![CDATA[streaming video]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=17830</guid>
		<description><![CDATA[The Nielsen Company today reported overall online video usage and top online brands ranked by video streams for October 2009. Year-over-year, unique viewers, total streams, streams per viewer and time per viewer were up, led by a 26 percent growth in total streams.]]></description>
			<content:encoded><![CDATA[<p>The Nielsen Company today reported overall online video usage and top online brands ranked by video streams for October 2009. Year-over-year, unique viewers, total streams, streams per viewer and time per viewer were up, led by a 26 percent growth in total streams.</p>
<table class="chart" border="0">
<tbody>
<tr>
<th colspan="4">Overall Online Video Usage (U.S.)</th>
</tr>
<tr>
<th></th>
<th>Oct-09</th>
<th>Year-Over-Year</th>
<th>Month-Over-Month</th>
</tr>
<tr>
<td class="axis">Unique Viewers (000)</td>
<td>138,623</td>
<td>14.8%</td>
<td>-0.5%</td>
</tr>
<tr>
<td class="axis">Total Streams (000)</td>
<td>11,226,935</td>
<td>26.2%</td>
<td>1.9%</td>
</tr>
<tr>
<td class="axis">Streams per Viewer</td>
<td>81.0</td>
<td>9.9%</td>
<td>2.4%</td>
</tr>
<tr>
<td class="axis">Time per Viewer (min)</td>
<td>212.5</td>
<td>23.8%</td>
<td>8.9%</td>
</tr>
<tr>
<td class="table_meta" colspan="4">Source: The Nielsen Company</td>
</tr>
</tbody>
</table>
<p><!-- end chart --></p>
<table class="chart" border="0">
<tbody>
<tr>
<th colspan="4">Top Online Brands ranked by Video Streams for October 2009 (U.S.)</th>
</tr>
<tr>
<th>RANK</th>
<th>Video Brand</th>
<th>Total Streams (000)</th>
<th>Unique Viewers (000)</th>
</tr>
<tr>
<td class="axis">1</td>
<td>YouTube</td>
<td>6,632,964</td>
<td>105,923</td>
</tr>
<tr>
<td class="axis">2</td>
<td>Hulu</td>
<td>632,662</td>
<td>13,472</td>
</tr>
<tr>
<td class="axis">3</td>
<td>Facebook</td>
<td>217,765</td>
<td>31,594</td>
</tr>
<tr>
<td class="axis">4</td>
<td>MSN/WindowsLive/Bing</td>
<td>183,556</td>
<td>17,301</td>
</tr>
<tr>
<td class="axis">5</td>
<td>Yahoo!</td>
<td>173,482</td>
<td>24,265</td>
</tr>
<tr>
<td class="axis">6</td>
<td>Fox Interactive Media</td>
<td>160,698</td>
<td>13,142</td>
</tr>
<tr>
<td class="axis">7</td>
<td>ABC Television</td>
<td>136,348</td>
<td>5,642</td>
</tr>
<tr>
<td class="axis">8</td>
<td>Turner Sports and Entertainment Digital Network</td>
<td>119,850</td>
<td>5,741</td>
</tr>
<tr>
<td class="axis">9</td>
<td>ESPN Digital Network</td>
<td>109,799</td>
<td>8,625</td>
</tr>
<tr>
<td class="axis">10</td>
<td>CBS Entertainment Network</td>
<td>103,741</td>
<td>6,973</td>
</tr>
<tr>
<td class="table_meta" colspan="4">Source: The Nielsen Company</td>
</tr>
</tbody>
</table>
<p><!-- end chart --><br />
<span class="table_meta"><br />
Note: Effective with June 2009 data reporting, Nielsen has made several enhancements to the VideoCensus service, including a panel that is 8 times larger, more granular reporting and improved accuracy and representativeness. These enhancements provide the highest quality data to our clients and the marketplace. For some sites, trending of previously-reported data with current results may show percentage differences attributable to these product enhancements and should only be compared directionally.<em><strong> </strong></em></span><br />
<span class="table_meta"><br />
<em><strong>VideoCensus Methodology and Metrics:<br />
</strong></em>Nielsen Online’s VideoCensus combines patented panel and census research methodologies to provide an accurate count of viewing activity and engagement along with in-depth demographic reporting. Online video viewing is tracked according to video player, which can be used on site or embedded elsewhere on the Web. For example, if a “Saturday Night Live” clip from NBC.com is embedded on a personal blog, that video would be attributed to NBC because of the NBC video player.</span><br />
<span class="table_meta"><br />
A unique viewer is anyone who viewed a full episode, part of an episode or a program clip during the month. A stream is a program segment. VideoCensus measurement does not include video advertising.</span></p>
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		<title>Time Spent Viewing Video on Social Networking Sites Up 98% Year-Over-Year In October</title>
		<link>http://blog.nielsen.com/nielsenwire/online_mobile/time-spent-viewing-video-on-social-networking-sites-up-98-year-over-year-in-october/</link>
		<comments>http://blog.nielsen.com/nielsenwire/online_mobile/time-spent-viewing-video-on-social-networking-sites-up-98-year-over-year-in-october/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 17:30:25 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[Online + Mobile]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Jon Gibs]]></category>
		<category><![CDATA[Myspace.com]]></category>
		<category><![CDATA[online video streams]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[streaming video]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=17984</guid>
		<description><![CDATA[Time spent viewing video on social networking sites increased 98 percent year-over-year as the number of online video streams viewed on social networking and blog sites increased 45 percent year-over-year.]]></description>
			<content:encoded><![CDATA[<div><strong>Facebook is Top Social Networking Destination by Video Streams for the 2nd Month in a Row in October<br />
</strong>Time spent viewing video on social networking sites increased 98 percent year-over-year, from 503.8 million minutes in October 2008 to 999.4 million minutes in October 2009, according to Nielsen. In conjunction, the number of online video streams viewed on social networking and blog sites increased 45 percent year-over-year, from 240.8 million streams in October 2008 to 349.5 million in October 2009.</div>
<div>
<p> <br />
“During the past year, online video viewing has become central to the Web experience. In conjunction with this increase, we are seeing remarkable growth in video viewing on social networking sites and it is only natural that these two trends would converge in consumers’ minds, making sites like Facebook and Myspace.com, increasingly important distribution points for both consumer and professionally generated video,” said Jon Gibs, vice president, media analytics.</p>
<p>Facebook was the No. 1 online social networking and blog destination in October 2009, with 217.8 million total video streams viewed during the month. Myspace.com and Stickam were No. 2 and No. 3, with 85.2 million and 26.3 million video streams, respectively.</p></div>
<div class="mceTemp mceIEcenter">
<div id="attachment_18010" class="wp-caption aligncenter" style="width: 536px"><img class="size-full wp-image-18010" title="topsocialnetworks_nielsenlogo" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/topsocialnetworks_nielsenlogo.JPG" alt="Source: The Nielsen Company" width="526" height="233" /><p class="wp-caption-text">Source: The Nielsen Company</p></div>
</div>
<p><strong>Video Viewing on Facebook Continues to Grow<br />
</strong>During the last year, Facebook’s online video viewing audience has experienced tremendous growth. Year-over-year, total time spent viewing video on Facebook increased 1,840 percent, from 34.9 million minutes in October 2008 to 677.0 million in October 2009. The number of unique viewers of video increased 548 percent and total streams grew 987 percent during the same time period.</p>
<p>“Facebook’s rapid growth in online video during the last year illustrates the site’s evolution from simply a communications focused tool to a media portal,” remarked Gibs. “Social networking sites are evolving from a venue for catching up with friends to a platform for personal expression, allowing consumers to share their experiences in the full variety of content formats available online.”<br />
<strong> </strong></p>
<div class="mceTemp mceIEcenter">
<div class="mceTemp mceIEcenter">
<div id="attachment_18013" class="wp-caption aligncenter" style="width: 493px"><img class="size-full wp-image-18013" title="fb video trend_nielsenlogo" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/fb-video-trend_nielsenlogo1.JPG" alt="Source: The Nielsen Company" width="483" height="279" /><p class="wp-caption-text">Source: The Nielsen Company</p></div>
</div>
</div>
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		<title>NFL Clothing Line Ad Tops Most Liked Recent TV Spots</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/nfl-clothing-line-ad-tops-most-liked-recent-tv-spots/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/nfl-clothing-line-ad-tops-most-liked-recent-tv-spots/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 16:53:41 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[ad recall]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[nfl]]></category>
		<category><![CDATA[Nielsen IAG]]></category>
		<category><![CDATA[TV advertising]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=18029</guid>
		<description><![CDATA[According to Nielsen IAG, an ad for the NFL's female-focues clothing line featuring actress Alyssa Milano was the most liked ad during the time period of September 21-October 18. During that same time frame, and ad for Halls cough drops scored the highest ad recall index with viewers.]]></description>
			<content:encoded><![CDATA[<p>According to Nielsen IAG, an ad for the NFL&#8217;s female-focued clothing line featuring actress Alyssa Milano was the most liked ad during the time period of September 21-October 18. During that same time frame, and ad for Halls cough drops scored the highest ad recall index with viewers.</p>
<table class="chart">
<tr>
<tr>
<th colspan=4">Most Liked New Ads (9/21-10/18)</th>
</tr>
<th>Rank</th>
<th>Brand</th>
<th>Description</th>
<th>Index</th>
</tr>
<tr>
<td align="center">1</td>
<td>
<div>NFL</div>
</td>
<td>NFL Touch Women&#8217;s Fashion Collection&#8211;Alyssa Milano wears team apparel and is shown flipping hair in slow motion.</td>
<td align="center">181</td>
</tr>
<tr>
<td align="center">2</td>
<td>
<div>Toyota</div>
</td>
<td>Little boy disapproves using basic car wash; father chooses ultimate wash instead; some day, this Camry could be his.</td>
<td align="center">173</td>
</tr>
<tr>
<td align="center">3</td>
<td>
<div>McDonald&#8217;s</div>
</td>
<td>Every October, real people win real money playing Monopoly; woman shown playing on laptop.</td>
<td align="center">145</td>
</tr>
<tr>
<td align="center">4</td>
<td>
<div>Wendy&#8217;s</div>
</td>
<td>Bacon Deluxe&#8211;Coworkers leap, run, and crash through window to get to a burger an employee just left.</td>
<td align="center">144</td>
</tr>
<tr>
<td align="center">5</td>
<td>
<div>Wonderful Pistachios</div>
</td>
<td>Beauty pageant contestant endorses cracking pistachio shells to help Americans build a better future.</td>
<td align="center">144</td>
</tr>
<tr>
<td align="center">6</td>
<td>
<div>Samsung</div>
</td>
<td>DualView Camera&#8211;British Royal Guard takes camera from woman and snaps a photo, before a gorilla takes the camera.</td>
<td align="center">142</td>
</tr>
<tr>
<td align="center">7</td>
<td>
<div>Disney Parks</div>
</td>
<td>Miss Piggy dreams about a date with man at a Disney park; give a day of service and get a one-day ticket.</td>
<td align="center">141</td>
</tr>
<tr>
<td align="center">8</td>
<td>
<div>Michelin</div>
</td>
<td>Michelin Man throws fuel efficient tires at an evil gas pump to save town; save up to 109 gallons of fuel.</td>
<td align="center">140</td>
</tr>
<tr>
<td align="center">9</td>
<td>
<div>Disney Parks</div>
</td>
<td>Muppets help out at a construction site; Miss Piggy bumps her head and another gets an electrical shock.</td>
<td align="center">140</td>
</tr>
<tr>
<td align="center">10</td>
<td>
<div>MasterCard</div>
</td>
<td>Little girl reads books while eating cereal before spilling milk; remembering to take it one day at a time: priceless.</td>
<td align="center">130</td>
</tr>
<tr>
<td class="table_meta" colspan="4">Source: The Nielsen Company<br />
Only new ad executions considered, airing weeks of September 21, 2009 to October 18, 2009. The Likeability Score is the percentage of TV viewers who report to like &#8220;a lot&#8221; an ad they were exposed to during the normal course of viewing TV (among those recalling the brand of the ad). These scores are then indexed against the mean score for all new ads during the period (Likeability Index). 100 equals average. For example, with a Likeability index of 181 the top ranked NFL spot has proven to be 80% better-liked than the average new commercial during the past four-week period.</td>
</tr>
</table>
<table class="chart">
<tr>
<th colspan=4">Most Recalled New Ads (9/21-10/18)</th>
</tr>
<tr>
<th>Rank</th>
<th>Brand</th>
<th>Description</th>
<th>Index</th>
</tr>
<tr>
<td align="center">1</td>
<td>
<div>Halls</div>
</td>
<td>Refresh&#8211;Boy offers roommate&#8217;s mom a cough drop and they stare at each other.</td>
<td align="center">224</td>
</tr>
<tr>
<td align="center">2</td>
<td>
<div>Old Navy</div>
</td>
<td>Cardi Coats&#8211;SuperModelquin becomes upset when she doesn&#8217;t have her legs; she then sees them on baggage claim.</td>
<td align="center">206</td>
</tr>
<tr>
<td align="center">3</td>
<td>
<div>Campbell&#8217;s</div>
</td>
<td>Chicken Noodle&#8211;Boy at window sips noodle that stretches from billboard on an adjacent building.</td>
<td align="center">202</td>
</tr>
<tr>
<td align="center">4</td>
<td>
<div>AT&amp;T</div>
</td>
<td>A-List with Rollover&#8211;Father plays fetch with dog using family&#8217;s &quot;minutes&quot;; the minutes we save, we keep.</td>
<td align="center">199</td>
</tr>
<tr>
<td align="center">5</td>
<td>
<div>KFC</div>
</td>
<td>Grilled Chicken&#8211;People in long line leading out of a building say, &quot;I&#8217;m in&quot;; 60 million Americans unthink alike (:30).</td>
<td align="center">194</td>
</tr>
<tr>
<td align="center">6</td>
<td>
<div>Microsoft</div>
</td>
<td>Windows 7&#8211;Little girl, Kylie, creates a slide presentation containing quotes of praise for Windows 7.</td>
<td align="center">194</td>
</tr>
<tr>
<td align="center">7</td>
<td>
<div>KFC</div>
</td>
<td>Grilled Chicken&#8211;People in long line leading out of a building say, &quot;I&#8217;m in&quot;; Grilled Nation is 60 million and counting (:15).</td>
<td align="center">191</td>
</tr>
<tr>
<td align="center">8</td>
<td>
<div>Papa John&#8217;s</div>
</td>
<td>Mega XL3&#8211;Papa John knows how to make a hungry crowd happy; 10 slices with any 3 toppings.</td>
<td align="center">188</td>
</tr>
<tr>
<td align="center">9</td>
<td>
<div>Wonderful Pistachios</div>
</td>
<td>Wee man shoots tennis ball at his head to crack open a pistachio; lowest calorie nut; lowest fat nut.</td>
<td align="center">180</td>
</tr>
<tr>
<td align="center">10</td>
<td>
<div>Walt Disney World</div>
</td>
<td>Boy runs into kitchen; crashing sound heard in closet; family walks into Pirate adventure; get 3 more nights free.</td>
<td align="center">179</td>
</tr>
<tr>
<td class="table_meta" colspan="4">Source: The Nielsen Company<br />
Only new ad executions considered, airing weeks of September 21, 2009 to October 18, 2009. The Recall Score is the percentage of TV viewers who can recall within 24 hours the brand of an ad they were exposed to during the normal course of viewing TV. These scores are then indexed against the mean score for all new ads during the period (Recall Index). 100 equals average. For example, with a recall index of 224 the top ranked Halls ad has proven to be over two-times as memorable as the average new commercial during the past four-week period.</td>
</tr>
</table>
]]></content:encoded>
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		<title>74% of U.S. Adults Read Newspapers at Least Once a Week in Print or Online</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/74-of-u-s-adults-read-print-news-at-least-once-a-week/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/74-of-u-s-adults-read-print-news-at-least-once-a-week/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 16:24:50 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[newspaper readership]]></category>
		<category><![CDATA[newspapers]]></category>
		<category><![CDATA[Scarborough Research]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=17046</guid>
		<description><![CDATA[New data from Scarborough Research finds nearly three in four adults, nearly 171 million, in the U.S. read printed news on a weekly basis. 
]]></description>
			<content:encoded><![CDATA[<p>New data from <a href="http://http://scarborough.com/">Scarborough Research</a> (a joint partnership with The Nielsen Company and Arbitron, Inc.) finds nearly three in four adults, nearly 171 million, in the U.S. read a newspaper &#8211; in print or online &#8211; on a weekly basis.</p>
<p>&#8220;While our data does show that print newspaper readership is slowly declining, it also illustrates<br />
that reports about the pending death of the newspaper industry are greatly exaggerated,&#8221; said<br />
Gary Meo, Scarborough&#8217;s Senior Vice President of Print and Digital Media Services. &#8220;Given the<br />
fragmentation of media choices, printed newspapers are holding onto their audiences relatively<br />
well.&#8221;</p>
<p>According to the demographic data in the study, newspapers continue attract educated, affluent readers.<br />
In an average week:</p>
<ul>
<li> 79% of white collar employed adults read a printed newspaper</li>
<li> 82% of adults with household incomes of $100,000 or more read a printed newspaper</li>
<li> 84% of adults who are college graduates or more read a printed newspaper</li>
</ul>
]]></content:encoded>
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		<title>Nielsen at NewTeeVee: Keeping an Eye on Extended Screens</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/nielsen-at-newteevee-keeping-an-eye-on-extended-screens/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/nielsen-at-newteevee-keeping-an-eye-on-extended-screens/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 17:41:58 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Online + Mobile]]></category>
		<category><![CDATA[Brian Fuhrer]]></category>
		<category><![CDATA[cross-media measurement]]></category>
		<category><![CDATA[Extended Screen]]></category>
		<category><![CDATA[NewTeeVee]]></category>
		<category><![CDATA[three screen]]></category>
		<category><![CDATA[TV Everywhere]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=17882</guid>
		<description><![CDATA[On November 12, at the NewTeeVee Live event, Brian Fuhrer, SVP and Media Program Leader at The Nielsen Company, weighed in on the need to measure audiences and engagement across TV, the web, mobile devices and more.]]></description>
			<content:encoded><![CDATA[<p>On November 12, at the NewTeeVee Live event, Brian Fuhrer, SVP and Media Program Leader at The Nielsen Company, weighed in on the need to measure audiences and engagement across TV, the web, mobile devices and more. Learn more about Nielsen&#8217;s <a href="http://en-us.nielsen.com/main/measurement/a2m2_three_screens">cross-screen initiatives</a>.</p>
<p>Video from: <a href="http://newteevee.com/2009/11/12/newteevee-live-nielsen-eyes-extended-screens/" target="_blank">NewTeeVee</a></p>
<p><object id="preview-player1" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashVars" value="channel=gigaomtv&amp;clip=pla_1a577154-02fe-4166-824b-9721db038c1f&amp;autoPlay=false&amp;mute=false" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="src" value="http://static.livestream.com/grid/LSPlayer.swf" /><param name="flashvars" value="channel=gigaomtv&amp;clip=pla_1a577154-02fe-4166-824b-9721db038c1f&amp;autoPlay=false&amp;mute=false" /><param name="allowfullscreen" value="true" /><embed id="preview-player1" type="application/x-shockwave-flash" width="560" height="340" src="http://static.livestream.com/grid/LSPlayer.swf" allowfullscreen="true" allowscriptaccess="always" flashvars="channel=gigaomtv&amp;clip=pla_1a577154-02fe-4166-824b-9721db038c1f&amp;autoPlay=false&amp;mute=false"></embed></object></p>
<div style="font-size: 11px;padding-top:10px;text-align:center">Watch <a title="live streaming video" href="http://www.livestream.com/">live streaming video</a> from <a title="Watch gigaomtv at livestream.com" href="http://livestream.com/gigaomtv/beta">gigaomtv</a> at livestream.com</div>
]]></content:encoded>
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		<item>
		<title>Yield Management: What Advertisers Can Learn From the Airlines</title>
		<link>http://blog.nielsen.com/nielsenwire/online_mobile/yield-management-what-advertisers-can-learn-from-the-airlines/</link>
		<comments>http://blog.nielsen.com/nielsenwire/online_mobile/yield-management-what-advertisers-can-learn-from-the-airlines/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 13:59:13 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Online + Mobile]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[cross-media measurement]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[Nielsen IAG]]></category>
		<category><![CDATA[Randall Beard]]></category>
		<category><![CDATA[ROI]]></category>
		<category><![CDATA[yield management]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=17703</guid>
		<description><![CDATA[Yield management is an approach to maximizing revenue when a business has a fixed, perishable resource and can segment customers into groups willing to pay different prices for the same resource.]]></description>
			<content:encoded><![CDATA[<p><em><strong>Randall Beard, EVP &amp; General Manager, Nielsen IAG</strong></em></p>
<h3>A Brief History of Flight</h3>
<p>In the mid-1980s, the highly regulated airline industry was relatively unsophisticated about how to price its main product, seats, until Peoples Express burst onto the scene. Peoples’ low fares quickly gained customers and market share. The big airlines took notice and responded in two ways&#8211;one obvious and one less so.</p>
<p>American Airlines responded with deep discount &#8220;Supersaver&#8221; fares, essentially matching Peoples on key routes. This was the obvious response. The less obvious response was the introduction of &#8220;yield management,&#8221; which gradually brought a level of sophistication and a data-driven pricing model that yielded a 3-8% revenue improvement, according to industry analysts. Yield management quickly spread to the hotel, car rental and other industries.</p>
<p>Yield management is an approach to maximizing revenue when a business has a fixed, perishable resource and can segment customers into groups willing to pay different prices for the same resource. In airlines, a seat is “perishable” as the revenue potential disappears once the flight has flown.</p>
<p>Simply stated, the airlines want to sell the right seat to the right passenger at the right time at the right price. Doing so requires sophisticated algorithms which account for capacity utilization, route scheduling, fuel prices, competitive pricing and the like. All those yield management algorithms are what’s behind the minute-to-minute price changes happening every time you book a flight.</p>
<h3>Yield Management… For Marketing?</h3>
<p>From an advertiser perspective, yield management is the ideal model:  place the right ad in the right program against the right target at the right price. In concept, it’s the same as selling airline seats, but on the buy side.</p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/yieldmgmnt.png"><img class="aligncenter size-full wp-image-17709" title="yieldmgmnt" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/yieldmgmnt.png" alt="yieldmgmnt" width="525" height="246" /></a></p>
<h3>Making it Work</h3>
<p>What&#8217;s required for yield management to work for advertisers?</p>
<ul>
<li><strong>Digital – </strong>Digital      is more easily measurable and therefore more usable in a yield management      model.</li>
<li><strong>Cross-Media      Measurement &#8211; </strong>Marketers must be able to measure viewership across      TV, web and mobile to optimize media allocations.</li>
<li><strong>New Measurement Tools      &#8211; </strong>Marketers must be able to target viewers based on any      segmentation dimension, buy media based on ad effectiveness by program,      and measure ROI.</li>
<li><strong>Real Time Data</strong> &#8211; All three of the above are needed in real time &#8211; 24/7/365.</li>
<li><strong>Accountability &#8211; </strong>Advertisers      must demand greater accountability for every media dollar spent.</li>
</ul>
<p>For some, the surprising news is that all of the above are either in place or rapidly becoming so. The future is closer than you think.</p>
<h3>New Measurement Tools</h3>
<p>Two new measurement tools are critical to moving to a real-time Yield Management Marketing Model:</p>
<ol>
<li><strong>TV Program Engagement</strong> &#8211; TV Program Engagement is a measure of how involved consumers are in a TV      program. Is it really a surprise that viewers are more involved in      &#8220;Desperate Housewives&#8221; than &#8220;America’s      Greatest TV Stars?&#8221; Who cares? Marketers should, because TV program      engagement is highly positively correlated with ad recall. Higher      engagement = higher recall. So, buying ads in high engagement shows instead      of low ones is more effective.<a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/engagement_recall.png"><img class="aligncenter size-full wp-image-17716" title="engagement_recall" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/engagement_recall.png" alt="engagement_recall" width="525" height="385" /></a></li>
<li><strong>Advertising      Effectiveness</strong> &#8211; Ads are more relevant to consumers if the      equity of the ad fits the TV program they sit within. Is it any doubt that      an ad for SlimFast is more effective on the &#8220;The Biggest Loser&#8221;      than a program with different content but similar audience size and      demographics? Now advertisers can buy media based on their brands Purchase      Intent by program or genre.</li>
</ol>
<h3>Barriers</h3>
<p>The advertising and media industry has had decades to build systems and processes to support the traditional media model. The systems for planning, buying and allocating media for brands won’t change overnight. But the trends are there to see, and the Marketing organizations with the most foresight and vision will see that reengineering these will yield great benefits.</p>
<h3>So… When Do We Take Off?</h3>
<p>There&#8217;s no doubt &#8212; all of the Yield Management puzzle pieces are now in place. In the future, advertisers will be able to:</p>
<ul>
<li><strong>Target the Right Audience</strong> – Targeting will move from simple demographics to more sophisticated psychographic and behavioral targeting. And Marketers will be able to drive these segmentation schemes thru most of their marketing contact points.</li>
<li><strong>Identify the Right Program</strong> – Viewership will be supplemented with TV Program Engagement data. Marketers will become more sophisticated in identifying high engagement / high ad recall programs to improve their ad recall effectiveness.</li>
<li><strong>Match the Right Ad</strong> – Marketers will care about and measure the impact of program fit with their brands. This will enable them to match ads to programs based on purchase intent data, for optimal impact.</li>
<li><strong>At the Right Time</strong> – Media planning will move from an annual, exception-driven exercise to a real-time, algorithm driven process, fueled by continuously updated effectiveness metrics.</li>
</ul>
<p>All of this will be connected to purchase panel data. So all of the buying, planning and allocation decisions will be held to simple question: did I get an acceptable ROI?</p>
<p>This is the coming “seismic” shift in Marketing—real-time ROI Marketing. Those who don&#8217;t get on board will be grounded in the new economy.</p>
]]></content:encoded>
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		<title>The Droid: Is this the Smartphone Consumers are Looking For?</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/the-droid-is-this-the-smartphone-consumers-are-looking-for/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/the-droid-is-this-the-smartphone-consumers-are-looking-for/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 14:23:16 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Nielsen News]]></category>
		<category><![CDATA[Online + Mobile]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[demographics]]></category>
		<category><![CDATA[Droid]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Jerry Rocha]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[mobile phones]]></category>
		<category><![CDATA[mobile Web]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[telecom]]></category>
		<category><![CDATA[three screen]]></category>
		<category><![CDATA[Verizon]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=17803</guid>
		<description><![CDATA[The launch of the Droid by Motorola--which runs Google's Android 2.0 operating system--is the latest smartphone to be tagged "a game changer," and "the iPhone killer."]]></description>
			<content:encoded><![CDATA[<p><strong><em>Jerry Rocha, Sr. Director, Online Division</em></strong></p>
<p>The launch of the Droid by Motorola&#8211;which runs Google&#8217;s Android 2.0 operating system&#8211;is the latest smartphone to be tagged &#8220;game changing iPhone killer.&#8221;  We prefer to view it as simply a quality choice in a growing line of smartphones rather than something that will stifle the competition.  With only 10,000 applications available in the Android market and more than 100,000 available for the iPhone, the Droid&#8211;or any Android phone&#8211;won&#8217;t be killing the iPhone anytime soon. What the Droid <em>will </em>do is advance the use and adoption of web content to a connected device. Android&#8217;s integration with popular and widespread Google applications such as Gmail, Google Calendar and Google Voice is a big help as is its ability to run multiple applications (up to six on the Droid). Most users do this on their computers so being able to listen to music while browsing the web and sending email makes a multi-tasking smartphone an appealing option.</p>
<p><strong>The Competition to The Competition</strong></p>
<p>The mobile marketplace is not just a faceoff between the iPhone and Droid; over the next few months, there are at least six new devices on deck that will have large screens like the Droid, keyboards (the Droid has both a virtual and physical keyboard), and an ever-increasing number of applications.</p>
<p>Nielsen’s data from Q3 2009 suggests that if you buy an Android phone, you&#8217;ll likely use more of the data features more often than if using any other smartphone.</p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/smartphone_compare.png"><img class="aligncenter size-full wp-image-17808" title="smartphone_compare" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/smartphone_compare.png" alt="smartphone_compare" width="575" height="400" /></a></p>
<p>Also, for the first time in Q3, Nielsen saw more users accessing the Internet on smartphone than that of feature phone users. If this trend continues, we’ll see more than 80% of the devices accessing the Internet being these advanced phones.</p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/smartphone_v_featurephone.png"><img class="aligncenter size-full wp-image-17811" title="smartphone_v_featurephone" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/smartphone_v_featurephone.png" alt="smartphone_v_featurephone" width="575" height="283" /></a></p>
<h3>The Mobile Universe is Expanding</h3>
<p>In Q3 2009, historically the slowest phone sales quarter, more than 25% of all phones sold were smartphones. Expect Q4 to have more than 40% of the new phones sold be smart devices. This is important to watch as smartphones are on track to be the majority of phones in the U.S. by 2011. Projecting Nielsen data out through 2010, we see smartphones crossing 50% of the market by the middle of 2011, roughly equal to 150 million users. This shift could happen much faster with the right conditions such as continued competitive price points on devices, lower &#8220;all you can eat&#8221; data packages and the increasing consumer need to be connected anytime, anywhere.</p>
<p>By mid-2011, the U.S. should be just over 300 million mobile subscribers. If we assume that we will have over 150 millions uses of smartphones (based on our projections) and that 80% of these users will access the Internet and 60% will access video (given the current data trend these assumptions may actually be low), this means that over 120 million mobile users will be on the Internet and 90 million will be watching video. What we have typically called the “third screen” is quickly becoming an extension of the first and second screens (TV and desktop viewing) especially in some key demographics. Note how Hispanics and African-Americans over-index on Mobile Video and Internet Usage.</p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/mobile_demographics.png"><img class="aligncenter size-full wp-image-17813" title="mobile_demographics" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/mobile_demographics.png" alt="mobile_demographics" width="575" height="416" /></a></p>
<p>Overall, we see mobile media growth accelerating over the next year with more users paying for video and premium content. Remember,  the mobile phone is the one media device that is always within reach. The trend in the U.S. is more interaction, more consumption, and more connected devices. While not a competition killer, the Droid is the next logical step in a market with a wide array of rich media devices. As that trend continues, the battle for better smartphones with better access to content will wind up seeing the consumer as the clear winner.</p>
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		<title>Retailers and Game Servers Prepare for New &#8216;Call of Duty&#8217; Onslaught</title>
		<link>http://blog.nielsen.com/nielsenwire/consumer/retailers-and-game-servers-prepare-for-new-call-of-duty-onslaught/</link>
		<comments>http://blog.nielsen.com/nielsenwire/consumer/retailers-and-game-servers-prepare-for-new-call-of-duty-onslaught/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 16:11:26 +0000</pubDate>
		<dc:creator>Nielsen Wire</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Media + Entertainment]]></category>
		<category><![CDATA[Online + Mobile]]></category>
		<category><![CDATA[Call Of Duty]]></category>
		<category><![CDATA[role playing games]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://blog.nielsen.com/nielsenwire/?p=17772</guid>
		<description><![CDATA[With gamers expected to rush out en mass to buy Modern Warfare 2 this week, retailers may be just as excited for the release as even the biggest COD franchise fans.]]></description>
			<content:encoded><![CDATA[<p>With today&#8217;s release of <em>Call of Duty: Modern Warfare 2</em>, the sequel to the highly-acclaimed original first-person shooter <em>Call of Duty 4: Modern Warfare</em>, gamers and retailers nationwide look to get in on the register-ringing action of multiplayer gaming.  In what they hope to be to be the largest first week of release for a video game ever, publisher Activision and developer Infinity Ward may be looking at one of the year&#8217;s few “sure things” at retail.  By examining game usage trends, buying patterns, consumer awareness and internet buzz, we can get a deeper look inside the habits, profiles and retail preferences for the Modern Warfare franchise.</p>
<h3>Online Buzz</h3>
<p>With huge anticipation for the Modern Warfare sequel, online buzz levels from Nielsen have been consistently strong in the 4 weeks leading up to launch.  At three weeks pre-launch, buzz levels spiked after Microsoft confirmed that the special edition <em>Call of Duty: Modern Warfare 2</em> bundle would be available for the Xbox 360.  Five days prior to release, the game’s launch trailer was posted on YouTube, which caused yet another surge in buzz, further fueled by ongoing discussion of high pre-order rates.</p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/COD_buzz.png"><img class="aligncenter size-full wp-image-17773" title="COD_buzz" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/COD_buzz.png" alt="COD_buzz" width="575" height="447" /></a></p>
<h3>High Game Awareness and Anticipation</h3>
<p>Data from Nielsen’s weekly Video Game Tracking service corroborates what the online buzz suggests: Active gamers are aware of and highly eager to experience <em>Call of Duty: Modern Warfare 2</em>.  In addition, there is an expectation that the game will be high-quality.  Key metrics for the game have been growing steadily since the title first appeared in tracking in May of this year, with <em>Call of Duty: Modern Warfare 2</em> outperforming benchmarks across measures including awareness, purchase interest, rating and purchase urgency.</p>
<p>Active gamers know that <em>Call of Duty: Modern Warfare 2</em> will be available, with current unaided awareness six times higher than historical benchmarks (12% vs. 2%, respectively) and aided awareness nearly triple that of the average video game release (71% vs. 26% on average).  Last week, nearly half of the gamers aware of <em>Call of Duty: Modern Warfare 2</em> report seeing the title advertised on television (46%) and approximately one-in-three (30%) note that word-of-mouth through friends, relatives or co-workers contributed to their awareness of the game while almost the same proportion (28%) saw an online preview/review.</p>
<p>While awareness is important, Nielsen data shows <em>Call of Duty: Modern Warfare 2</em> is also a highly anticipated game, with 3 to 4 times the proportion of gamers in recent weeks indicating they would pre-order or buy the game in its first week of release compared to the average title (9-12% vs. 3% on average).  Current definite purchase interest for <em>Call of Duty: Modern Warfare 2</em> is nearly three times higher than for the average title (21% vs. 8%, respectively) and overall purchase interest is almost double (37% vs. 19%, respectively), suggesting strong demand for the title at retail. These potential buyers expect the game to be a good one, with those aware of the game rating it substantially better than average (7.7 vs. 6.8 on a ten-point scale).</p>
<h3>Likely to Buy</h3>
<p>In addition to buying high-profile titles like Modern Warfare, Nielsen Homescan for Video Game indicates that households that bought the original title spend nearly 3 times the amount of money on video game purchases annually vs. typical video game buying household, and even outspend the average household that purchases shooter titles more broadly. These higher purchase rates make Modern Warfare franchise fans valuable, highly desirable customers at retail – which is perhaps why we see a concerted effort to entice them to not only purchase the game itself, but also special editions and limited-edition consoles.</p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/category_buyrate.png"><img class="aligncenter size-full wp-image-17786" title="category_buyrate" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/category_buyrate.png" alt="category_buyrate" width="575" height="408" /></a>Nielsen data also shows that households purchasing Modern Warfare (across all platforms) were more likely to have children aged 13 to 17 (index 121), earn a household income of $100,000+ (index 148), and be of Asian descent (index 141) vs. the average game-buying household.</p>
<h3>&#8230;and Eager to Play</h3>
<p>If prior play rates are any indication, PC gamers in particular will be glued to their computers the minute they acquire <em>Modern Warfare 2</em>. Over the last twelve measured months from Nielsen&#8217;s GamePlay Metrics metered PC data, we see consistent and vibrant activity for the original Modern Warfare title.  The average weekly gameplay on the single game mode was nearly two hours, while multiplayer consumed almost four hours per week.  On average, nearly five sessions were logged per week, per player.  Of note, multiplayer gameplay peaked in June 2009, when Nvidia sponsored a free multiplayer map pack download: during this month, the average weekly hours jumped to six.</p>
<p><a href="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/meteredgameplay.png"><img class="aligncenter size-full wp-image-17787" title="meteredgameplay" src="http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/11/meteredgameplay.png" alt="meteredgameplay" width="575" height="381" /></a></p>
<p>Of course, other titles will have to move over to make room for some PC gamers’ marathon <em>Modern Warfare 2</em> sessions in the coming weeks. Judging from Nielsen’s GamePlay Metrics, cross-title play data among the most recent (September 2009) players of the original Modern Warfare game, World of Warcraft, Call of Duty: World at War, and Half-Life 2 (in addition to COD: MW) are the most frequently alternately played titles that could experience a blip in PC play with the title’s launch. This list suggests that PC gamers who play the franchise skew toward the more traditional, hardcore gaming audience, corroborated by their 70% male, 54% ages 25-54 profile.</p>
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